You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot does not seem to associate Node with 2D. I've tested this and it seems to be fixed by changing the node type to Control.
Additionally, import Node doesn't seem to be needed (or for Control, either) I assume because no related functions are actually being used (maybe there's nuance I am missing, but it compiles and no features seem to break).
Beyond that change, there are 2 other needed changes:
set main node to full rect (so the ColorRect properly works)
remove reference to this issue in readme
If I am not missing some importance, I can make these changes.
The text was updated successfully, but these errors were encountered:
Godot does not seem to associate
Node
with 2D. I've tested this and it seems to be fixed by changing the node type toControl
.Additionally,
import Node
doesn't seem to be needed (or for Control, either) I assume because no related functions are actually being used (maybe there's nuance I am missing, but it compiles and no features seem to break).Beyond that change, there are 2 other needed changes:
If I am not missing some importance, I can make these changes.
The text was updated successfully, but these errors were encountered: