The goal for this project is to create a replication of the board game Stratego using c++. When the project is completed, it will allow the user to play a game of Stratego against an AI opponent that uses random moves, or against a human opponent. The basic rules of Stratego are to be followed by both the player(s) and their possible AI opponents.
- Play against an AI or another person
- Basic Stratego gameplay of capturing pieces
- Game played on board made from ASCII characters
The users of the game already understand how Stratego works (i.e. the game doesn't lead a user step-by-step through how the game works) When playing against another person, it is assumed that each user does not look at the other's board when it is the other user's turn
- Corey Bronson
- Garrett Moody
- Cadyn Maddocks
- Andrew Platner