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You pass the features to |
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Well, at first I wanted to use geometry shader to achieve wireframe rendering, like https://github.com/Chaser324/unity-wireframe do. But I find that wgpu only has compute, vertex, and fragment shaders and I believe this is by design. And then, I find PolygonMode in wgpu::PrimitiveState have Line, but it requires Features::NON_FILL_POLYGON_MODE to be enabled.
And the question is how to enable the Features::NON_FILL_POLYGON_MODE?
If I can't do that, is there any way to do wireframe rendering?
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