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sample.html
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sample.html
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<!--
Lincense: Public Domain
-->
<html><head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Sample of web_socket.js</title>
<!-- Include these three JS files: -->
<script type="text/javascript" src="swfobject.js"></script>
<script type="text/javascript" src="web_socket.js"></script>
<script type="text/javascript">
// Set URL of your WebSocketMain.swf here:
WEB_SOCKET_SWF_LOCATION = "WebSocketMain.swf";
// Set this to dump debug message from Flash to console.log:
WEB_SOCKET_DEBUG = true;
// Everything below is the same as using standard WebSocket.
var ws;
function init() {
// Connect to Web Socket.
// Change host/port here to your own Web Socket server.
ws = new WebSocket("ws://localhost:10081/");
// Set event handlers.
ws.onopen = function() {
output("onopen");
};
ws.onmessage = function(e) {
// e.data contains received string.
output("onmessage: " + e.data);
};
ws.onclose = function() {
output("onclose");
};
ws.onerror = function() {
output("onerror");
};
}
function onSubmit() {
var input = document.getElementById("input");
// You can send message to the Web Socket using ws.send.
ws.send(input.value);
output("send: " + input.value);
input.value = "";
input.focus();
}
function onCloseClick() {
ws.close();
}
function output(str) {
var log = document.getElementById("log");
var escaped = str.replace(/&/, "&").replace(/</, "<").
replace(/>/, ">").replace(/"/, """); // "
log.innerHTML = escaped + "<br>" + log.innerHTML;
}
</script>
</head><body onload="init();">
<form onsubmit="onSubmit(); return false;">
<input type="text" id="input">
<input type="submit" value="Send">
<button onclick="onCloseClick(); return false;">close</button>
</form>
<div id="log"></div>
</body></html>