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Copy pathKarIOCaptureDevice.csproj
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KarIOCaptureDevice.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>KarIOCaptureDevice</RootNamespace>
<AssemblyName>KarIOCaptureDevice</AssemblyName>
<TargetFramework>net48</TargetFramework>
<LangVersion>11</LangVersion>
<Copyright>Copyright © 2023</Copyright>
<Product>KarIOCaptureDevice</Product>
</PropertyGroup>
<PropertyGroup>
<ResonitePath>$(MSBuildThisFileDirectory)Resonite\</ResonitePath>
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite\</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite/</ResonitePath>
<GenerateDocumentationFile>False</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<GenerateAssemblyInfo>True</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<GenerateAssemblyInfo>True</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BitMiracle.LibJpeg.NET" Version="1.5.324" />
<PackageReference Include="FlashCap" Version="1.6.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="Elements.Core">
<HintPath>$(ResonitePath)Resonite_Data/Managed/Elements.Core.dll</HintPath>
</Reference>
<Reference Include="Elements.Assets">
<HintPath>$(ResonitePath)Resonite_Data/Managed/Elements.Assets.dll</HintPath>
</Reference>
<Reference Include="FrooxEngine">
<HintPath>$(ResonitePath)Resonite_Data/Managed/FrooxEngine.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="CopyDLLs" AfterTargets="Build">
<Message Text="Copying Mod To Resonite Libs Folder" Importance="High" />
<Copy SourceFiles="$(TargetDir)$(ProjectName).dll;$(TargetDir)$(ProjectName).pdb" DestinationFolder="$(ResonitePath)/Libraries" />
<Message Text="Copied Mod!" Importance="High" />
</Target>
</Project>