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vance run.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://sprite for priyanshu's use/new l leg.png" type="Texture" id=1]
[ext_resource path="res://sprite for priyanshu's use/new body.png" type="Texture" id=2]
[ext_resource path="res://sprite for priyanshu's use/new r hand.png" type="Texture" id=3]
[ext_resource path="res://sprite for priyanshu's use/new l hand.png" type="Texture" id=4]
[ext_resource path="res://sprite for priyanshu's use/new r leg.png" type="Texture" id=5]
[ext_resource path="res://sprite for priyanshu's use/new face.png" type="Texture" id=6]
[node name="Node2D" type="Node2D"]
[node name="polygon" type="Node2D" parent="."]
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="body" type="Polygon2D" parent="polygon"]
position = Vector2( -256.286, -35.1617 )
rotation = -0.00643727
texture = ExtResource( 2 )
skeleton = NodePath("../../Skeleton2D")
polygon = PoolVector2Array( 702, 250, 764, 210, 829, 207, 903, 239, 869, 294, 875, 379, 883, 434, 827, 471, 739, 440, 743, 384, 746, 295 )
uv = PoolVector2Array( 711, 243, 766, 212, 829, 207, 900, 242, 869, 294, 875, 379, 892, 431, 827, 471, 739, 440, 743, 384, 748, 293 )
bones = [ NodePath("hip"), PoolRealArray( 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0 ), NodePath("hip/back"), PoolRealArray( 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0.5 ), NodePath("hip/back/Bone2D"), PoolRealArray( 0, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm/r hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm/l hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg/l foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg/Bone2D"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
[node name="l arm" type="Polygon2D" parent="polygon"]
position = Vector2( -242.25, -42.7501 )
z_index = -1
texture = ExtResource( 4 )
skeleton = NodePath("../../Skeleton2D")
polygon = PoolVector2Array( 828, 266, 866, 234, 911, 245, 935, 332, 912, 345, 940, 429, 930, 485, 901, 498, 882, 476, 885, 449, 852, 358, 885.714, 349.451, 891.209, 374.725, 910.989, 426.374, 907.692, 448.352 )
uv = PoolVector2Array( 828, 266, 866, 234, 897, 241, 935, 332, 912, 345, 940, 429, 930, 485, 901, 498, 882, 476, 885, 449, 852, 358, 885.714, 349.451, 891.209, 374.725, 910.989, 426.374, 907.692, 448.352 )
polygons = [ PoolIntArray( 10, 0, 1, 2, 3, 4, 11 ), PoolIntArray( 10, 12, 11 ), PoolIntArray( 11, 12, 4 ), PoolIntArray( 10, 9, 13, 5, 4, 12 ), PoolIntArray( 9, 14, 13 ), PoolIntArray( 5, 14, 13 ), PoolIntArray( 9, 8, 7, 6, 5, 14 ) ]
bones = [ NodePath("hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm/r hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2"), PoolRealArray( 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0.5, 0.5, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm"), PoolRealArray( 0, 0, 0, 0.5, 0.5, 0.5, 0, 0, 0, 0.5, 0.5, 0, 0.5, 0.5, 0 ), NodePath("hip/back/l forearm2/l arm/l hand"), PoolRealArray( 0, 0, 0, 0, 0, 1, 1, 0.5, 1, 1, 0, 0, 0, 0, 0.5 ), NodePath("hip/l joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg/l foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg/r foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
internal_vertex_count = 4
[node name="r hand" type="Polygon2D" parent="polygon"]
position = Vector2( -270.75, -39.9 )
texture = ExtResource( 3 )
skeleton = NodePath("../../Skeleton2D")
polygon = PoolVector2Array( 710, 238, 757, 236, 789, 269, 768, 334, 737, 380, 710, 450, 734, 474, 713, 514, 668, 510, 670, 456, 675, 375, 676, 308, 689.011, 471.429, 683.516, 449.451, 707.692, 382.418, 719.78, 362.637 )
uv = PoolVector2Array( 711, 242, 747, 237, 785, 269, 765, 328, 735, 377, 710, 450, 734, 474, 713, 514, 668, 510, 670, 456, 678, 368, 676, 308, 689.011, 471.429, 683.516, 449.451, 707.692, 382.418, 719.78, 362.637 )
polygons = [ PoolIntArray( 11, 15, 4, 3, 2, 1, 0 ), PoolIntArray( 11, 14, 4, 15 ), PoolIntArray( 11, 10, 9, 13, 5, 4, 14 ), PoolIntArray( 9, 12, 13 ), PoolIntArray( 9, 8, 7, 6, 5, 12 ), PoolIntArray( 13, 5, 12 ) ]
bones = [ NodePath("hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm"), PoolRealArray( 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0.5 ), NodePath("hip/back/r forearm/r arm"), PoolRealArray( 0, 0, 0, 0, 0.5, 1, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0.5, 0.5, 0 ), NodePath("hip/back/r forearm/r arm/r hand"), PoolRealArray( 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0.5, 0, 0, 0 ), NodePath("hip/back/l forearm2"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm/l hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg/l foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg/r foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
internal_vertex_count = 4
[node name="l leg" type="Polygon2D" parent="polygon"]
position = Vector2( -256.5, -39.9 )
z_index = -1
texture = ExtResource( 1 )
skeleton = NodePath("../../Skeleton2D")
polygon = PoolVector2Array( 808, 432, 832, 407, 872, 406, 904, 493, 926, 645, 921, 673, 959, 700, 955, 735, 870, 730, 867, 680, 844, 651, 831, 523, 883.516, 597.802, 878.022, 573.626, 894.505, 698.901, 889.011, 676.923 )
uv = PoolVector2Array( 813, 434, 832, 407, 872, 406, 904, 493, 926, 645, 913, 657, 959, 700, 955, 735, 864, 730, 866, 670, 841, 646, 831, 523, 883.516, 597.802, 878.022, 573.626, 894.505, 698.901, 889.011, 676.923 )
polygons = [ PoolIntArray( 1, 0, 11, 13, 3, 2 ), PoolIntArray( 11, 10, 12, 13 ), PoolIntArray( 3, 13, 12, 4 ), PoolIntArray( 10, 12, 4, 5, 15, 9 ), PoolIntArray( 9, 14, 5, 15 ), PoolIntArray( 9, 8, 7, 6, 5, 14 ) ]
bones = [ NodePath("hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm/r hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm/l hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint"), PoolRealArray( 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh"), PoolRealArray( 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0.5, 0, 0 ), NodePath("hip/l joint/l thigh/l leg"), PoolRealArray( 0, 0, 0, 0.5, 1, 1, 0, 0, 0, 1, 1, 0.5, 0.5, 0, 0, 0.5 ), NodePath("hip/l joint/l thigh/l leg/l foot"), PoolRealArray( 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0.5, 0 ), NodePath("hip/r joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg/r foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
internal_vertex_count = 4
[node name="r leg" type="Polygon2D" parent="polygon"]
position = Vector2( -246.05, -41.8 )
z_index = -1
texture = ExtResource( 5 )
skeleton = NodePath("../../Skeleton2D")
polygon = PoolVector2Array( 766, 393, 807, 424, 817, 497, 792, 563, 762, 668, 743, 682, 737, 705, 722, 755, 671, 747, 687, 702, 693, 667, 681, 647, 720, 543, 733, 470, 759.341, 551.648, 740.659, 585.714, 705.494, 710.989, 712.088, 689.011 )
uv = PoolVector2Array( 771, 393, 807, 424, 817, 497, 788, 556, 762, 668, 745, 681, 737, 705, 715, 753, 671, 747, 697, 702, 693, 667, 678, 641, 720, 543, 733, 470, 759.341, 551.648, 740.659, 585.714, 705.494, 710.989, 712.088, 689.011 )
polygons = [ PoolIntArray( 10, 17, 5, 4, 3, 15, 12, 11 ), PoolIntArray( 12, 14, 3, 15 ), PoolIntArray( 12, 13, 0, 1, 2, 3, 14 ), PoolIntArray( 10, 16, 5, 17 ), PoolIntArray( 10, 9, 8, 7, 6, 5, 16 ) ]
bones = [ NodePath("hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm/r hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm/l hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg/l foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint"), PoolRealArray( 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh"), PoolRealArray( 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg"), PoolRealArray( 0, 0, 0, 0.5, 0.5, 1, 1, 0, 0, 0.5, 1, 0.5, 0.5, 0, 0, 0.5, 0.5, 0.5 ), NodePath("hip/r joint/r thigh/r leg/r foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0.5, 0.5 ) ]
internal_vertex_count = 4
[node name="head" type="Polygon2D" parent="polygon"]
position = Vector2( -39.6981, -123.59 )
scale = Vector2( 0.750625, 0.721144 )
texture = ExtResource( 6 )
skeleton = NodePath("../../Skeleton2D")
polygon = PoolVector2Array( 717, 344, 778, 262, 852, 297, 877, 367, 859, 440, 827, 460, 773, 463, 732, 435 )
uv = PoolVector2Array( 720, 353, 785, 264, 852, 297, 877, 367, 859, 440, 827, 460, 773, 463, 732, 435 )
bones = [ NodePath("hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/head"), PoolRealArray( 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5 ), NodePath("hip/back/r forearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/r forearm/r arm/r hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/back/l forearm2/l arm/l hand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/l joint/l thigh/l leg/l foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("hip/r joint/r thigh/r leg/r foot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0 ) ]
[node name="Skeleton2D" type="Skeleton2D" parent="."]
