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Unity has Layers that can be used for collision detection and raycasts. One obvious benefit for using them is that you don't have to ignore hits manually when the rays won't hit that layer anyway. Tags would get messy for dealing with this.
The text was updated successfully, but these errors were encountered:
Unity has Layers that can be used for collision detection and raycasts. One obvious benefit for using them is that you don't have to ignore hits manually when the rays won't hit that layer anyway. Tags would get messy for dealing with this.
The text was updated successfully, but these errors were encountered: