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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TimesTrek"
config/version="1.0.0"
run/main_scene="res://src/Main4Test.tscn"
config/features=PackedStringArray("4.2", "C#", "Mobile")
boot_splash/image="res://_ref/splash.png"
config/icon="res://assets/icons/ic_launcher_round.webp"
[display]
window/size/viewport_width=1280
window/size/viewport_height=960
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Kids"
[editor_plugins]
enabled=PackedStringArray()
[filesystem]
import/blender/enabled=false
[input_devices]
pointing/emulate_touch_from_mouse=true
[internationalization]
locale/country_filter=["VN"]
locale/language_filter=["vi"]
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0.870588, 0.945098, 0.980392, 1)