You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am curious how the Godot .NET community would react to the new possibilities borught about by Godot4 now supporting NativeAOT.
It would be great if we could discuss it HERE. I understand the official way is to discuss it at the main Godot Proposal discussion. By doing it here we could share ideas ONLY for Godot4 visual studio support.
The text was updated successfully, but these errors were encountered:
mono aot is ok with blazor. u should know mono llvm is a proven and tested runtime, where native aot is just starting. eventually we want core and mono completely merge into one.
Could we open the discussion?
I am curious how the Godot .NET community would react to the new possibilities borught about by Godot4 now supporting NativeAOT.
It would be great if we could discuss it HERE. I understand the official way is to discuss it at the main Godot Proposal discussion. By doing it here we could share ideas ONLY for Godot4 visual studio support.
The text was updated successfully, but these errors were encountered: