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I need a texture from wgpu in an iOS Metal application.
I don't want to send a copy of the texture data, because of performance reasons.
A wgpu texture can be converted to a wgpu-hal texture with the metal backend selected.
Is it possible to convert this to a raw MTLTexture handle to use in iOS with Metal?
Converting a MTLTexture from iOS to wgpu instead would also be fine.
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Hi,
I need a texture from wgpu in an iOS Metal application.
I don't want to send a copy of the texture data, because of performance reasons.
A wgpu texture can be converted to a wgpu-hal texture with the metal backend selected.
Is it possible to convert this to a raw MTLTexture handle to use in iOS with Metal?
Converting a MTLTexture from iOS to wgpu instead would also be fine.
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