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flash.toml
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flash.toml
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# Configuration file for the Flash C++ documentation generator.
# https://github.com/geode-sdk/flash
[project]
name = "Geode"
version = "v3.0.0"
repository = "https://github.com/geode-sdk/geode"
tree = "https://github.com/geode-sdk/geode/tree/main"
icon = "loader/resources/logos/geode-circle.png"
[tutorials]
dir = "docs"
assets = [
"docs/assets/*.png",
"docs/assets/settings/*.png",
"docs/assets/handbook/vol1/*.png",
"docs/assets/handbook/vol2/*.png",
]
[[sources]]
name = "Geode"
dir = "loader/include"
include = [
"Geode/**/*.hpp",
"Geode/**/*.h",
]
exclude = [
"Geode/modify/Comparer.hpp",
"Geode/platform/*.hpp",
"Geode/c++stl/*.hpp",
# All of the relevant cocos headers are included through Geode headers
"Geode/cocos/**/*.h"
]
[[sources]]
name = "Bindings"
dir = "build-docs/bindings/bindings"
include = [
"Geode/binding/*.hpp"
]
# Bindings are generated at compile time
exists-online = false
# CMake options
[cmake]
config-args = [
"-G", "Ninja",
"-DCMAKE_CXX_COMPILER=Clang",
"-DCMAKE_C_COMPILER=Clang",
"-DGEODE_BUILDING_DOCS=On",
"-DGEODE_PLATFORM_NAME=Win64",
"-DGEODE_CODEGEN_CMAKE_ARGS=-DCMAKE_CXX_COMPILER=Clang;-DCMAKE_C_COMPILER=Clang",
"-DWIN32=On"
]
build-dir = "build-docs"
# The file we use to get all the include paths and such
infer-args-from = "loader/src/load.cpp"
[[scripts.css]]
name = "default.css"
content = "docs/flash-template/default.css"
[[scripts.css]]
name = "nav.css"
content = "docs/flash-template/nav.css"
[[scripts.css]]
name = "content.css"
content = "docs/flash-template/content.css"
[[scripts.css]]
name = "themes.css"
content = "docs/flash-template/themes.css"