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run_nerf_helpers.py
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run_nerf_helpers.py
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import os
import torch
import imageio
import numpy as np
import torch.nn as nn
import torch.nn.functional as F
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# Misc utils
def img2mse(x, y, M=None):
if M == None:
return torch.mean((x - y) ** 2)
else:
return torch.sum((x - y) ** 2 * M) / (torch.sum(M) + 1e-8) / x.shape[-1]
def img2mae(x, y, M=None):
if M == None:
return torch.mean(torch.abs(x - y))
else:
return torch.sum(torch.abs(x - y) * M) / (torch.sum(M) + 1e-8) / x.shape[-1]
def L1(x, M=None):
if M == None:
return torch.mean(torch.abs(x))
else:
return torch.sum(torch.abs(x) * M) / (torch.sum(M) + 1e-8) / x.shape[-1]
def L2(x, M=None):
if M == None:
return torch.mean(x ** 2)
else:
return torch.sum((x ** 2) * M) / (torch.sum(M) + 1e-8) / x.shape[-1]
def entropy(x):
return -torch.sum(x * torch.log(x + 1e-19)) / x.shape[0]
def mse2psnr(x): return -10. * torch.log(x) / torch.log(torch.Tensor([10.]))
def to8b(x): return (255 * np.clip(x, 0, 1)).astype(np.uint8)
class Embedder:
def __init__(self, **kwargs):
self.kwargs = kwargs
self.create_embedding_fn()
def create_embedding_fn(self):
embed_fns = []
d = self.kwargs['input_dims']
out_dim = 0
if self.kwargs['include_input']:
embed_fns.append(lambda x: x)
out_dim += d
max_freq = self.kwargs['max_freq_log2']
N_freqs = self.kwargs['num_freqs']
if self.kwargs['log_sampling']:
freq_bands = 2.**torch.linspace(0., max_freq, steps=N_freqs)
else:
freq_bands = torch.linspace(2.**0., 2.**max_freq, steps=N_freqs)
for freq in freq_bands:
for p_fn in self.kwargs['periodic_fns']:
embed_fns.append(lambda x, p_fn=p_fn,
freq=freq : p_fn(x * freq))
out_dim += d
self.embed_fns = embed_fns
self.out_dim = out_dim
def embed(self, inputs):
return torch.cat([fn(inputs) for fn in self.embed_fns], -1)
def get_embedder(multires, i=0, input_dims=3):
if i == -1:
return nn.Identity(), 3
embed_kwargs = {
'include_input': True,
'input_dims': input_dims,
'max_freq_log2': multires-1,
'num_freqs': multires,
'log_sampling': True,
'periodic_fns': [torch.sin, torch.cos],
}
embedder_obj = Embedder(**embed_kwargs)
def embed(x, eo=embedder_obj): return eo.embed(x)
return embed, embedder_obj.out_dim
# Dynamic NeRF model architecture
class NeRF_d(nn.Module):
def __init__(self, D=8, W=256, input_ch=3, input_ch_views=3, output_ch=4, skips=[4], use_viewdirsDyn=True):
"""
"""
super(NeRF_d, self).__init__()
self.D = D
self.W = W
self.input_ch = input_ch
self.input_ch_views = input_ch_views
self.skips = skips
self.use_viewdirsDyn = use_viewdirsDyn
self.pts_linears = nn.ModuleList(
[nn.Linear(input_ch, W)] + [nn.Linear(W, W) if i not in self.skips else nn.Linear(W + input_ch, W) for i in range(D-1)])
self.views_linears = nn.ModuleList([nn.Linear(input_ch_views + W, W//2)])
if self.use_viewdirsDyn:
self.feature_linear = nn.Linear(W, W)
self.alpha_linear = nn.Linear(W, 1)
self.rgb_linear = nn.Linear(W//2, 3)
else:
self.output_linear = nn.Linear(W, output_ch)
self.sf_linear = nn.Linear(W, 6)
self.weight_linear = nn.Linear(W, 1)
def forward(self, x):
input_pts, input_views = torch.split(x, [self.input_ch, self.input_ch_views], dim=-1)
h = input_pts
for i, l in enumerate(self.pts_linears):
h = self.pts_linears[i](h)
h = F.relu(h)
if i in self.skips:
h = torch.cat([input_pts, h], -1)
