Releases: gkjohnson/three-mesh-bvh
Releases · gkjohnson/three-mesh-bvh
v0.6.1
Fixed
- The root bounding box incorrectly including the origin causing an extra large bounds for shift geometry.
v0.6.0
Changed
- Bumped minimum required three.js version to v0.151.0
v0.5.24
Fixed
- MeshBVH Worker error when incorrectly transferring shader array buffers.
v0.5.23
Fixed
- Case where raycasting would not work if uvs are not present.
v0.5.22
Added
- Support to suppress logs in
ExtendedTriangle.intersectsTriangle
.
v0.5.21
Changed
- Removed use of optional chaining.
v0.5.20
Added
- Diff support to
StaticGeometryGenerator
so only changed meshes and skinned meshes are updated in order to improve performance on subsequent updates.
v0.5.19
Fixed
- StaticGeometryGenerator: now correctly only traverses and includes visible meshes.
v0.5.18
Added
- Support for distance queries on the GPU.
Fixed
- Case in triangle intersect function that would incorrectly report an intersection.
v0.5.17
Fixed
- Case in new three.js that caused the vertex texture to work incrrectly.
- Removed incomplete and incorrect Box3 inheritance from OrientedBox.
- Adde
min
and max
to typescript definition for OrientedBox.