From c18acc41d91cfe158b20bac285680ee785e988bb Mon Sep 17 00:00:00 2001 From: MarioMastr Date: Sun, 15 Dec 2024 20:36:51 +0000 Subject: [PATCH] changes return type of GJBGL::addToSpeedObjects --- bindings/2.2074/GeometryDash.bro | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bindings/2.2074/GeometryDash.bro b/bindings/2.2074/GeometryDash.bro index d33fef6ef..cb850b8aa 100644 --- a/bindings/2.2074/GeometryDash.bro +++ b/bindings/2.2074/GeometryDash.bro @@ -7832,7 +7832,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate { virtual void updateVisibility(float) = m1 0x8fb0, imac 0x7150, ios 0xd590; virtual void playerTookDamage(PlayerObject*) = m1 0x8fb0, imac 0x7150, ios 0xd590; virtual TodoReturn opacityForObject(GameObject*) = win 0x231ce0, imac 0x141d40, m1 0x118f10, ios 0x200918; - virtual TodoReturn addToSpeedObjects(EffectGameObject*) = m1 0x8fb0, imac 0x7150, ios 0xd590; + virtual void addToSpeedObjects(EffectGameObject*) = m1 0x8fb0, imac 0x7150, ios 0xd590; virtual void objectsCollided(int, int) = win 0x213c90, imac 0x11b120, m1 0xf9cf8, ios 0x1ecfb0; virtual void updateColor(cocos2d::ccColor3B& color, float fadeTime, int colorID, bool blending, float opacity, cocos2d::ccHSVValue& copyHSV, int colorIDToCopy, bool copyOpacity, EffectGameObject* callerObject, int unk1, int unk2) = win 0x21e5c0, imac 0x12c570, m1 0x1076d8, ios 0x1f3a00; virtual void toggleGroupTriggered(int, bool, gd::vector const&, int, int) = win 0x21e7a0, imac 0x12c710, m1 0x107844, ios 0x1f3b6c;