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Community Plugin Development Guide
Welcome to the MMRelay plugin development guide! This document will walk you through the basics of writing plugins for the relay system, including setting up a development environment, understanding the BasePlugin
class, and creating your first plugin. This guide is meant to help you expand the functionality of the relay by creating custom plugins tailored to specific use cases.
To develop plugins for MMRelay, you will need the following:
- Python 3.8+
- A working installation of the MMRelay application.
- Familiarity with Python and some experience with asynchronous programming (If you are new to these, this is a good way to learn!).
- A text editor or IDE (e.g., VS Code, PyCharm. I prefer VSCodium.).
Plugins in MMRelay are Python classes that extend the functionality of the relay. All plugins inherit from a shared base class (BasePlugin
) that provides essential methods and utilities for message handling, logging, and data persistence. By subclassing BasePlugin
, you can write a plugin that interacts with either the Meshtastic meshnet or Matrix rooms, or both.
The BasePlugin
is designed to provide a consistent interface for all plugins. Here's a brief overview of some important features provided by BasePlugin
:
-
Logging: Each plugin has its own logger (
self.logger
) that helps with tracking actions and debugging. -
Data Storage: Methods like
store_node_data()
,get_node_data()
, anddelete_node_data()
enable plugins to persistently store data specific to nodes. - Message Handling: Plugins can react to incoming messages from Meshtastic or Matrix by implementing specific methods.
-
Configuration Options: Plugins can access configuration options like
plugin_response_delay
andchannels
from theconfig.yaml
file.
The two key methods that each plugin must implement are:
handle_meshtastic_message(packet, formatted_message, longname, meshnet_name)
handle_room_message(room, event, full_message)
These functions allow you to define how your plugin will handle incoming messages from Meshtastic nodes and Matrix rooms respectively.
Let's create a simple example plugin to get started. We will create a minimalist plugin named HelloWorld that logs "Hello world" when it receives a message from either Meshtastic or Matrix.
Plugins should reside in their own project repositories. To create a new plugin, start by creating your own project repository on the code hosting platform of your choice (GitHub, GitLab, Codeberg, etc.). Clone your new repo to your local environment and open it in your preferred editor. Inside your cloned project, create a new file for the plugin.
Note: If you want an easy way to get started right away, you can fork this template repository mmr-plugin-template and add your own code.
For this example, create a new file called hello_world.py
in your project repository.
Every plugin must inherit from BasePlugin
and set its unique plugin_name
. Below is the complete code for the HelloWorld plugin:
from plugins.base_plugin import BasePlugin
class Plugin(BasePlugin):
plugin_name = "hello_world"
async def handle_meshtastic_message(self, packet, formatted_message, longname, meshnet_name):
self.logger.debug("Hello world, Meshtastic")
return False # Indicate that we did not handle the message
async def handle_room_message(self, room, event, full_message):
self.logger.debug("Hello world, Matrix")
return False # Indicate that we did not handle the message
To enable your new plugin, you will need to add it to your config.yaml
. This is where the relay determines which plugins are active:
custom-plugins:
hello_world:
active: true
If your plugin is hosted in a repository and you want the relay to clone it automatically, you can specify the repository and tag:
community-plugins:
hello_world:
active: true
repository: https://github.com/YourUsername/HelloWorld.git
tag: main
Once you've added the plugin to your configuration, restart the relay. If everything is set up correctly, you should see a line in your log indicating that the HelloWorld plugin has started:
DEBUG:Plugin:hello_world:Started with priority=10
You can then send messages via Meshtastic or Matrix to verify that the plugin is logging the expected "Hello world" messages.
If you're looking for a minimalist example to get started without worrying about handling channels or direct messages (DMs), here's a simple plugin that responds to a specific command:
from plugins.base_plugin import BasePlugin
class Plugin(BasePlugin):
plugin_name = "simple_responder"
async def handle_meshtastic_message(self, packet, formatted_message, longname, meshnet_name):
if "decoded" in packet and "text" in packet["decoded"]:
message = packet["decoded"]["text"].strip()
if message == "!hello":
from meshtastic_utils import connect_meshtastic
meshtastic_client = connect_meshtastic()
# Respond with a greeting
meshtastic_client.sendText(text="Hello!", channelIndex=0)
return True # Indicate that we handled the message
return False # Indicate that we did not handle the message
async def handle_room_message(self, room, event, full_message):
return False # Not handling Matrix messages in this plugin
This example avoids the complexities of channel and DM handling, making it easier for beginners to get started.
As you become more comfortable with plugin development, you can explore more advanced features to enhance your plugins.
Plugins can be configured to respond differently to direct messages (DMs) and messages in specific channels. The behavior is controlled by the channels
setting in your plugin's configuration.
If you want your plugin to respond only to DMs and ignore all channel messages, you can set the channels
list to be empty:
plugins:
my_plugin:
active: true
channels: [] # Empty list means the plugin will only respond to DMs
In your plugin, you can check whether to respond to a message based on the channel and whether it's a DM using the is_channel_enabled
method:
``python if not self.is_channel_enabled(channel, is_direct_message=is_direct_message): self.logger.debug(f"Channel {channel} not enabled for plugin '{self.plugin_name}'") return False
#### Responding to All Mapped Channels
If you want your plugin to respond to all mapped channels (channels defined in `matrix_rooms`), you can either omit the `channels` setting or comment it out:
```yaml
plugins:
my_plugin:
active: true
# channels: [0,1,3,4] # Commented out or omitted; plugin responds to all mapped channels
By default, if channels
is not specified, the plugin will respond to all mapped channels. The is_channel_enabled
method handles this logic internally.
