Adapters
Typewriter allows developers to create adapters to use with their own custom entries. This allows Typewriter to be used with different plugins and can be extended to what ever you need.
diff --git a/404.html b/404.html index 5d376b1b2e..0012230abb 100644 --- a/404.html +++ b/404.html @@ -1,21 +1,21 @@ - +
- +We could not find what you were looking for.
Please contact the owner of the site that linked you to the original URL and let them know their link is broken.
Typewriter allows developers to create adapters to use with their own custom entries. This allows Typewriter to be used with different plugins and can be extended to what ever you need.
Name | Description |
---|---|
Add Potion Effect Action | Add a potion effect to the player |
Cinematic | Start a new cinematic |
Console Command Action | Run command from console |
Delayed Action | Delay an action for a certain amount of time |
Drop Item Action | Drop an item at location, or on player |
Give Item Action | Give an item to the player |
Message Action | Send a message to a player |
Play Sound Action | Play sound at player, or location |
Player Command Action | Make player run command |
Random Trigger Gate | Randomly selects its connected triggers |
Remove Item Action | Remove an item from the players inventory |
Show Title Action | Show a title to a player |
Simple Action | Simple action to modify facts |
Spawn Particle Action | Spawn particles at location |
Stop Sound Action | Stop a or all sounds for a player |
Teleport Action | Teleport a player |
Name | Description |
---|---|
Action Bar Dialogue Cinematic | Show an action bar typed dialogue |
Blinding Cinematic | Blind the player so the screen looks black |
Camera Cinematic | Create a cinematic camera path |
Particle Cinematic | Spawn particles for a cinematic |
Random Action Bar Dialogue Cinematic | Show a random action bar typed dialogue |
Random Spoken Dialogue Cinematic | Play a random spoken dialogue cinematic |
Random Subtitle Dialogue Cinematic | Show a random action bar message |
Sound Cinematic | Play a sound during a cinematic |
Spoken Dialogue Cinematic | Play a spoken dialogue cinematic |
Subtitle Dialogue Cinematic | Show an action bar message |
Title Cinematic | Show a title during a cinematic |
Name | Description |
---|---|
Message Dialogue | Display a single message to the player |
Option Dialogue | Display a list of options to the player |
Random Message Dialogue | Display a random message from a list to a player |
Random Spoken Dialogue | Display a random selected animated message to the player |
Spoken Dialogue | Display a animated message to the player |
Name | Description |
---|---|
Simple Speaker | The most basic speaker |
Name | Description |
---|---|
Block Break Event | When the player breaks a block |
Block Place Event | When the player places a block |
Chat Contains Text Event | When the player sends a chat message containing certain text |
Detect Command Ran Event | When a player runs an existing command |
Interact Block Event | When the player interacts with a block |
Pickup Item Event | When the player picks up an item |
Player Death Event | When a player dies |
Player Hit Entity Event | When a player hits an entity |
Player Join Event | When the player joins the server |
Player Kill Entity Event | When a player kills an entity |
Player Kill Player Event | When a player kills a player |
Run Command Event | When a player runs a custom command |
Name | Description |
---|---|
Cron Fact | Saved until a specified date, like (0 0 * * 1) |
Inventory Item Count Fact | The amount of a specific item in the player's inventory |
Number Placeholder Fact | Computed Fact for a placeholder number |
Permanent Fact | Saved permanently, it never gets removed |
Session Fact | Saved until a player logouts of the server |
Timed Fact | Saved for a specified duration, like 20 minutes |
Value Placeholder Fact | Fact for a placeholder value |
The Add Potion Effect Action
is an action that adds a potion effect to the player.
This action can be useful in a variety of situations. You can use it to provide players with buffs or debuffs, such as speed or slowness, or to create custom effects.
The Cinematic
action is used to start a new cinematic.
This action can be useful in situations where you want to start a cinematic. See the Cinematic tutorial for more information.
The Console Command Action is an action that sends a command to the server console. This action provides you with the ability to execute console commands on the server in response to specific events.
This action can be useful in a variety of situations. You can use it to perform administrative tasks, such as sending a message to all players on the server, or to automate server tasks, such as setting the time of day or weather conditions. The possibilities are endless!
PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Delayed Action Entry
is an entry that fires its triggers after a specified duration. This entry provides you with the ability to create time-based actions and events.
This entry can be useful in a variety of situations where you need to delay an action or event. You can use it to create countdown timers, to perform actions after a certain amount of time has elapsed, or to schedule events in the future.
1d 2h 3m 4s
. The following units are supported: d
for days, h
for hours,m
for minutes and s
for seconds.This action can be useful in a variety of situations. You can use it to create treasure chests with randomized items, drop loot from defeated enemies, or spawn custom items in the world. The possibilities are endless!
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Give Item Action
is an action that gives a player an item. This action provides you with the ability to give an item with a specified Minecraft material, amount, display name, and lore.
This action can be useful in a variety of situations. You can use it to give players rewards for completing quests, unlockables for reaching certain milestones, or any other custom items you want to give players. The possibilities are endless!
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Play Sound Action
is an action that plays a sound for the player. This action provides you with the ability to play any sound that is available in Minecraft, at a specified location.
This action can be useful in a variety of situations. You can use it to provide audio feedback to players, such as when they successfully complete a challenge, or to create ambiance in your Minecraft world, such as by playing background music or sound effects. The possibilities are endless!
PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Random Trigger Gate
is a gate that triggers a specified number of entries randomly. This gate provides you with the ability to randomly select and trigger a set number of entries in response to a specific event.
This gate can be useful in a variety of situations. You can use it to create a mini-game that randomly selects events to occur, or to trigger a set number of actions randomly in response to a specific event. The possibilities are endless!
The Remove Item Action
is an action that removes an item from the player's inventory.
This action provides you with the ability to remove items from the player's inventory in response to specific events.
This can be used when giving
an NPC an item, and you want to remove the item from the player's inventory.
Or when you want to remove an item from the player's inventory when they complete a quest or achievement.
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.This action can be useful in a variety of situations. You can use it to create text effects in response to specific events, such as completing actions or anything else. The possibilities are endless!
The Show Title Action
is an action that shows a title to a player. You can specify the subtitle, and durations if needed.
This action can be useful in a variety of situations. You can use it to create text effects in response to specific events, such as completing questions or anything else. The possibilities are endless!
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Simple Action
is an empty action that can be used to modify facts.
This action can be useful in situations where you need to modify facts, or want to filter different actions based om some criteria, but don't need to perform any additional actions.
The Spawn Particle Action
is an action that spawns a specific particle at a given location. This action provides you with the ability to spawn particles with a specified type, count, and location.
This action can be useful in a variety of situations. You can use it to create visual effects in response to specific events, such as explosions or magical spells. The possibilities are endless!
The Stop Sound
action is used to stop a or all sounds for a player.
This action can be useful in situations where you want to stop a sound for a player. For example, when leaving a certain area, you might want to stop the music that was playing.
The Teleport Action
entry is used to teleport a player to a location.
This could be used to teleport a player to a location when they click a button. Or it could be used for a fast travel system where players talk to an NPC and are teleported to a location.
The Action Bar Dialogue Cinematic
is a cinematic that shows a dialogue in the action bar.
You can specify the speaker and the dialogue.
This cinematic is useful to display dialogue in combination with a camera path. As the dialogue is displayed in the action bar, the player can still move around and look at the camera path.
The Blinding Cinematic
entry is used to blind the player so the screen looks black.
When starting a cinematic, if you have a Camera Cinematic Entry where you wait for a few frames to get it loading in.
10
-20
frames.
Before the first segment to get the smoothest cinematic.When you want to direct the player's attention to a specific object/location. Or when you want to show off a build.
The Particle Cinematic
entry is used to spawn particles for a cinematic.
This can be used to add dramatic effects to a cinematic. Like, blowing up a building and spawning a bunch of particles. Or, adding focus to a certain area by spawning particles around it.
Show a random action bar typed dialogue
Play a random spoken dialogue cinematic
Show a random action bar message
The Sound Cinematic
entry plays a sound during a cinematic.
This entry could be used to play a sound during a cinematic, such as a sound effect for a cutscene.
The Spoken Dialogue Cinematic
is a cinematic that displays an animated message in chat.
When a NPC is talking to the player, this can be used to display the NPC's dialogue.
The Subtitle Dialogue Cinematic Entry
is a cinematic entry that displays an animated subtitle message.
The speaker is displayed in the action bar, and the dialogue is displayed in the subtitle.
This could be used to display a dialogue between two characters, where the speaker is displayed in the action bar, and the dialogue is displayed in the subtitle.
The Title Cinematic
entry shows a title during a cinematic.
This entry could be used to show a title during a cinematic, such as a title for a cutscene.
The Message Dialogue Action
is an action that displays a single message to the player. This action provides you with the ability to show a message to the player in response to specific events.
This action can be useful in a variety of situations. You can use it to give the player information about their surroundings, provide them with tips, or add flavor to your adventure. The possibilities are endless!
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Option Dialogue
action displays a list of options to the player to choose from. This action provides you with the ability to give players choices that affect the outcome of the game.
This action can be useful in a variety of situations, such as presenting the player with dialogue choices that determine the course of a story or offering the player a choice of rewards for completing a quest.
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.The Random Message Dialogue
action displays a random message from a list to the player. This action provides you with the ability to create interactive dialogues with randomized responses.
This action can be useful in a variety of situations. You can use it to create randomized NPC dialogue, quests with multiple randomized outcomes, or to add a level of unpredictability to your game. The possibilities are endless!
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.1d 2h 3m 4s
. The following units are supported: d
for days, h
for hours,m
for minutes and s
for seconds.The Spoken Dialogue Action
is an action that displays an animated message to the player. This action provides you with the ability to display a message with a specified speaker, text, and duration.
This action can be useful in a variety of situations. You can use it to create storylines, provide instructions to players, or create immersive roleplay experiences. The possibilities are endless!
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.1d 2h 3m 4s
. The following units are supported: d
for days, h
for hours,m
for minutes and s
for seconds.The Spoken Dialogue Action
is an action that displays an animated message to the player. This action provides you with the ability to display a message with a specified speaker, text, and duration.
This action can be useful in a variety of situations. You can use it to create storylines, provide instructions to players, or create immersive roleplay experiences. The possibilities are endless!
The Block Break Event
is triggered when a player breaks a block.
This could allow you to make custom ores with custom drops, give the player a reward after breaking a certain amount of blocks.
The Detect Command Ran Event
event is triggered when an already existing command is ran.
This event only works if the command already exists. If you are trying to make a new command that does not exist already, use the Run Command Event
instead.
This event could be used to trigger a response when a specific command has been run. For example, you could have a command that sends a message to a channel when a command has been run, which could be used as an audit log for your admins.
warp
as the command. However, this can also include parameters, so if you wanted to listen if the player warps to spawn, you could usewarp spawn
as the command./
at the start of the command. This will be added automatically.The Interact Block Event
is triggered when a player interacts with a block by right-clicking it.
This could be used to create special interactions with blocks, such as opening a secret door when you right-click a certain block, or a block that requires a key to open.
The Pickup Item Event
is triggered when the player picks up an item.
This event could be used to trigger a quest or to trigger a cutscene, when the player picks up a specific item.
The Chat Contains Text Event
is called when a player sends a chat message containing certain text.
When a player mentions something, you could display dialogue to them.
The Block Place Event
is called when a block is placed in the world.
This event could be used to create a custom block that has special properties when placed in the world, like particles or sounds that play. It could also be used to create a block that when placed, can turn itself into a cool structure.
The Player Death Event
is fired when any player dies. This event allows you to select the cause of death if you wish. If you want to detect when another player kills a player, use the Player Kill Player Event
.
You can create custom death messages for certain types of deaths, such as falling, drowning, or being killed by another player.
The Player Hit Entity Event
event is fired when a player hits an entity. If you want to detect when a player kills an entity, use the Player Kill Entity Event
event.
This event could be used to create a custom game mode where players have to hit a certain number of entities to win. It could also be used to detect when you hit a certain entity, and make it be aggresive towards you.
The Player Join Event
event is called when a player joins the server.
