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InputTextCallbackDataWrapper.cpp
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InputTextCallbackDataWrapper.cpp
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#include "imguiWrappedHeader.h"
#include "InputTextCallbackDataWrapper.h"
int iggInputTextCallbackDataGetEventFlag(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->EventFlag;
}
int iggInputTextCallbackDataGetFlags(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->Flags;
}
unsigned short iggInputTextCallbackDataGetEventChar(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->EventChar;
}
void iggInputTextCallbackDataSetEventChar(IggInputTextCallbackData handle, unsigned short value)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->EventChar = value;
}
int iggInputTextCallbackDataGetEventKey(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->EventKey;
}
char *iggInputTextCallbackDataGetBuf(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->Buf;
}
void iggInputTextCallbackDataSetBuf(IggInputTextCallbackData handle, char *buf, int size, int textLen)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->Buf = buf;
data->BufSize = size;
data->BufTextLen = textLen;
data->BufDirty = true;
}
void iggInputTextCallbackDataMarkBufferModified(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->BufDirty = true;
}
int iggInputTextCallbackDataGetBufSize(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->BufSize;
}
int iggInputTextCallbackDataGetBufTextLen(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->BufTextLen;
}
void iggInputTextCallbackDataDeleteBytes(IggInputTextCallbackData handle, int offset, int count)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->DeleteChars(offset, count);
}
void iggInputTextCallbackDataInsertBytes(IggInputTextCallbackData handle, int offset, char *bytes, int count)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->InsertChars(offset, bytes, bytes+count);
}
int iggInputTextCallbackDataGetCursorPos(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->CursorPos;
}
void iggInputTextCallbackDataSetCursorPos(IggInputTextCallbackData handle, int value)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->CursorPos = value;
}
int iggInputTextCallbackDataGetSelectionStart(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->SelectionStart;
}
void iggInputTextCallbackDataSetSelectionStart(IggInputTextCallbackData handle, int value)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->SelectionStart = value;
}
int iggInputTextCallbackDataGetSelectionEnd(IggInputTextCallbackData handle)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
return data->SelectionEnd;
}
void iggInputTextCallbackDataSetSelectionEnd(IggInputTextCallbackData handle, int value)
{
ImGuiInputTextCallbackData *data = reinterpret_cast<ImGuiInputTextCallbackData *>(handle);
data->SelectionEnd = value;
}