From edad36440cd28a7d788fa40596657e35d06151eb Mon Sep 17 00:00:00 2001 From: matcool <26722564+matcool@users.noreply.github.com> Date: Wed, 24 Jan 2024 20:30:51 -0300 Subject: [PATCH] specify vs version and cmake --- getting-started/cpp-stuff.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/getting-started/cpp-stuff.md b/getting-started/cpp-stuff.md index e7502bf..dd8bc1b 100644 --- a/getting-started/cpp-stuff.md +++ b/getting-started/cpp-stuff.md @@ -6,12 +6,12 @@ order: 2 # Required C++ Tools To be able to use the Geode SDK, you **will** need at least the following: * [A C++ compiler](#compiler) -* [CMake](https://cmake.org/download/) +* [CMake](https://cmake.org/download/) - Version 3.21+ is required, and make sure to add to PATH when installing on windows. * [git](https://git-scm.com/downloads) ## Compiler To use the Geode SDK, and in turn make Geometry Dash mods, you will need either: -* [Visual Studio](#windows) on Windows +* [Visual Studio 2022+](#windows) on Windows * [clang](#macos) on MacOS * [A secret third thing](#linux) on Linux @@ -22,6 +22,8 @@ After launching the installer, look for **Desktop development with C++**. You ma Once its installed, you should now have a working C++ compiler installed that is suited for GD mod development. +Please note that Visual Studio **2022** or higher is required. 2019 might work but anything lower will definitely not, as they don't support C++20 properly. + ### MacOS Install [brew](https://brew.sh/) if you don't already have it, and then run: