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love.graphic.draw() not working exactly as it should. #9

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josefnpat opened this issue May 11, 2012 · 2 comments
Open

love.graphic.draw() not working exactly as it should. #9

josefnpat opened this issue May 11, 2012 · 2 comments

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@josefnpat
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I noticed in this youtube video http://www.youtube.com/watch?v=wPfpwgkEV3U#t=00m11s (00m11s) that the "buildings" aren't displaying properly.

I don't think it's a config issue, because I spit out the same buildings twice to get the "moving effect".

Code is here: http://cupm.net/public/gigapudding/

@ghoulsblade
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please make a minimal example to reproduce the problem =)
(a single main.lua + 1 graphic with nothing but the draw that behaves wrong in webplayer compared to being run in native love)

@josefnpat
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I wasn't the one running it, but you can see it in the video. I'll do my best to isolate this issue.

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