This could be used with facts to give a new player a welcome message, or welcome back new players. You can also use it to give new players a starting item, or to give them a starting amount of money with the Vault adapter.
The Player Kill Entity Event
is fired when a player kills an entity. If you want to detect when a player kills another player, use the Player Kill Player Event
instead.
This event could be used to detect when a player kills a boss, and give them some rewards. It could also be used to create a custom mob that drops items when killed by a player.
The Player Kill Player Event
is triggered when a player kills another player. If you want to detect when a player kills some thing else, use the Player Kill Entity Event
instead.
This could be used to create a bounty system, where someone places a bounty on another player, and when that player is killed, the bounty is paid out to the player who kills them.
The Run Command Event
event is triggered when a command is run. This event can be used to add custom commands to the server.
This event is used for commands that do not already exist. If you are trying to detect when a player uses an already existing command, use the Detect Command Ran Event
instead.
A fact that is saved until a specified date, like (0 0 * * 1).
This fact could be used to create weekly rewards, which are reset every week. Or to simulate the opening hours of a shop.
The Inventory Item Count Fact
is a fact that returns the amount of a specific item in the player's inventory.
This could be used to check if the player has a specific item in their inventory, or to check if they have a specific amount of an item. Like giving the player a quest to collect 10 apples, and then checking if they have 10 apples in their inventory.
A fact that is computed from a placeholder. This placeholder is evaluated when the fact is read and must return a number or boolean.
Make sure the player has a high enough level. Then allow them to start a quest or enter a dungeon.
PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.This fact is permanent and never expires.
This could be used to store if a player as joined the server before. If the player has completed a quest. Maybe if the player has received a reward already to prevent them from receiving it again.
This fact is stored until the player logs out.
This could be used to slowly add up a player's total time played, and reward them with a badge or other reward when they reach a certain amount of time.
This fact is stored for a certain amount of time. After that time, it is reset.
This fact could serve as a timer, and when the fact runs out, it could be used to trigger an action.
1d 2h 3m 4s
. The following units are supported: d
for days, h
for hours,m
for minutes and s
for seconds.values
specified.If you only want to run certain actions if the player is in creative mode. Or depending on the weather, change the dialogue of the NPC.
PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.An example would be:
values:
SURVIVAL: 0
CREATIVE: 1
ADVENTURE: 2
SPECTATOR: 3
If the placeholder returns CREATIVE
, the fact value will be 1
.
If no value matches, the fact value will be 0
.
The Citizens adapter allows you to create custom interactions with NPCs.
Name | Description |
---|---|
Npc Movement Artifact | Movement data for an npc |
Name | Description |
---|---|
Reference Npc Cinematic | A reference to an existing npc specifically for cinematic |
Self Npc Cinematic | The player itself as an cinematic npc |
Name | Description |
---|---|
Reference Npc | When the npc is not managed by TypeWriter |
Name | Description |
---|---|
Npc Interact Event | When a player clicks on an NPC |
The Npc Movement Artifact
is an artifact that stores the movement data of an NPC.
There is no reason to create this on its own.
It should always be connected to another entry
The Reference NPC Cinematic
entry that plays a recorded animation back on a reference NPC.
When active, the original NPC will be hidden and a clone will be spawned in its place.
This could be used to create a cinematic where the player is talking to an NPC. Like going in to a store and talking to the shopkeeper.
The Self NPC Cinematic
entry that plays a recorded animation back on the player with an NPC with the player's skin.
If the NPC recording does not have any armor, the player's armor when starting the cinematic will be used.
This could be used to create a cinematic where the player is talking to an NPC. Like going in to a store and talking to the shopkeeper.
An identifier that references an NPC in the Citizens plugin. But does not manage the NPC.
This can be used to reference an NPC which is already in the world. This could be used to create a quest that requires the player to talk to an NPC.
The NPC Interact Event
is fired when a player interacts with an NPC.
This can be used to create a variety of interactions that can occur between an NPC and a player. For example, you could create an NPC that gives the player an item when they interact with it.
The CombatLogX Adapter allows you to create entries that are triggered when a player enters or leaves combat.
