diff --git a/bindings/2.2074/Cocos2d.bro b/bindings/2.2074/Cocos2d.bro index 7cabd058c..5f1f8db63 100644 --- a/bindings/2.2074/Cocos2d.bro +++ b/bindings/2.2074/Cocos2d.bro @@ -119,6 +119,19 @@ class cocos2d::CCEaseElasticOut : cocos2d::CCEaseElastic { virtual cocos2d::CCActionInterval* reverse() = imac 0x5003c0, m1 0x45fce4, ios 0x26be74; } +[[link(win, android)]] +class cocos2d::CCEaseElasticInOut : cocos2d::CCEaseElastic { + static cocos2d::CCEaseElasticInOut* create(cocos2d::CCActionInterval*) = m1 0x45fd14, imac 0x5003f0; + static cocos2d::CCEaseElasticInOut* create(cocos2d::CCActionInterval*, float) = m1 0x45fd24, imac 0x500410; + + // CCEaseElasticInOut(cocos2d::CCEaseElasticInOut const&); + // CCEaseElasticInOut(); + + virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x45fde0, imac 0x5004d0; + virtual void update(float) = m1 0x45fed8, imac 0x5005e0; + virtual cocos2d::CCActionInterval* reverse() = m1 0x45ffec, imac 0x500700; +} + [[link(win, android)]] class cocos2d::CCEaseExponentialIn : cocos2d::CCActionEase { static cocos2d::CCEaseExponentialIn* create(cocos2d::CCActionInterval*) = m1 0x45e9b0, imac 0x4fefe0; @@ -376,6 +389,51 @@ class cocos2d::CCAction : cocos2d::CCObject { virtual void step(float) = m1 0x50fb60, imac 0x5dcc20, ios 0x264940; } +[[link(win, android)]] +class cocos2d::CCFiniteTimeAction : cocos2d::CCAction { + // CCFiniteTimeAction(cocos2d::CCFiniteTimeAction const&); + // CCFiniteTimeAction(); + ~CCFiniteTimeAction() = m1 0x5105d0, imac 0x5dd710; + + virtual cocos2d::CCFiniteTimeAction* reverse() = m1 0x50fb68, imac 0x5dcc40; +} + +[[link(win, android)]] +class cocos2d::CCActionInstant : cocos2d::CCFiniteTimeAction { + // CCActionInstant(cocos2d::CCActionInstant const&); + CCActionInstant() = m1 0x6a9794, imac 0x796640; + ~CCActionInstant() = m1 0x1ae8b4, imac 0x1f90f0; + + virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x6a97dc, imac 0x7966a0, ios 0x1b0e04; + virtual void update(float) = m1 0x6a98b8, imac 0x796780, ios 0x1b0ec4; + virtual bool isDone() = m1 0x6a98a0, imac 0x796750, ios 0x1b0eac; + virtual void step(float) = m1 0x6a98a8, imac 0x796760, ios 0x1b0eb4; + virtual cocos2d::CCFiniteTimeAction* reverse() = m1 0x6a98bc, imac 0x796790, ios 0x1b0ec8; +} + +[[link(win, android)]] +class cocos2d::CCActionInterval : cocos2d::CCFiniteTimeAction { + static cocos2d::CCActionInterval* create(float); + + bool initWithDuration(float) = m1 0x32f224, imac 0x3a22c0; + + float getAmplitudeRate(); + float getElapsed(); + bool getM_bFirstTick() const; + + void setAmplitudeRate(float); + + // CCActionInterval(cocos2d::CCActionInterval const&); + // CCActionInterval(); + ~CCActionInterval() = m1 0x1ae8b4, imac 0x1f90f0; + + virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x32f248, imac 0x3a2300, ios 0x18d818; + virtual bool isDone() = m1 0x32f32c, imac 0x3a2400, ios 0x18d8f0; + virtual void startWithTarget(cocos2d::CCNode*) = m1 0x32f3b0, imac 0x3a24a0, ios 0x18d968; + virtual void step(float) = m1 0x32f33c, imac 0x3a2420, ios 0x18d900; + virtual cocos2d::CCActionInterval* reverse() = m1 0x32f3dc, imac 0x3a24c0, ios 0x18d994; +} + [[link(win, android)]] class cocos2d::CCScene : cocos2d::CCNode { static cocos2d::CCScene* create() = imac 0x27eef0, m1 0x2288ec; @@ -615,8 +673,8 @@ class cocos2d::CCParticleFire : cocos2d::CCParticleSystemQuad { // CCParticleFire(cocos2d::CCParticleFire const&); // CCParticleFire(); - // virtual bool init(); - // virtual bool initWithTotalParticles(unsigned int); + // virtual bool init() = m1 0x3e2e48, imac 0x474210; + // virtual bool initWithTotalParticles(unsigned int) = m1 0x3e0e58, imac 0x472360; } [[link(win, android)]] @@ -627,8 +685,8 @@ class cocos2d::CCParticleRain : cocos2d::CCParticleSystemQuad { // CCParticleRain(cocos2d::CCParticleRain const&); // CCParticleRain(); - // virtual bool init(); - // virtual bool initWithTotalParticles(unsigned int); + // virtual bool init() = m1 0x3e2eb8, imac 0x4742f0; + // virtual bool initWithTotalParticles(unsigned int) = m1 0x3e2c3c, imac 0x474000; } [[link(win, android)]]