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Game+GameModel.m
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//
// Game+GameModel.m
// Ludow2
//
// Created by Guillaume ESTREM on 30/03/2015.
// Copyright (c) 2015 JACQUEZ_ESTREM. All rights reserved.
//
#import "Game+GameModel.h"
@implementation Game (GameModel)
+(void) addGame:(NSString *) gameName withEntity:(NSEntityDescription *) entityDesc inManagedObjectContext :(NSManagedObjectContext *) context {
Game* aGame=nil;
NSError* error = nil;
NSFetchRequest* request = [[NSFetchRequest alloc] init];
[request setEntity:entityDesc];
//On vérifie qu'il n'y ait pas déjà cette fonction dans la base
NSPredicate* predicat = [NSPredicate predicateWithFormat:@"%K LIKE [c]%@",@"gameName",gameName];
[request setPredicate:predicat];
NSArray* result = [context executeFetchRequest:request error:&error];
if(!error){
if([result count]==0){// il faut en créer un
aGame = [[Game alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:context];
aGame.gameName=gameName;
}
}
}
+(int) UpdateGame:(NSString *) gameName withNewGame:(NSString*)newGameName withEntity:(NSEntityDescription *) entityDesc inManagedObjectContext :(NSManagedObjectContext *) context {
Game* aGame=nil;
NSError* error = nil;
NSFetchRequest* request = [[NSFetchRequest alloc] init];
[request setEntity:entityDesc];
//On vérifie qu'il n'y ait pas déjà cette fonction dans la base
NSPredicate* predicat = [NSPredicate predicateWithFormat:@"%K LIKE [c]%@",@"gameName",gameName];
[request setPredicate:predicat];
NSArray* result = [context executeFetchRequest:request error:&error];
int res=0;
if(!error){
aGame=result[0];
aGame.gameName=newGameName;
res=1;
}
return res;
}
+(int) deleteGame:(NSString *) gameName withEntity:(NSEntityDescription *) entity inManagedObjectContext :(NSManagedObjectContext *) context {
NSError *error = nil;
Game *gameToUpdate=nil;
NSFetchRequest * request = [[NSFetchRequest alloc] init];
[request setEntity:[NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]];
NSPredicate* predicat = [NSPredicate predicateWithFormat:@"%K LIKE [c]%@",@"gameName",gameName];
[request setPredicate:predicat];
NSArray* result = [context executeFetchRequest:request error:&error];
int res=1;
if(!error){
if([result count]==0){
res=0; // aucun objet à supprimer
}
else{
gameToUpdate = result[0];
[context deleteObject:gameToUpdate];
}
}
return res;
}
+(int) addCategoryToGame:(NSString *) gameName withGameCategory:(GameCategory*)gameCategory withEntity:(NSEntityDescription *) entity inManagedObjectContext :(NSManagedObjectContext *) context {
NSError *error = nil;
Game *gameToUpdate=nil;
NSFetchRequest * request = [[NSFetchRequest alloc] init];
[request setEntity:[NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]];
NSPredicate* predicat = [NSPredicate predicateWithFormat:@"%K LIKE [c]%@",@"gameName",gameName];
[request setPredicate:predicat];
NSArray* result = [context executeFetchRequest:request error:&error];
int res=1;
if(!error){
if([result count]==0){
res=0; // aucun objet à supprimer
}
else{
gameToUpdate = result[0];
gameToUpdate.gameCategory=gameCategory;
}
}
return res;
}
+(int) deleteVariantToGame:(NSString *) gameName withVariant:(NSSet*) variantSet
withEntity:(NSEntityDescription *) entity inManagedObjectContext :(NSManagedObjectContext *) context {
NSError *error = nil;
Game *aGame=nil;
NSFetchRequest * request = [[NSFetchRequest alloc] init];
[request setEntity:[NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]];
NSPredicate* predicat = [NSPredicate predicateWithFormat:@"%K LIKE [c]%@",@"gameName",gameName];
[request setPredicate:predicat];
NSArray* result = [context executeFetchRequest:request error:&error];
int res=1;
if(!error){
if([result count]==0){
res=0; // aucun objet à supprimer
}
else{
aGame= result[0];
[aGame removeGameVariants:variantSet];
}
}
return res;
}
+(NSMutableArray* ) getAllGames:(NSEntityDescription *) entityDesc inManagedObjectContext :(NSManagedObjectContext *) context {
Game* game=nil;
NSError* error = nil;
NSMutableArray *GameList = [[NSMutableArray alloc] init];
NSFetchRequest* request = [[NSFetchRequest alloc] init];
[request setEntity:entityDesc];
NSArray* result = [context executeFetchRequest:request error:&error];
if(!error){
for ( game in result ) {
[GameList addObject:game.gameName];
}
}
return GameList;
}
+(Game*) getGame:(NSString *) gameName withEntity:(NSEntityDescription *) entityDesc inManagedObjectContext :(NSManagedObjectContext *) context {
Game* aGame=nil;
NSError* error = nil;
NSFetchRequest* request = [[NSFetchRequest alloc] init];
[request setEntity:entityDesc];
//On vérifie qu'il n'y ait pas déjà cette fonction dans la base
NSPredicate* predicat = [NSPredicate predicateWithFormat:@"%K LIKE [c]%@",@"gameName",gameName];
[request setPredicate:predicat];
NSArray* result = [context executeFetchRequest:request error:&error];
if(!error){
aGame=result[0];
}
return aGame;
}
@end