Name | Description |
---|---|
Player Enter Combat Event | When a player enters combat |
Player Exit Combat Event | When a player is no longer in combat |
Name | Description |
---|---|
Combat Fact | If the player is in combat |
The Player Enter Combat Event
is triggered when a player enters combat with another player.
This could be used to play a sound effect when a player enters combat with another player.
The Player Exit Combat Event
is fired when a player exits combat.
This could be used to trigger a message when a player exits combat. Or count the number of times a player exits combat in a certain area and change the behavior of NPCs.
A fact that tells whether a player is in combat.
This could be used to disable certain actions when the player is in combat.
The MythicMobs Adapter is an adapter for the MythicMobs plugin. It allows you handle mob-related things in TypeWriter.
Name | Description |
---|---|
Despawn Mob Action | Despawn a mob from MythicMobs |
Spawn Mob Action | Spawn a mob from MythicMobs |
Name | Description |
---|---|
Mythic Mob Death Event | When a player kill a MythicMobs mob. |
Name | Description |
---|---|
Mob Count Fact | Count the number of active Mythic Mobs of the specified type |
The Despawn Mob Action
action removes MythicMobs mobs from the world.
This action could be used in stories or quests in various ways. For instance, if a player fails a quest to kill 10 zombies, then the zombies could be despawned to signal that the quest is no longer active. One could even use this action for a quest to kill a certain amount of mobs within a time limit!
The Spawn Mob Action
action spawn MythicMobs mobs to the world.
This action could be used in a plethora of scenarios. From simple quests requiring you to kill some spawned mobs, to complex storylines that simulate entire battles, this action knows no bounds!
The Mob Death Event
event is triggered when a player kill a mob.
After killing a final boss, a dialogue or cinematic section can start. The player could also get a special reward the first time they kill a specific mob.
A fact that represents how many specific MythicMobs mob are in the world.
This fact could be used to change dialogue sent by an NPC or mob when a boss exists. It could also be used in conjunction with the Spawn Mob action to spawn specific mobs if one or more mobs exist/doesn't exist.
The RPGRegions Adapter is an adapter for the RPGRegions plugin. It allows you to use RPGRegions's discovery system in your dialogue.
Name | Description |
---|---|
Discover Region Action | Create a discover for an RPGRegions region |
Name | Description |
---|---|
Discover Region Event | When a player discovers an RPGRegions region |
Enter Region Event | When a player enters a RPGRegions region |
Name | Description |
---|---|
In Region Fact | If the player is in a RPGRegions region |
The Discover Region Action
is used to add a discovery into a user's account.
This action could be used to reward the player for completing a task/quest. For example, there could exist a quest where an NPC asks for help from the player in exchange for their knowledge of the whereabouts of some important location. This action could be used as the reward when the quest is completed.
The Discover Region Event
is triggered when a player discovers a region.
This event could be used to trigger a message to the player when they discover a region, like a welcome. Or when they discover a region, it could trigger a quest to start and start a dialogue or cinematic.
The Enter Region Event
is triggered when a player enters a region.
This event could be used to trigger a message to the player when they enter a region, like a welcome. Or when they enter a region, it could trigger a quest to start and start a dialogue or cinematic.
A fact that checks if the player is in a specific region. The value will be 0
if the player is not in the region, and 1
if the player is in the region.
This fact could be used to make a quest only available in a specific region, or could even be used as a condition for player abilities that only work in specific areas!
The Superior Skyblock Adapter allows you to use the Superior Skyblock plugin with TypeWriter. It includes many events for you to use in your dialogue, as well as a few actions and conditions.
Name | Description |
---|---|
Island Bank Deposit Action | Deposit into a player's Island bank |
Island Bank Withdraw Action | Withdraw into a player's Island bank |
Island Disband Action | Disbands player's island |
Island Set Biome Action | Set a player's island's biome |
Island Set Border Size Action | Set a player's island's border size |
Island Set Member Limit Action | Set a player's island's member limit |
Name | Description |
---|---|
Island Create Event | When a player creates an Island |
Island Disband Event | When a player disbands an Island |
Island Invite Event | When a player is invited to a Skyblock island |
Island Join Event | When a player joins a Skyblock island |
Island Upgrade Event | When a player upgrades their Skyblock island |
Mission Complete Event | When a player completes a mission |
Name | Description |
---|---|
Island Fact | Various facts about a player's island |
The Island Bank Deposit Action
is used to deposit money into the player's Island bank.
This could be used to reward players for completing a challenge or quest.
The Island Bank Withdraw
action allows you to withdraw money from the player's Island bank.
This could be used to allow players to buy items from a shop.
The Island Disband Action
disbands a player's island.
This could be used to make a system of "re-birthing," where a player can disband their island and start over with benefits.
The Island Set Biome
action is used to set a player's island's biome.
This could be used to simulate the seasons of the year, or to change the biome of the island to match the theme of the island.
The Island Set Border Size
action is used to set a player's island's border size.
It could be used to reward the player for completing a quest, or upon reaching a certain level.
The Island Set Member Limit Action
is an action that sets the member limit of an island.
This could be used as a reward for a quest or as if they reach a certain level.
The Island Disband Event
is triggered when an island is disbanded.
This could be used to allow for some "re-birthing". So that the next time the players have bonuses or something.
The Island Invite Event
is an event that is triggered when a player is invited to an island.
This event could be used to give the player who got invited a reward.
The Island Join Event
is fired when a player joins an island.
This event could be used for a "better together" system, where players can join islands and get rewards for doing so.
The Mission Complete
event is triggered when a player completes a mission.
This event could be used to reward players for completing missions.
A fact that can retrieve various information about an island.
This fact could be used to get the island's level and only allow some actions if the island is a certain level.
The Vault Adapter is an adapter for the Vault plugin. It allows you to use Vault's economy system in your dialogue.
Name | Description |
---|---|
Deposit Balance Action | Deposit Balance |
Set Prefix Action | Set Prefix |
Withdraw Balance Action | Withdraw Balance |
Name | Description |
---|---|
Balance Fact | The balance of a player's account |
Permission Fact | If the player has a permission |
The Deposit Balance Action
is used to deposit money into a user's balance.
This action could be used to reward the player for completing a task/quest.
The Set Prefix Action
action sets the prefix of a player's message
This could be used for a badge system.
When a player completes a certain task, like killing a boss,
they could be given a prefix that shows up in chat, like [Deamon Slayer]
The Withdraw Balance Action
is used to withdraw money from a user's balance.
This action could be used to withdraw money from a user's balance if they lose a bet, or get killed.
A fact that represents a player's balance.
This fact could be used to track a player's balance in a game. For example, if the player is rich, allow them to access to a VIP area. If the player is poor, they can't afford to enter.
A fact that checks if the player has a certain permission.
This fact could be used to check if the player has a certain permission, for example to check if the player is an admin.
The WorldGuard Adapter allows you to create dialogue that is triggered by WorldGuard regions.
Name | Description |
---|---|
Enter Region Event | When a player enters a WorldGuard region |
Exit Region Event | When a player exits a WorldGuard region |
Name | Description |
---|---|
In Region Fact | If the player is in a WorldGuard region |
The Enter Region Event
is triggered when a player enters a region.
This event could be used to trigger a message to the player when they enter a region, like a welcome. Or when they enter a region, it could trigger a quest to start and start a dialogue or cinematic.
The Exit Region Event
is triggered when a player leaves a region.
This event could be used to trigger a message when a player leaves a region, and give them a farewell message. Or if you wanted to make a region that is a "safe zone" where players can't be attacked, you could use this event to trigger a message when a player leaves the region.
A fact that checks if the player is in a specific region. The value will be 0
if the player is not in the region, and 1
if the player is in the region.
This fact could be used to make a quest only available in a specific region.
Your Docusaurus site did not load properly.
\nA very common reason is a wrong site baseUrl configuration.
\nCurrent configured baseUrl = ${e} ${"/"===e?" (default value)":""}
\nWe suggest trying baseUrl =
\nYour Docusaurus site did not load properly.
\nA very common reason is a wrong site baseUrl configuration.
\nCurrent configured baseUrl = ${e} ${"/"===e?" (default value)":""}
\nWe suggest trying baseUrl =
\n