From de92675e9f62eeb906b1a56c8b175a9dd5d7a23c Mon Sep 17 00:00:00 2001 From: Aaron Muir Hamilton Date: Fri, 20 Apr 2018 16:11:58 +0000 Subject: [PATCH] Fix build on case-sensitive filesystems. --- src/floorplanner/floorplanner.ts | 4 ++-- src/floorplanner/floorplanner_view.ts | 2 +- src/model/corner.ts | 14 +++++++------- src/model/floorplan.ts | 14 +++++++------- src/model/half_edge.ts | 14 +++++++------- src/model/model.ts | 6 +++--- src/model/room.ts | 10 +++++----- src/model/scene.ts | 4 ++-- src/model/wall.ts | 8 ++++---- src/three/controller.ts | 2 +- src/three/controls.ts | 2 +- src/three/edge.ts | 2 +- src/three/main.ts | 4 ++-- 13 files changed, 43 insertions(+), 43 deletions(-) diff --git a/src/floorplanner/floorplanner.ts b/src/floorplanner/floorplanner.ts index 98401ef..11be260 100644 --- a/src/floorplanner/floorplanner.ts +++ b/src/floorplanner/floorplanner.ts @@ -1,4 +1,4 @@ -/// +/// /// /// @@ -6,7 +6,7 @@ module BP3D.Floorplanner { /** how much will we move a corner to make a wall axis aligned (cm) */ const snapTolerance = 25; - /** + /** * The Floorplanner implements an interactive tool for creation of floorplans. */ export class Floorplanner { diff --git a/src/floorplanner/floorplanner_view.ts b/src/floorplanner/floorplanner_view.ts index e660ba4..e7d7d85 100644 --- a/src/floorplanner/floorplanner_view.ts +++ b/src/floorplanner/floorplanner_view.ts @@ -1,4 +1,4 @@ -/// +/// /// /// /// diff --git a/src/model/corner.ts b/src/model/corner.ts index 91f147d..c4b1bd4 100644 --- a/src/model/corner.ts +++ b/src/model/corner.ts @@ -1,4 +1,4 @@ -/// +/// /// /// /// @@ -27,7 +27,7 @@ module BP3D.Model { /** Callbacks to be fired in case of action. */ private action_callbacks = $.Callbacks(); - /** Constructs a corner. + /** Constructs a corner. * @param floorplan The associated floorplan. * @param x X coordinate. * @param y Y coordinate. @@ -75,7 +75,7 @@ module BP3D.Model { } /** - * + * */ public snapToAxis(tolerance: number): { x: boolean, y: boolean } { // try to snap this corner to an axis @@ -179,7 +179,7 @@ module BP3D.Model { } /** - * + * */ public distanceFrom(x: number, y: number): number { var distance = Core.Utils.distance(x, y, this.x, this.y); @@ -263,7 +263,7 @@ module BP3D.Model { } /** - * + * */ private combineWithCorner(corner: Corner) { // update position to other corner's @@ -319,7 +319,7 @@ module BP3D.Model { var wallStartpoints = {}; for (var i = this.wallStarts.length - 1; i >= 0; i--) { if (this.wallStarts[i].getEnd() === this) { - // remove zero length wall + // remove zero length wall this.wallStarts[i].remove(); } else if (this.wallStarts[i].getEnd().id in wallEndpoints) { // remove duplicated wall @@ -330,7 +330,7 @@ module BP3D.Model { } for (var i = this.wallEnds.length - 1; i >= 0; i--) { if (this.wallEnds[i].getStart() === this) { - // removed zero length wall + // removed zero length wall this.wallEnds[i].remove(); } else if (this.wallEnds[i].getStart().id in wallStartpoints) { // removed duplicated wall diff --git a/src/model/floorplan.ts b/src/model/floorplan.ts index 12304cb..55c5669 100644 --- a/src/model/floorplan.ts +++ b/src/model/floorplan.ts @@ -1,4 +1,4 @@ -/// +/// /// /// /// @@ -10,7 +10,7 @@ module BP3D.Model { /** */ const defaultFloorPlanTolerance = 10.0; - /** + /** * A Floorplan represents a number of Walls, Corners and Rooms. */ export class Floorplan { @@ -39,8 +39,8 @@ module BP3D.Model { /** */ public roomLoadedCallbacks = $.Callbacks(); - /** - * Floor textures are owned by the floorplan, because room objects are + /** + * Floor textures are owned by the floorplan, because room objects are * destroyed and created each time we change the floorplan. * floorTextures is a map of room UUIDs (string) to a object with * url and scale attributes. @@ -289,7 +289,7 @@ module BP3D.Model { this.walls = []; } - /** + /** * Update rooms */ public update() { @@ -309,7 +309,7 @@ module BP3D.Model { this.updated_rooms.fire(); } - /** + /** * Returns the center of the floorplan in the y plane */ public getCenter() { @@ -444,7 +444,7 @@ module BP3D.Model { continue; } - // nope, throw it on the queue + // nope, throw it on the queue addToStack.push(nextCorner); } diff --git a/src/model/half_edge.ts b/src/model/half_edge.ts index bb2ed19..f4486a6 100644 --- a/src/model/half_edge.ts +++ b/src/model/half_edge.ts @@ -1,13 +1,13 @@ /// -/// +/// /// module BP3D.Model { /** * Half Edges are created by Room. - * + * * Once rooms have been identified, Half Edges are created for each interior wall. - * + * * A wall can have two half edges if it is visible from both sides. */ export class HalfEdge { @@ -62,7 +62,7 @@ module BP3D.Model { } /** - * + * */ public getTexture() { if (this.front) { @@ -73,7 +73,7 @@ module BP3D.Model { } /** - * + * */ public setTexture(textureUrl: string, textureStretch: boolean, textureScale: number) { var texture = { @@ -89,7 +89,7 @@ module BP3D.Model { this.redrawCallbacks.fire(); } - /** + /** * this feels hacky, but need wall items */ public generatePlane = function () { @@ -233,7 +233,7 @@ module BP3D.Model { this.exteriorEnd(), this.exteriorStart()]; } - /** + /** * Gets CCW angle from v1 to v2 */ private halfAngleVector(v1: HalfEdge, v2: HalfEdge): { x: number, y: number } { diff --git a/src/model/model.ts b/src/model/model.ts index dcddfe3..7e04d3c 100644 --- a/src/model/model.ts +++ b/src/model/model.ts @@ -1,11 +1,11 @@ /// -/// +/// /// /// module BP3D.Model { - /** - * A Model connects a Floorplan and a Scene. + /** + * A Model connects a Floorplan and a Scene. */ export class Model { diff --git a/src/model/room.ts b/src/model/room.ts index 5fccfae..6bb13cf 100644 --- a/src/model/room.ts +++ b/src/model/room.ts @@ -1,5 +1,5 @@ /// -/// +/// /// /// /// @@ -20,8 +20,8 @@ module BP3D.Model { scale: 400 } - /** - * A Room is the combination of a Floorplan with a floor plane. + /** + * A Room is the combination of a Floorplan with a floor plane. */ export class Room { @@ -67,7 +67,7 @@ module BP3D.Model { return tex || defaultRoomTexture; } - /** + /** * textureStretch always true, just an argument for consistency with walls */ private setTexture(textureUrl: string, textureStretch, textureScale: number) { @@ -115,7 +115,7 @@ module BP3D.Model { } } - /** + /** * Populates each wall's half edge relating to this room * this creates a fancy doubly connected edge list (DCEL) */ diff --git a/src/model/scene.ts b/src/model/scene.ts index f58ddd5..a65e2dc 100644 --- a/src/model/scene.ts +++ b/src/model/scene.ts @@ -1,5 +1,5 @@ /// -/// +/// /// /// @@ -136,7 +136,7 @@ module BP3D.Model { this.loader.load( fileName, loaderCallback, - undefined // TODO_Ekki + undefined // TODO_Ekki ); } } diff --git a/src/model/wall.ts b/src/model/wall.ts index e3af69b..0978510 100644 --- a/src/model/wall.ts +++ b/src/model/wall.ts @@ -1,5 +1,5 @@ /// -/// +/// /// /// /// @@ -14,9 +14,9 @@ module BP3D.Model { scale: 0 } - /** + /** * A Wall is the basic element to create Rooms. - * + * * Walls consists of two half edges. */ export class Wall { @@ -60,7 +60,7 @@ module BP3D.Model { /** Actions to be applied explicitly. */ private action_callbacks = $.Callbacks(); - /** + /** * Constructs a new wall. * @param start Start corner. * @param end End corner. diff --git a/src/three/controller.ts b/src/three/controller.ts index cb381f4..a61b390 100644 --- a/src/three/controller.ts +++ b/src/three/controller.ts @@ -1,4 +1,4 @@ -/// +/// /// /// diff --git a/src/three/controls.ts b/src/three/controls.ts index b193663..869165d 100644 --- a/src/three/controls.ts +++ b/src/three/controls.ts @@ -8,7 +8,7 @@ Contributors: * @author erich666 / http://erichaines.com */ -/// +/// /// module BP3D.Three { diff --git a/src/three/edge.ts b/src/three/edge.ts index 81ac438..129644e 100644 --- a/src/three/edge.ts +++ b/src/three/edge.ts @@ -1,4 +1,4 @@ -/// +/// /// /// diff --git a/src/three/main.ts b/src/three/main.ts index 441bfa4..472e612 100644 --- a/src/three/main.ts +++ b/src/three/main.ts @@ -1,7 +1,7 @@ -/// +/// /// /// -/// +/// /// /// ///