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I'm re-opening this issue for now. Initially I mentioned this and the hole relocation would be handled in the same PR, but since the relocation was finished earlier, that was already merged into main without this.
Update your branch from main (since the hole detector script was changed a lot) and make a new PR when you're done with the animation.
The player currently is just teleported out of the hole. Add an animation that plays before moving the player out of the hole.
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