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Godot 4 2d Practise.sln
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Godot 4 2d Practise.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33529.622
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot 4 2d Practise", "Godot 4 2d Practise.csproj", "{0E1356CA-A077-42AE-A4D7-920580DF3C08}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0E1356CA-A077-42AE-A4D7-920580DF3C08}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0E1356CA-A077-42AE-A4D7-920580DF3C08}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0E1356CA-A077-42AE-A4D7-920580DF3C08}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{0E1356CA-A077-42AE-A4D7-920580DF3C08}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{0E1356CA-A077-42AE-A4D7-920580DF3C08}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{0E1356CA-A077-42AE-A4D7-920580DF3C08}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D8EBE0E8-07D5-4B31-B2DF-16DBC54490F2}
EndGlobalSection
EndGlobal