If you want your plugin to respond only to specific channels, you can list them in the channels
setting:
plugins:
my_plugin:
active: true
channels: [0,1,3,4] # List of Meshtastic channels the plugin should respond to
By default, plugins will always respond to DMs if they are active, regardless of the channels
configuration. The is_channel_enabled
method in BasePlugin
ensures that DMs are always enabled for the plugin:
def is_channel_enabled(self, channel, is_direct_message=False):
if is_direct_message:
return True # Always respond to DMs if the plugin is active
else:
return channel in self.channels
When processing a message, determine if it is a DM and pass the is_direct_message
parameter:
# Determine if the message is a direct message
toId = packet.get("to")
myId = meshtastic_client.myInfo.my_node_num # Relay's own node number
if toId == myId:
is_direct_message = True
else:
is_direct_message = False
if not self.is_channel_enabled(channel, is_direct_message=is_direct_message):
return False
This ensures that your plugin can respond appropriately to DMs and channel messages based on your configuration.
BasePlugin
provides easy-to-use methods for saving and retrieving plugin-specific data. For instance, if your plugin needs to track statistics for each node, you can use:
# Store node data
self.store_node_data(meshtastic_id, node_data)
# Retrieve node data
node_data = self.get_node_data(meshtastic_id)
If your plugin needs to perform periodic tasks, you can use the built-in scheduling capabilities from the BasePlugin
. For example, the start()
method in the base class provides a way to set up recurring background jobs:
def start(self):
schedule.every(5).minutes.do(self.background_job)
To make your plugin respond to specific commands in Matrix rooms, you need to handle user messages that tag the bot and provide a command. For commands to be processed, users must tag the bot using @botname: !command
. Here's how you can extend your handle_room_message()
method to support this functionality:
async def handle_room_message(self, room, event, full_message):
# Check if the message is a command directed to the bot
if self.matches(full_message):
if "!status" in full_message:
await self.send_matrix_message(room_id=room.room_id, message="System is running smoothly.")
elif "!hello" in full_message:
await self.send_matrix_message(room_id=room.room_id, message="Hello from the plugin!")
return True # Indicate that we handled the message
return False # Indicate that we did not handle the message
The self.matches(full_message)
method helps determine if the bot's name is included in the message, ensuring that only relevant messages are processed.
You can also create specific commands for handling messages coming from the Meshtastic network. The handle_meshtastic_message()
function can be modified to parse commands from Meshtastic nodes:
async def handle_meshtastic_message(self, packet, formatted_message, longname, meshnet_name):
if "decoded" in packet and "text" in packet["decoded"]:
message = packet["decoded"]["text"].strip()
channel = packet.get("channel", 0)
from meshtastic_utils import connect_meshtastic
meshtastic_client = connect_meshtastic()
# Determine if the message is a direct message
toId = packet.get("to")
myId = meshtastic_client.myInfo.my_node_num # Relay's own node number
if toId == myId:
is_direct_message = True
else:
is_direct_message = False
if not self.is_channel_enabled(channel, is_direct_message=is_direct_message):
return False
if message == "!ping":
# Wait for the response delay
await asyncio.sleep(self.get_response_delay())
fromId = packet.get("fromId")
if is_direct_message:
# Respond via DM
meshtastic_client.sendText(
text="pong",
destinationId=fromId,
)
else:
# Respond in the same channel
meshtastic_client.sendText(
text="pong",
channelIndex=channel,
)
return True # Indicate that we handled the message
return False # Indicate that we did not handle the message
Note on Response Delay: If your plugin automatically responds to mesh commands, it's important to respect the plugin_response_delay
configuration option. You can retrieve the configured delay using self.get_response_delay()
and apply it before sending your response, as shown in the example above. This helps in managing network traffic and prevents overwhelming the mesh network with rapid replies.
-
Use Logging Liberally: Make use of
self.logger
to record key events, errors, or other relevant information for debugging and monitoring. - Keep Plugins Modular: Aim for each plugin to handle a distinct piece of functionality. This makes it easier to maintain and debug.
- Avoid Blocking Operations: Since the relay is an asynchronous application, be careful not to use blocking calls that could delay message handling.
-
Respect Plugin Priorities: Set plugin priorities appropriately by defining the
priority
attribute within your plugin class to control the order in which messages are processed by different plugins. -
Handle Response Delays: If your plugin sends automatic responses, use
await asyncio.sleep(self.get_response_delay())
to respect the configured response delay. -
Manage Channel Responses: Use
self.is_channel_enabled(channel, is_direct_message=is_direct_message)
to control where your plugin responds and to ensure it handles DMs appropriately.
Now that you know the basics, consider adding more complex features to your plugin, such as interacting with external APIs, responding to specific commands, or handling more detailed data from the Meshtastic network. Check out existing plugins, such as nodes_plugin.py
or weather_plugin.py
, for more ideas and examples.
If you have any questions or run into any issues, feel free to ask in the project's Matrix room #mmrelay:meshnet.club.
Happy coding!