Skip to content

Releases: gkjohnson/three-mesh-bvh

v0.6.1

08 Jul 01:36
Compare
Choose a tag to compare

Fixed

  • The root bounding box incorrectly including the origin causing an extra large bounds for shift geometry.

v0.6.0

19 May 12:15
Compare
Choose a tag to compare

Changed

  • Bumped minimum required three.js version to v0.151.0

v0.5.24

13 May 13:44
Compare
Choose a tag to compare

Fixed

  • MeshBVH Worker error when incorrectly transferring shader array buffers.

v0.5.23

03 Feb 10:53
Compare
Choose a tag to compare

Fixed

  • Case where raycasting would not work if uvs are not present.

v0.5.22

15 Jan 03:09
Compare
Choose a tag to compare

Added

  • Support to suppress logs in ExtendedTriangle.intersectsTriangle.

v0.5.21

03 Jan 03:07
Compare
Choose a tag to compare

Changed

  • Removed use of optional chaining.

v0.5.20

31 Dec 06:52
Compare
Choose a tag to compare

Added

  • Diff support to StaticGeometryGenerator so only changed meshes and skinned meshes are updated in order to improve performance on subsequent updates.

v0.5.19

28 Nov 15:00
Compare
Choose a tag to compare

Fixed

  • StaticGeometryGenerator: now correctly only traverses and includes visible meshes.

v0.5.18

15 Nov 09:40
Compare
Choose a tag to compare

Added

  • Support for distance queries on the GPU.

Fixed

  • Case in triangle intersect function that would incorrectly report an intersection.

v0.5.17

22 Oct 17:25
Compare
Choose a tag to compare

Fixed

  • Case in new three.js that caused the vertex texture to work incrrectly.
  • Removed incomplete and incorrect Box3 inheritance from OrientedBox.
  • Adde min and max to typescript definition for OrientedBox.