Multidimensional Model | Arity | Description |
---|---|---|
FACT | 8 | Contains players real statistics meaningful for summarizing their performance as goalkeepers. |
Attribute | Description |
---|---|
goalkeeper_ability_id | Reference to GoalkeeperAbility data |
birth_id | Fk toward Birth relation |
role_id | Fk toward Role relation |
player_organization_id | Fk toward PlayerOrganization relation |
goal_against_gk | Goals against |
shots_on_target_against | Shots on targets against |
saves | Number of saves |
pen_saves_pct | Percentage of penalty kicks saved (penalty shots that miss the target are not included) |
Multidimensional Model | Arity | Description |
---|---|---|
FACT | 8 | Contains players real statistics meaningful for summarizing their defensive performance. |
Attribute | Description |
---|---|
defensive_ability_id | Reference to DefensiveAbility data |
birth_id | Fk toward Birth relation |
role_id | Fk toward Role relation |
player_organization_id | Fk toward PlayerOrganization relation |
tackles | Number of players tackled |
tacklesWon | Tackles in which the tackler's team won possession of the ball |
cards_yellow | Yellow cards |
cards_red | Red cards |
Multidimensional Model | Arity | Description |
---|---|---|
FACT | 12 | Contains players real statistics meaningful for summarizing their performance playmaking-related. |
Attribute | Description |
---|---|
playmaking_ability_id | Reference to PlaymakingAbility data |
birth_id | Fk toward Birth relation |
role_id | Fk toward Role relation |
player_organization_id | Fk toward PlayerOrganization relation |
assists | Assists |
dribbles | Dribbles attempted |
sca | Shot-Creating Actions: the two offensive actions directly leading to a shot, such as passes, dribbles and drawing fouls |
sca_90 | Shot-Creating Actions per 90 minutes |
pass_targets | Number of times a player was the target of an attempted pass |
miscontrols | Number of times a player failed when attempting to gain control of a ball |
dispossessed | Number of times a player loses control of the ball after being tackled by an opposing player. Does not include attempted dribbles |
fouled | Fouls drawn |
Multidimensional Model | Arity | Description |
---|---|---|
FACT | 8 | Contains players real statistics meaningful for summarizing their offensive performance. |
Attribute | Description |
---|---|
offensive_ability_id | Reference to OffensiveAbility data |
birth_id | Fk toward Birth relation |
role_id | Fk toward Role relation |
player_organization_id | Fk toward PlayerOrganization relation |
goals | Goals |
shots_total | Shots total (does not include penalty kicks) |
shots_on_target | Shots on target |
pens_made | Penalty kicks Made |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 4 | Contains players full names and the squads and the national competitions to which they belong. |
Attribute | Description |
---|---|
id | Numerical unique identifier |
player_full_name | Player’s full name |
squad | Player's squad |
comp | National competition in which the squad plays |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 4 | Contains information about the roles assumed by players on pitch with different levels of precision. |
Attribute | Description |
---|---|
id | Numerical unique identifier |
role_complete | Full role specification (generic + specific) |
role_specific | Deeper specification of role inside the basic category |
role_generic | Role classification within the 4 basic categories: goalkeepers (GK), defenders (DF), midfielders (MF), forwards (FW) |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 3 | Contains players’ cities and countries of birth. |
Attribute | Description |
---|---|
id | Numerical unique identifier |
city | Player’s city of birth |
country | Player’s country of birth |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 6 | Contains most relevant fictional attributes related to players’ ability as goalkeepers. |
Hierarchy Lvl | Attribute | Description |
---|---|---|
Root | id | Numerical unique identifier |
Root | ca | Current Ability of player (hidden attribute in FM20) |
Root | tro | Rushing out (tendency); goalkeeper's tendency to come off his line to react to through ball and crosses |
Root | v1 | One vs One; goalkeeper's ability to do well when faced with an opponent in a one-vs-one situation |
Root | han | Handling; goalkeeper's ability to hold onto the ball when making a save |
Root | cmd | Command of Area; goalkeeper's ability to instinctively take charge of his penalty area by coming crosses and commanding his defensive line |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 6 | Contains most relevant fictional attributes related to players’ defensive ability. |
Hierarchy Lvl | Attribute | Description |
---|---|---|
Root | id | Numerical unique identifier |
Root | ca | Current Ability of player (hidden attribute in FM20) |
Mental Ability | agg | Aggression; player willingness to get stuck in perhaps at expense of giving away more fouls |
Technical Ability | tck | Tackling; player's ability to win the ball cleanly without conceding foul in such situations |
Technical Ability | pen | Penalty Taking; player's ability from the penalty spot |
Technical Ability | mar | Marking; player's ability to stick close to his direct opposition in defensive situations |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 8 | Contains most relevant fictional attributes related to players’ ability playmaking-related. |
Hierarchy Lvl | Attribute | Description |
---|---|---|
Root | id | Numerical unique identifier |
Root | ca | Current Ability of player (hidden attribute in FM20) |
Mental Ability | vis | Vision; player's ability to see a potential opening and spot an opportunity another player may not have seen |
Mental Ability | ldr | Leadership; player's ability to influence player around them on the pitch |
Mental Ability | cnt | Concentration; player's mental focus and attention to detail on a event a event basis |
Technical Ability | pas | Passing; player's ability to successfully find a team-mate with the ball |
Technical Ability | dri | Dribbling; player's ability to run with the ball and manipulate it under close control |
Physical Ability | agi | Agility; how well player can start stop and move in different directions at varying levels of speed both on and off the ball |
Multidimensional Model | Arity | Description |
---|---|---|
DIMENSION | 6 | Contains most relevant fictional attributes related to players’ offensive ability. |
Hierarchy Lvl | Attribute | Description |
---|---|---|
Root | id | Numerical unique identifier |
Root | ca | Current Ability of player (hidden attribute in FM20) |
Mental Ability | cnt | Concentration; player's mental focus and attention to detail on a event a event basis |
Physical Ability | str | Strength; player's ability to exert his physical force on an opponent to his benefit |
Technical Ability | tec | Technique; the aesthetic quality of a player's technical game |
Technical Ability | fin | Finishing; player's ability to put the ball in the back of the net when presented with a chance |