# Scene flow should be unbounded. However, in NDC space the coordinate is
# bounded in [-1, 1].
sf = torch.tanh(self.sf_linear(h))
blending = torch.sigmoid(self.weight_linear(h))
if self.use_viewdirsDyn:
alpha = self.alpha_linear(h)
feature = self.feature_linear(h)
h = torch.cat([feature, input_views], -1)
for i, l in enumerate(self.views_linears):
h = self.views_linears[i](h)
h = F.relu(h)
rgb = self.rgb_linear(h)
outputs = torch.cat([rgb, alpha], -1)
else:
outputs = self.output_linear(h)
return torch.cat([outputs, sf, blending], dim=-1)
# Static NeRF model architecture
class NeRF_s(nn.Module):
def __init__(self, D=8, W=256, input_ch=3, input_ch_views=3, output_ch=4, skips=[4], use_viewdirs=True):
"""
"""
super(NeRF_s, self).__init__()
self.D = D
self.W = W
self.input_ch = input_ch
self.input_ch_views = input_ch_views
self.skips = skips
self.use_viewdirs = use_viewdirs
self.pts_linears = nn.ModuleList(
[nn.Linear(input_ch, W)] + [nn.Linear(W, W) if i not in self.skips else nn.Linear(W + input_ch, W) for i in range(D-1)])
self.views_linears = nn.ModuleList([nn.Linear(input_ch_views + W, W//2)])
if self.use_viewdirs:
self.feature_linear = nn.Linear(W, W)
self.alpha_linear = nn.Linear(W, 1)
self.rgb_linear = nn.Linear(W//2, 3)
else:
self.output_linear = nn.Linear(W, output_ch)
self.weight_linear = nn.Linear(W, 1)
def forward(self, x):
input_pts, input_views = torch.split(x, [self.input_ch, self.input_ch_views], dim=-1)
h = input_pts
for i, l in enumerate(self.pts_linears):
h = self.pts_linears[i](h)
h = F.relu(h)
if i in self.skips:
h = torch.cat([input_pts, h], -1)
blending = torch.sigmoid(self.weight_linear(h))
if self.use_viewdirs:
alpha = self.alpha_linear(h)
feature = self.feature_linear(h)
h = torch.cat([feature, input_views], -1)
for i, l in enumerate(self.views_linears):
h = self.views_linears[i](h)
h = F.relu(h)
rgb = self.rgb_linear(h)
outputs = torch.cat([rgb, alpha], -1)
else:
outputs = self.output_linear(h)
return torch.cat([outputs, blending], -1)
def batchify(fn, chunk):
"""Constructs a version of 'fn' that applies to smaller batches.
"""
if chunk is None:
return fn
def ret(inputs):
return torch.cat([fn(inputs[i:i+chunk]) for i in range(0, inputs.shape[0], chunk)], 0)
return ret
def run_network(inputs, viewdirs, fn, embed_fn, embeddirs_fn, netchunk=1024*64):
"""Prepares inputs and applies network 'fn'.
"""
inputs_flat = torch.reshape(inputs, [-1, inputs.shape[-1]])
embedded = embed_fn(inputs_flat)
if viewdirs is not None:
input_dirs = viewdirs[:, None].expand(inputs[:, :, :3].shape)
input_dirs_flat = torch.reshape(input_dirs, [-1, input_dirs.shape[-1]])
embedded_dirs = embeddirs_fn(input_dirs_flat)
embedded = torch.cat([embedded, embedded_dirs], -1)
outputs_flat = batchify(fn, netchunk)(embedded)
outputs = torch.reshape(outputs_flat, list(
inputs.shape[:-1]) + [outputs_flat.shape[-1]])
return outputs
def create_nerf(args):
"""Instantiate NeRF's MLP model.
