R32Uint StorageTexture not enabled by default? #2734
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cwfitzgerald
OneKnightOnly
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R32Uint StorageTexture is listed in both the wgsl and webgpu spec, so why does it require the feature TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES to be enabled? |
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Answered by
cwfitzgerald
Jun 6, 2022
Replies: 1 comment 5 replies
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You shouldn't need it, it's listed as all_flags in the describe() function: https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs#L2150. What's the exact error you're getting? |
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OneKnightOnly
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You shouldn't need it, it's listed as all_flags in the describe() function: https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs#L2150.
What's the exact error you're getting?