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Prepare for 15.1.0 release (#1502)
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Signed-off-by: Steve Peters <[email protected]>
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scpeters authored Nov 13, 2024
1 parent b105b30 commit e40c32f
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ if(COMMAND CMAKE_POLICY)
CMAKE_POLICY(SET CMP0004 NEW)
endif(COMMAND CMAKE_POLICY)

project (sdformat15 VERSION 15.0.0)
project (sdformat15 VERSION 15.1.0)

# The protocol version has nothing to do with the package version.
# It represents the current version of SDFormat implemented by the software
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29 changes: 29 additions & 0 deletions Changelog.md
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## libsdformat 15.X

### libsdformat 15.1.0 (2024-11-13)

1. Bazel CI
* [Pull request #1500](https://github.com/gazebosim/sdformat/pull/1500)

1. Add bzlmod support to sdf15
* [Pull request #1493](https://github.com/gazebosim/sdformat/pull/1493)

1. Support removing the actor, light, or model from the root
* [Pull request #1492](https://github.com/gazebosim/sdformat/pull/1492)

1. Only look for psutil if testing is enabled
* [Pull request #1495](https://github.com/gazebosim/sdformat/pull/1495)

1. Improve installation instructions
* [Pull request #1496](https://github.com/gazebosim/sdformat/pull/1496)

1. Permit building python bindings separately from libsdformat library
* [Pull request #1491](https://github.com/gazebosim/sdformat/pull/1491)

1. Change sdf\_config.h to sdf/config.hh everywhere
* [Pull request #1494](https://github.com/gazebosim/sdformat/pull/1494)

1. Improve installation instructions
* [Pull request #1490](https://github.com/gazebosim/sdformat/pull/1490)

1. Fix symbol checking test when compiled with debug symbols
* [Pull request #1474](https://github.com/gazebosim/sdformat/pull/1474)

### libsdformat 15.0.0 (2024-09-25)

1. **Baseline:** this includes all changes from 14.5.0 and earlier.
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2 changes: 1 addition & 1 deletion package.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<package format="2">
<name>sdformat15</name>
<version>15.0.0</version>
<version>15.1.0</version>
<description>SDFormat is an XML file format that describes environments, objects, and robots
in a manner suitable for robotic applications</description>

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