"""
embed_fn_d, input_ch_d = get_embedder(args.multires, args.i_embed, 4)
# 10 * 2 * 4 + 4 = 84
# L * (sin, cos) * (x, y, z, t) + (x, y, z, t)
input_ch_views = 0
embeddirs_fn = None
if args.use_viewdirs:
embeddirs_fn, input_ch_views = get_embedder(
args.multires_views, args.i_embed, 3)
# 4 * 2 * 3 + 3 = 27
# L * (sin, cos) * (3 Cartesian viewing direction unit vector from [theta, phi]) + (3 Cartesian viewing direction unit vector from [theta, phi])
output_ch = 5 if args.N_importance > 0 else 4
skips = [4]
model_d = NeRF_d(D=args.netdepth, W=args.netwidth,
input_ch=input_ch_d, output_ch=output_ch, skips=skips,
input_ch_views=input_ch_views,
use_viewdirsDyn=args.use_viewdirsDyn).to(device)
device_ids = list(range(torch.cuda.device_count()))
model_d = torch.nn.DataParallel(model_d, device_ids=device_ids)
grad_vars = list(model_d.parameters())
embed_fn_s, input_ch_s = get_embedder(args.multires, args.i_embed, 3)
# 10 * 2 * 3 + 3 = 63
# L * (sin, cos) * (x, y, z) + (x, y, z)
model_s = NeRF_s(D=args.netdepth, W=args.netwidth,
input_ch=input_ch_s, output_ch=output_ch, skips=skips,
input_ch_views=input_ch_views,
use_viewdirs=args.use_viewdirs).to(device)
model_s = torch.nn.DataParallel(model_s, device_ids=device_ids)
grad_vars += list(model_s.parameters())
model_fine = None
if args.N_importance > 0:
raise NotImplementedError
def network_query_fn_d(inputs, viewdirs, network_fn): return run_network(
inputs, viewdirs, network_fn,
embed_fn=embed_fn_d,
embeddirs_fn=embeddirs_fn,
netchunk=args.netchunk)
def network_query_fn_s(inputs, viewdirs, network_fn): return run_network(
inputs, viewdirs, network_fn,
embed_fn=embed_fn_s,
embeddirs_fn=embeddirs_fn,
netchunk=args.netchunk)
render_kwargs_train = {
'network_query_fn_d': network_query_fn_d,
'network_query_fn_s': network_query_fn_s,
'network_fn_d': model_d,
'network_fn_s': model_s,
'perturb': args.perturb,
'N_importance': args.N_importance,
'N_samples': args.N_samples,
'use_viewdirs': args.use_viewdirs,
'raw_noise_std': args.raw_noise_std,
'inference': False,
'DyNeRF_blending': args.DyNeRF_blending,
}
# NDC only good for LLFF-style forward facing data
if args.dataset_type != 'llff' or args.no_ndc:
print('Not ndc!')
render_kwargs_train['ndc'] = False
render_kwargs_train['lindisp'] = args.lindisp
else:
render_kwargs_train['ndc'] = True
render_kwargs_test = {
k: render_kwargs_train[k] for k in render_kwargs_train}
render_kwargs_test['perturb'] = False
render_kwargs_test['raw_noise_std'] = 0.
render_kwargs_test['inference'] = True
# Create optimizer
optimizer = torch.optim.Adam(params=grad_vars, lr=args.lrate, betas=(0.9, 0.999))
start = 0
basedir = args.basedir
expname = args.expname
if args.ft_path is not None and args.ft_path != 'None':
ckpts = [args.ft_path]
else:
ckpts = [os.path.join(basedir, expname, f) for f in sorted(os.listdir(os.path.join(basedir, expname))) if 'tar' in f]
print('Found ckpts', ckpts)
if len(ckpts) > 0 and not args.no_reload:
ckpt_path = ckpts[-1]
print('Reloading from', ckpt_path)
ckpt = torch.load(ckpt_path)
start = ckpt['global_step'] + 1
# optimizer.load_state_dict(ckpt['optimizer_state_dict'])
model_d.load_state_dict(ckpt['network_fn_d_state_dict'])
model_s.load_state_dict(ckpt['network_fn_s_state_dict'])
print('Resetting step to', start)
if model_fine is not None:
raise NotImplementedError
return render_kwargs_train, render_kwargs_test, start, grad_vars, optimizer
# Ray helpers
def get_rays(H, W, focal, c2w):
"""Get ray origins, directions from a pinhole camera."""
i, j = torch.meshgrid(torch.linspace(0, W-1, W), torch.linspace(0, H-1, H)) # pytorch's meshgrid has indexing='ij'
i = i.t()
j = j.t()
dirs = torch.stack([(i-W*.5)/focal, -(j-H*.5)/focal, -torch.ones_like(i)], -1)
# Rotate ray directions from camera frame to the world frame
rays_d = torch.sum(dirs[..., np.newaxis, :] * c2w[:3, :3], -1) # dot product, equals to: [c2w.dot(dir) for dir in dirs]
# Translate camera frame's origin to the world frame. It is the origin of all rays.
rays_o = c2w[:3, -1].expand(rays_d.shape)
return rays_o, rays_d
def ndc_rays(H, W, focal, near, rays_o, rays_d):
"""Normalized device coordinate rays.
