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CMakeLists.txt
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CMakeLists.txt
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#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
#Its also useful for various other IDEs like QtCreator etc.
#It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific.
#Public builds are still built using the (overcomplicated) traditional (g)makefile.
CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
cmake_policy(SET CMP0063 NEW)
PROJECT(FTEQuake)
INCLUDE_DIRECTORIES(
engine/common
engine/client
engine/qclib
engine/gl
engine/server
engine
)
IF (EXISTS ${CMAKE_SOURCE_DIR}/.svn AND "${FTE_REVISON}" STREQUAL "")
EXECUTE_PROCESS(COMMAND
"svnversion"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_REVISON
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF (NOT "${FTE_REVISON}" STREQUAL "")
MESSAGE(STATUS "FTE SVN Revision ${FTE_REVISON}")
IF(FTE_REVISON MATCHES "M")
MESSAGE(STATUS "--- PRIVATE CHANGES DETECTED ---")
SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
ELSE()
MESSAGE(STATUS "No local changes")
EXECUTE_PROCESS(COMMAND
svn info --show-item last-changed-date --no-newline
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_DATE
)
SET(FTE_REVISON SVNREVISION=${FTE_REVISON} SVNDATE=${FTE_DATE})
ENDIF()
ENDIF()
ENDIF()
IF (EXISTS ${CMAKE_SOURCE_DIR}/.git AND "${FTE_REVISON}" STREQUAL "")
EXECUTE_PROCESS(COMMAND
git describe --always --long --dirty
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_REVISON_GIT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
EXECUTE_PROCESS(COMMAND
git log -1 --format=%cs
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_DATE
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
EXECUTE_PROCESS(COMMAND
git branch --show-current
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_BRANCH
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
EXECUTE_PROCESS(COMMAND
git rev-parse --is-shallow-repository
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_GIT_IS_SHALLOW
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF(FTE_GIT_IS_SHALLOW STREQUAL true)
MESSAGE(STATUS "shallow clone prevents calculation of revision number.")
SET(SVNREVISION "git-${FTE_REVISON_GIT}") #if its a shallow clone then we can't count commits properly so don't know what revision we actually are.
ELSE()
EXECUTE_PROCESS(COMMAND
git rev-list HEAD --count
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE SVNREVISION
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
MATH(EXPR SVNREVISION "${SVNREVISION} + 29") #not all svn commits managed to appear im the git repo, so we have a small bias to keep things consistent.
IF (FTE_BRANCH STREQUAL "master" OR FTE_BRANCH STREQUAL "")
SET(SVNREVISION "${SVNREVISION}-git-${FTE_REVISON_GIT}")
ELSE()
SET(SVNREVISION "${FTE_BRANCH}-${SVNREVISION}-git-${FTE_REVISON_GIT}") #weird branches get a different form of revision, to reduce confusion.
ENDIF()
ENDIF()
MESSAGE(STATUS "FTE GIT ${FTE_BRANCH} Revision ${SVNREVISION}, ${FTE_DATE}")
SET(FTE_REVISON SVNREVISION=${SVNREVISION} SVNDATE=${FTE_DATE} FTE_BRANCH=${FTE_BRANCH})
ENDIF()
#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
#this is consistent with how windows works so no great loss.
#plus it means that gcc can inline more (with LTO), including optimising args.
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_VISIBILITY_PRESET hidden)
IF(${CMAKE_VERSION} VERSION_LESS "3.9.0")
MESSAGE(STATUS "no LTO - old cmake.")
ELSE()
cmake_policy(SET CMP0069 NEW)
IF(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
#use LTO where possible. reportedly requires cmake 3.9 to actually work
INCLUDE(CheckIPOSupported)
check_ipo_supported(RESULT result)
IF(result)
SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
MESSAGE(STATUS "Using LTO.")
ELSE()
MESSAGE(STATUS "no LTO - not supported.")
ENDIF()
ELSE()
MESSAGE(STATUS "no LTO - debug.")
ENDIF()
ENDIF()
# Added these to solve some build issues I ran into - Brad
IF(FTE_BIG_ENDIAN)
ADD_DEFINITIONS(-DFTE_BIG_ENDIAN)
ENDIF()
IF(FTE_LITTLE_ENDIAN)
ADD_DEFINITIONS(-DFTE_LITTLE_ENDIAN)
ENDIF()
# libepoll-shim needs to be installed on the BSDs and Mac OSX to get
# some of the server code to compile and work correctly on those platforms - Brad
IF(UNIX AND NOT LINUX AND NOT CYGWIN)
INCLUDE(FetchContent)
FetchContent_Declare(
epoll-shim
GIT_REPOSITORY https://github.com/jiixyj/epoll-shim.git
GIT_TAG master
)
SET(epoll-shim BUILD_TESTS OFF CACHE INTERNAL "")
SET(epoll-shim BUILD_SHARED_LIBS OFF CACHE INTERNAL "")
FetchContent_MakeAvailable(epoll-shim)
SET(EPOLL_INC_DIR "${epoll-shim_SOURCE_DIR}/include")
ENDIF()
SET(FTE_BUILD_CONFIG ${CMAKE_HOME_DIRECTORY}/engine/common/config_fteqw.h CACHE FILEPATH "Which build config file to use to control supported features.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};CONFIG_FILE_NAME=${FTE_BUILD_CONFIG})
SET(FTE_USE_SDL false CACHE BOOL "Force the use of SDL instead of using native builds.")
INCLUDE(GNUInstallDirs)
SET(FTE_INSTALL_BINDIR games CACHE STRING "Binary dir to install to.")
SET(FTE_INSTALL_LIBDIR fteqw CACHE STRING "Binary dir to install to.")
IF(NOT WIN32)
SET(SYS_LIBS ${SYS_LIBS} m)
ELSE()
SET(SYS_LIBS ${SYS_LIBS})
ENDIF()
SET(FTE_DEP_ZLIB true CACHE BOOL "Link against zlib.")
IF(FTE_DEP_ZLIB)
FIND_PACKAGE(ZLIB)
ENDIF()
IF(ZLIB_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};ZLIB_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES})
SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES})
SET(FTEQCC_LIBS ${FTEQCC_LIBS} ${ZLIB_LIBRARIES})
ELSE()
MESSAGE(WARNING "libz library NOT available. compressed pk3, ICE, Q2E, etc etc, yada yada, blah blah will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB)
ENDIF()
SET(FTE_DEP_BZIP2 true CACHE BOOL "Link against libbzip2.")
IF(FTE_DEP_BZIP2)
FIND_PACKAGE(BZip2)
ENDIF()
IF(BZIP2_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AVAIL_BZLIB;BZLIB_STATIC)
SET(FTE_LIBS ${FTE_LIBS} bz2)
SET(FTESV_LIBS ${FTESV_LIBS} bz2)
# MESSAGE(STATUS "bzip2 library found. bz2-compressed pk3s will work for the price of extra bloat! yay!")
ELSE()
MESSAGE(WARNING "bzip2 library NOT available. bz2-compressed pk3s will not be available, as if anyone cares.")
ENDIF()
SET(OpenGL_GL_PREFERENCE LEGACY)
FIND_PACKAGE(OpenGL)
IF(OpenGL_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};GLQUAKE)
ELSE()
MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL)
ENDIF()
SET(FTE_DEP_JPEG true CACHE BOOL "Link against libjpeg.")
IF(FTE_DEP_JPEG)
FIND_PACKAGE(JPEG)
ENDIF()
IF(JPEG_FOUND)
INCLUDE_DIRECTORIES( ${JPEG_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBJPEG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${JPEG_LIBRARIES})
ELSE()
MESSAGE(WARNING "libjpeg library NOT available. Who cares?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG)
SET(JPEG_LIBRARIES)
ENDIF()
SET(FTE_DEP_DBUS true CACHE BOOL "Link against libdbus.")
IF(FTE_DEP_DBUS)
FIND_PACKAGE(DBus1)
ENDIF()
IF(DBUS1_FOUND)
INCLUDE_DIRECTORIES( ${DBus1_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};HAVE_DBUS)
SET(FTE_LIBS ${FTE_LIBS} ${DBus1_LIBRARIES})
ELSE()
MESSAGE(WARNING "libdbus-1 library NOT available. Who cares?")
ENDIF()
SET(FTE_DEP_PNG true CACHE BOOL "Link against libpng.")
IF(FTE_DEP_PNG)
FIND_PACKAGE(PNG)
ENDIF()
IF(PNG_FOUND)
INCLUDE_DIRECTORIES( ${PNG_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBPNG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${PNG_LIBRARIES})
ELSE()
MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG)
SET(PNG_LIBRARIES)
ENDIF()
SET(FTE_DEP_FREETYPE true CACHE BOOL "Link against libfreetype.")
IF(FTE_DEP_FREETYPE)
FIND_PACKAGE(Freetype)
ENDIF()
IF(FREETYPE_FOUND)
INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBFREETYPE_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${FREETYPE_LIBRARIES})
FIND_PACKAGE(Fontconfig)
IF(Fontconfig_FOUND)
INCLUDE_DIRECTORIES( ${Fontconfig_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBFONTCONFIG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${Fontconfig_LIBRARIES})
ELSEIF()
MESSAGE(WARNING "fontconfig library NOT available. I hope you're not using any system fonts.")
ENDIF()
ELSE()
MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE)
ENDIF()
#this is just for headers.
