Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

dtc2d: editor opens to 3D view due to main class node type #27

Open
insomniacUNDERSCORElemon opened this issue Aug 9, 2024 · 0 comments
Labels
suggestion Suggest minor changes

Comments

@insomniacUNDERSCORElemon
Copy link
Contributor

insomniacUNDERSCORElemon commented Aug 9, 2024

Godot does not seem to associate Node with 2D. I've tested this and it seems to be fixed by changing the node type to Control.

Additionally, import Node doesn't seem to be needed (or for Control, either) I assume because no related functions are actually being used (maybe there's nuance I am missing, but it compiles and no features seem to break).

Beyond that change, there are 2 other needed changes:

  • set main node to full rect (so the ColorRect properly works)
  • remove reference to this issue in readme

If I am not missing some importance, I can make these changes.

@panno8M panno8M added the suggestion Suggest minor changes label Aug 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
suggestion Suggest minor changes
Projects
None yet
Development

No branches or pull requests

2 participants