Space such that the canvas is a cube with sides [-1, 1] in each axis.
Args:
H: int. Height in pixels.
W: int. Width in pixels.
focal: float. Focal length of pinhole camera.
near: float or array of shape[batch_size]. Near depth bound for the scene.
rays_o: array of shape [batch_size, 3]. Camera origin.
rays_d: array of shape [batch_size, 3]. Ray direction.
Returns:
rays_o: array of shape [batch_size, 3]. Camera origin in NDC.
rays_d: array of shape [batch_size, 3]. Ray direction in NDC.
"""
# Shift ray origins to near plane
t = -(near + rays_o[..., 2]) / rays_d[..., 2]
rays_o = rays_o + t[..., None] * rays_d
# Projection
o0 = -1./(W/(2.*focal)) * rays_o[..., 0] / rays_o[..., 2]
o1 = -1./(H/(2.*focal)) * rays_o[..., 1] / rays_o[..., 2]
o2 = 1. + 2. * near / rays_o[..., 2]
d0 = -1./(W/(2.*focal)) * \
(rays_d[..., 0]/rays_d[..., 2] - rays_o[..., 0]/rays_o[..., 2])
d1 = -1./(H/(2.*focal)) * \
(rays_d[..., 1]/rays_d[..., 2] - rays_o[..., 1]/rays_o[..., 2])
d2 = -2. * near / rays_o[..., 2]
rays_o = torch.stack([o0, o1, o2], -1)
rays_d = torch.stack([d0, d1, d2], -1)
return rays_o, rays_d
def get_grid(H, W, num_img, flows_f, flow_masks_f, flows_b, flow_masks_b):
# |--------------------| |--------------------|
# | j | | v |
# | i * | | u * |
# | | | |
# |--------------------| |--------------------|
i, j = np.meshgrid(np.arange(W, dtype=np.float32),
np.arange(H, dtype=np.float32), indexing='xy')
grid = np.empty((0, H, W, 8), np.float32)
for idx in range(num_img):
grid = np.concatenate((grid, np.stack([i,
j,
flows_f[idx, :, :, 0],
flows_f[idx, :, :, 1],
flow_masks_f[idx, :, :],
flows_b[idx, :, :, 0],
flows_b[idx, :, :, 1],
flow_masks_b[idx, :, :]], -1)[None, ...]))
return grid
def NDC2world(pts, H, W, f):
# NDC coordinate to world coordinate
pts_z = 2 / (torch.clamp(pts[..., 2:], min=-1., max=1-1e-3) - 1)
pts_x = - pts[..., 0:1] * pts_z * W / 2 / f
pts_y = - pts[..., 1:2] * pts_z * H / 2 / f
pts_world = torch.cat([pts_x, pts_y, pts_z], -1)
return pts_world
def render_3d_point(H, W, f, pose, weights, pts):
"""Render 3D position along each ray and project it to the image plane.
"""
c2w = pose
w2c = c2w[:3, :3].transpose(0, 1) # same as np.linalg.inv(c2w[:3, :3])
# Rendered 3D position in NDC coordinate
pts_map_NDC = torch.sum(weights[..., None] * pts, -2)
# NDC coordinate to world coordinate
pts_map_world = NDC2world(pts_map_NDC, H, W, f)
# World coordinate to camera coordinate
# Translate
pts_map_world = pts_map_world - c2w[:, 3]
# Rotate
pts_map_cam = torch.sum(pts_map_world[..., None, :] * w2c[:3, :3], -1)
# Camera coordinate to 2D image coordinate
pts_plane = torch.cat([pts_map_cam[..., 0:1] / (- pts_map_cam[..., 2:]) * f + W * .5,
- pts_map_cam[..., 1:2] / (- pts_map_cam[..., 2:]) * f + H * .5],
-1)
return pts_plane
def induce_flow(H, W, focal, pose_neighbor, weights, pts_3d_neighbor, pts_2d):
# Render 3D position along each ray and project it to the neighbor frame's image plane.
pts_2d_neighbor = render_3d_point(H, W, focal,
pose_neighbor,
weights,
pts_3d_neighbor)
induced_flow = pts_2d_neighbor - pts_2d
return induced_flow
def compute_depth_loss(dyn_depth, gt_depth):
t_d = torch.median(dyn_depth)
s_d = torch.mean(torch.abs(dyn_depth - t_d))
dyn_depth_norm = (dyn_depth - t_d) / s_d
t_gt = torch.median(gt_depth)
s_gt = torch.mean(torch.abs(gt_depth - t_gt))
gt_depth_norm = (gt_depth - t_gt) / s_gt
return torch.mean((dyn_depth_norm - gt_depth_norm) ** 2)
def normalize_depth(depth):
return torch.clamp(depth / percentile(depth, 97), 0., 1.)
def percentile(t, q):
"""
Return the ``q``-th percentile of the flattened input tensor's data.