FIND_PATH(VULKAN_INCLUDE_DIR vulkan/vulkan.h)
IF(VULKAN_INCLUDE_DIR)
INCLUDE_DIRECTORIES( ${VULKAN_INCLUDE_DIR} )
SET(FTE_DEFINES ${FTE_DEFINES};VKQUAKE) #no libs required, thankfully
ELSE()
MESSAGE(WARNING "Vulkan headers NOT available.")
ENDIF()
SET(FTE_DEP_VORBISFILE true CACHE BOOL "Link against libvorbisfile.")
IF(FTE_DEP_VORBISFILE)
FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
ENDIF()
IF(NOT VORBISFILE_LIBRARY)
INCLUDE_DIRECTORIES( ${VORBISFILE_INCLUDE_DIRS} )
MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG)
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
SET(FTE_WERROR true CACHE BOOL "Warnings as errors.")
ELSE()
SET(FTE_WERROR false CACHE BOOL "Warnings as errors.")
ENDIF()
IF(FTE_WERROR)
SET(FTE_WERROR_ARG "-Werror")
ELSE()
SET(FTE_WERROR_ARG "")
ENDIF()
IF(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign")
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall ${FTE_WERROR_ARG} -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
ELSE()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 ${FTE_WERROR_ARG}")
ENDIF()
endif()
IF(CMAKE_C_COMPILER_ID MATCHES "GNU")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wstrict-prototypes") #
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-definition") #k&r c is weird and can't cope with 64bit types.
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-parameter-type") #k&r c is weird and can't cope with 64bit types.
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-declaration") #
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wpointer-arith") #void* stuff
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wvla") #msvc doesn't support vla
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeclaration-after-statement") #msvc doesn't allow defs after statements, and they're so very tempting...
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wformat-truncation=1")
#TODO SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-prototypes") #for finding missing statics.
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-function") #
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wswitch-enum") #to warn about omitted enums despite default.
#might as well do this, public builds use the regular Makefile.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native")
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall ${FTE_WERROR_} -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
ELSE()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 ${FTE_WERROR_}")
ENDIF()
IF (NOT FTE_USE_SDL)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wl,--warn-common")
ENDIF()
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wc++-compat") #lul, thousands of errors!
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
IF(NOT ${WIN32})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu89")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_DEBUG")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_FILE_OFFSET_BITS=64")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DFTE_LIBRARY_PATH=${CMAKE_INSTALL_FULL_LIBDIR}/${FTE_INSTALL_LIBDIR} -DFTE_DATA_DIR=${CMAKE_INSTALL_FULL_DATAROOTDIR}")
FUNCTION(EMBED_PLUGIN_META PLUGNAME PLUGTITLE PLUGDESC)
SET_TARGET_PROPERTIES(plug_${PLUGNAME} PROPERTIES OUTPUT_NAME "${PLUGNAME}")
SET_TARGET_PROPERTIES(plug_${PLUGNAME} PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_${PLUGNAME} PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
SET(INSTALLTARGS ${INSTALLTARGS} "plug_${PLUGNAME}" PARENT_SCOPE)
#sadly we need to use a temp zip file, because otherwise zip insists on using zip64 extensions which breaks zip -A (as well as any attempts to read any files).
ADD_CUSTOM_COMMAND(
TARGET plug_${PLUGNAME} POST_BUILD
COMMAND /bin/echo -e "{\\n package fteplug_${PLUGNAME}\\n ver \"${SVNREVISION}\"\\n category Plugins\\n title \"${PLUGTITLE}\"\\n gamedir \"\"\\n desc \"${PLUGDESC}\"\\n}" | zip -q -9 -fz- $<TARGET_FILE:plug_${PLUGNAME}>.zip -
COMMAND cmake -E cat $<TARGET_FILE:plug_${PLUGNAME}>.zip >> "$<TARGET_FILE:plug_${PLUGNAME}>"
COMMAND zip -A "$<TARGET_FILE:plug_${PLUGNAME}>"
COMMAND cmake -E rm $<TARGET_FILE:plug_${PLUGNAME}>.zip
VERBATIM)
ENDFUNCTION()
