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limitations.md

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Known limitations

  • Calling methods on Lua scripts from background threads without a proper threading library for Lua will most likely break, since the Lua engine is not thread-safe.
  • Lua scripts cannot inherit other scripts, not even other Lua scripts at the moment.
  • PluginScript instances in editor are not reloaded when a script is edited. That means that adding/removing/updating an exported property won't show in the editor and tool scripts won't be reloaded until the project is reopened. This is a limitation of Godot's PluginScript implementation (tested in Godot 3.4).