CAUTION:
* Needs PyTorch >= 1.1.0, as ``torch.kthvalue()`` is used.
* Values are not interpolated, which corresponds to
``numpy.percentile(..., interpolation="nearest")``.
:param t: Input tensor.
:param q: Percentile to compute, which must be between 0 and 100 inclusive.
:return: Resulting value (scalar).
"""
k = 1 + round(.01 * float(q) * (t.numel() - 1))
result = t.view(-1).kthvalue(k).values.item()
return result
def save_res(moviebase, ret, fps=None):
if fps == None:
if len(ret['rgbs']) < 25:
fps = 4
else:
fps = 24
for k in ret:
if 'rgbs' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(ret[k]), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(ret[k]), format='gif', fps=fps)
elif 'depths' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(ret[k]), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(ret[k]), format='gif', fps=fps)
elif 'disps' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(ret[k] / np.max(ret[k])), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(ret[k] / np.max(ret[k])), format='gif', fps=fps)
elif 'sceneflow_' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(norm_sf(ret[k])), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(norm_sf(ret[k])), format='gif', fps=fps)
elif 'flows' in k:
imageio.mimwrite(moviebase + k + '.mp4',
ret[k], fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# ret[k], format='gif', fps=fps)
elif 'dynamicness' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(ret[k]), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(ret[k]), format='gif', fps=fps)
elif 'disocclusions' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(ret[k][..., 0]), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(ret[k][..., 0]), format='gif', fps=fps)
elif 'blending' in k:
blending = ret[k][..., None]
blending = np.moveaxis(blending, [0, 1, 2, 3], [1, 2, 0, 3])
imageio.mimwrite(moviebase + k + '.mp4',
to8b(blending), fps=fps, quality=8, macro_block_size=1)
# imageio.mimsave(moviebase + k + '.gif',
# to8b(blending), format='gif', fps=fps)
elif 'weights' in k:
imageio.mimwrite(moviebase + k + '.mp4',
to8b(ret[k]), fps=fps, quality=8, macro_block_size=1)
else:
raise NotImplementedError
def norm_sf_channel(sf_ch):
# Make sure zero scene flow is not shifted
sf_ch[sf_ch >= 0] = sf_ch[sf_ch >= 0] / sf_ch.max() / 2
sf_ch[sf_ch < 0] = sf_ch[sf_ch < 0] / np.abs(sf_ch.min()) / 2
sf_ch = sf_ch + 0.5
return sf_ch
def norm_sf(sf):
sf = np.concatenate((norm_sf_channel(sf[..., 0:1]),
norm_sf_channel(sf[..., 1:2]),
norm_sf_channel(sf[..., 2:3])), -1)
sf = np.moveaxis(sf, [0, 1, 2, 3], [1, 2, 0, 3])
return sf
# Spatial smoothness (adapted from NSFF)
def compute_sf_smooth_s_loss(pts1, pts2, H, W, f):
N_samples = pts1.shape[1]
# NDC coordinate to world coordinate
pts1_world = NDC2world(pts1[..., :int(N_samples * 0.95), :], H, W, f)
pts2_world = NDC2world(pts2[..., :int(N_samples * 0.95), :], H, W, f)
# scene flow in world coordinate
scene_flow_world = pts1_world - pts2_world
return L1(scene_flow_world[..., :-1, :] - scene_flow_world[..., 1:, :])
# Temporal smoothness
def compute_sf_smooth_loss(pts, pts_f, pts_b, H, W, f):
N_samples = pts.shape[1]
pts_world = NDC2world(pts[..., :int(N_samples * 0.9), :], H, W, f)
pts_f_world = NDC2world(pts_f[..., :int(N_samples * 0.9), :], H, W, f)
pts_b_world = NDC2world(pts_b[..., :int(N_samples * 0.9), :], H, W, f)
# scene flow in world coordinate
sceneflow_f = pts_f_world - pts_world
sceneflow_b = pts_b_world - pts_world
# For a 3D point, its forward and backward sceneflow should be opposite.
return L2(sceneflow_f + sceneflow_b)