rotation = 0.000634905
[node name="hip" type="Bone2D" parent="Skeleton2D"]
position = Vector2( 568.101, 404.701 )
rotation = -1.59566
rest = Transform2D( -0.0248581, -0.999691, 0.999691, -0.0248581, 568.101, 404.701 )
default_length = 52.0
[node name="back" type="Bone2D" parent="Skeleton2D/hip"]
position = Vector2( 70.302, 0.797913 )
rotation = -0.0512009
rest = Transform2D( 0.99869, -0.0511785, 0.0511785, 0.99869, 70.302, 0.797913 )
default_length = 150.0
[node name="head" type="Bone2D" parent="Skeleton2D/hip/back"]
position = Vector2( 155.999, 3.3136 )
rotation = -0.00617334
rest = Transform2D( 0.999981, -0.0061733, 0.0061733, 0.999981, 155.999, 3.3136 )
default_length = 45.0
[node name="r forearm" type="Bone2D" parent="Skeleton2D/hip/back"]
position = Vector2( 128.918, -66.3959 )
rotation = -2.52571
rest = Transform2D( -0.890402, -0.455175, 0.455175, -0.890402, 128.918, -66.3959 )
default_length = 100.0
[node name="r arm" type="Bone2D" parent="Skeleton2D/hip/back/r forearm"]
position = Vector2( 118.2, -1.11676 )
rotation = -0.0720189
rest = Transform2D( 0.991446, -0.130519, 0.130519, 0.991446, 118.2, -1.11676 )
default_length = 98.0
[node name="r hand" type="Bone2D" parent="Skeleton2D/hip/back/r forearm/r arm"]
position = Vector2( 107.912, 1.30798 )
rotation = -0.588985
rest = Transform2D( 0.671538, -0.74097, 0.74097, 0.671538, 107.912, 1.30798 )
default_length = 35.0
[node name="l forearm2" type="Bone2D" parent="Skeleton2D/hip/back"]
position = Vector2( 115.898, 66.9505 )
rotation = 2.94662
rest = Transform2D( -0.990917, 0.134476, -0.134476, -0.990917, 115.898, 66.9505 )
default_length = 100.0
[node name="l arm" type="Bone2D" parent="Skeleton2D/hip/back/l forearm2"]
position = Vector2( 118.2, -1.11676 )
rotation = -0.457989
rest = Transform2D( 0.99945, -0.0331682, 0.0331682, 0.99945, 118.2, -1.11676 )
default_length = 70.0
[node name="l hand" type="Bone2D" parent="Skeleton2D/hip/back/l forearm2/l arm"]
position = Vector2( 74.1892, -3.05902 )
rotation = -0.859872
rest = Transform2D( 0.882699, 0.469939, -0.469939, 0.882699, 74.1892, -3.05902 )
default_length = 30.0
[node name="l joint" type="Bone2D" parent="Skeleton2D/hip"]
rotation = 1.22213
rest = Transform2D( 0.341644, 0.93983, -0.93983, 0.341644, 0, 0 )
default_length = 32.0
[node name="l thigh" type="Bone2D" parent="Skeleton2D/hip/l joint"]
position = Vector2( 32.5238, 6.30072 )
rotation = 2.21222
rest = Transform2D( -0.212536, 0.977153, -0.977153, -0.212536, 32.5238, 6.30072 )
default_length = 135.0
[node name="l leg" type="Bone2D" parent="Skeleton2D/hip/l joint/l thigh"]
position = Vector2( 137.997, -0.454956 )
rotation = 0.489465
rest = Transform2D( 1, 0, 0, 1, 137.997, -0.454956 )
default_length = 117.0
[node name="l foot" type="Bone2D" parent="Skeleton2D/hip/l joint/l thigh/l leg"]
position = Vector2( 122.766, 6.29224 )
rotation = -1.00492
rest = Transform2D( 0.536154, -0.84412, 0.84412, 0.536154, 122.766, 6.29224 )
default_length = 50.0
[node name="r joint" type="Bone2D" parent="Skeleton2D/hip"]
rotation = -1.42826
rest = Transform2D( 0.170674, -0.985327, 0.985327, 0.170674, 0, 0 )
default_length = 37.0
[node name="r thigh" type="Bone2D" parent="Skeleton2D/hip/r joint"]
position = Vector2( 42.2669, -0.596069 )
rotation = -2.21852
rest = Transform2D( 0.037351, -0.999302, 0.999302, 0.037351, 42.2669, -0.596069 )
default_length = 140.0
__meta__ = {
"_edit_bone_": true
}
[node name="r leg" type="Bone2D" parent="Skeleton2D/hip/r joint/r thigh"]
position = Vector2( 142.676, 3.27917 )
rotation = 0.241745
rest = Transform2D( 0.993142, 0.116913, -0.116913, 0.993142, 142.676, 3.27917 )
default_length = 120.0
__meta__ = {
"_edit_bone_": true
}
[node name="r foot" type="Bone2D" parent="Skeleton2D/hip/r joint/r thigh/r leg"]
position = Vector2( 121.019, 1.16278 )
rotation = -0.11413
rest = Transform2D( 0.942465, -0.334306, 0.334306, 0.942465, 121.019, 1.16278 )
default_length = 40.0
__meta__ = {
"_edit_bone_": true
}