SET(FTE_DEP_GNUTLS true CACHE BOOL "Link against gnutls")
IF(FTE_DEP_GNUTLS)
FIND_PACKAGE(GnuTLS)
IF(NOT GNUTLS_FOUND)
MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS)
ELSE()
IF(WIN32)
SET(GNUTLS_STATIC true CACHE BOOL "Link gnutls statically.") #usually as an .so though. :/
ELSE()
SET(GNUTLS_STATIC false CACHE BOOL "Link gnutls statically.") #usually as an .so though. :/
ENDIF()
IF(GNUTLS_STATIC)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};GNUTLS_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${GNUTLS_LIBRARY})
SET(FTESV_LIBS ${FTESV_LIBS} ${GNUTLS_LIBRARY})
ENDIF()
ENDIF()
ENDIF()
IF(WIN32)
SET(FTE_DEP_WINSSPI true CACHE BOOL "Link against winsspi(schannel)")
IF(NOT FTE_DEP_WINSSPI)
SET(FTE_DEFINES ${FTE_DEFINES};NO_WINSSPI)
ENDIF()
ENDIF()
IF(${ANDROID})
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;VKQUAKE;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} android log EGL ${SYS_LIBS} ${CMAKE_DL_LIBS})
SET(FTE_ARCH_FILES
engine/client/sys_droid.c
engine/common/sys_linux_threads.c
engine/client/snd_droid.c
engine/client/cd_null.c
engine/gl/gl_viddroid.c
)
ELSEIF(WIN32 AND NOT FTE_USE_SDL)
INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
# LINK_DIRECTORIES(engine/libs/mingw64-libs)
# engine/server/sv_sys_win.c
SET(FTE_LIBS ${FTE_LIBS} ole32 gdi32 wsock32 winmm dxguid)
SET(FTE_DEFINES ${FTE_DEFINES};D3D9QUAKE;D3D11QUAKE)
SET(FTE_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/net_ssl_gnutls.c
engine/common/fs_win32.c
engine/client/cd_win.c
engine/client/in_win.c
engine/client/snd_al.c
engine/client/snd_directx.c
engine/client/snd_wasapi.c
engine/client/snd_win.c
engine/client/snd_xaudio.c
engine/client/sys_win.c
engine/gl/gl_vidnt.c
engine/d3d/d3d_backend.c
engine/d3d/d3d_image.c
engine/d3d/d3d_shader.c
engine/d3d/d3d11_backend.c
engine/d3d/d3d11_image.c
engine/d3d/d3d11_shader.c
engine/d3d/d3d8_backend.c
engine/d3d/d3d8_image.c
engine/d3d/vid_d3d.c
engine/d3d/vid_d3d11.c
engine/d3d/vid_d3d8.c
)
SET(FTESV_LIBS ${FTESV_LIBS} wsock32 winmm)
SET(FTESV_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/net_ssl_gnutls.c
engine/common/fs_win32.c
engine/server/sv_sys_win.c
)
ELSEIF(UNIX AND NOT FTE_USE_SDL) #linux(ish)
#openbsd will have issues with snd_linux.c
#linux-only packages
FIND_PACKAGE(ALSA)
IF(ALSA_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AUDIO_ALSA;AUDIO_PULSE)
ELSE()
MESSAGE(WARNING "asound (alsa) library NOT available.")
ENDIF()
FIND_PACKAGE(X11)
IF(X11_FOUND)
IF (NOT X11_Xcursor_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR)
MESSAGE(WARNING "Xcursor library NOT available.")
ENDIF()
IF (NOT X11_Xrandr_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_RANDR)
MESSAGE(WARNING "Xrandr library NOT available.")
ENDIF()
IF (NOT X11_Xscreensaver_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_XSS)
MESSAGE(WARNING "Xss library NOT available.")
ENDIF()
ELSE()
MESSAGE(WARNING "x11 library NOT available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11)
ENDIF()
SET(FTE_DEFINES ${FTE_DEFINES};DYNAMIC_SDL;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/client/sys_linux.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
engine/client/snd_al.c
engine/client/snd_alsa.c
engine/client/snd_linux.c
engine/client/snd_pulse.c
engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
engine/client/cd_linux.c
engine/gl/gl_vidlinuxglx.c
engine/gl/gl_videgl.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidwayland.c
)
#openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound
FIND_LIBRARY(
OSSAUDIO_LIBRARY
NAMES ossaudio
)
IF(OSSAUDIO_LIBRARY)
SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY})
ENDIF()
#on linux, use wayland (we normally dynamically link, but we still need headers).
FIND_LIBRARY(
WAYLAND_CLIENT_LIBRARY
NAMES wayland-client libwayland-client
)
FIND_LIBRARY(
WAYLAND_EGL
NAMES wayland-egl
)
FIND_LIBRARY(
HAVE_XKBCOMMON
NAMES xkbcommon
)
IF(NOT HAVE_XKBCOMMON)
MESSAGE(WARNING "xkbcommon library not found, needed for wayland to be usable.")
UNSET(WAYLAND_CLIENT_LIBRARY)
ENDIF()
IF(WAYLAND_CLIENT_LIBRARY AND WAYLAND_EGL)
# SET(FTE_LIBS ${FTE_LIBS} ${WAYLAND_CLIENT_LIBRARY} ${HAVE_XKBCOMMON} ${WAYLAND_EGL})
# SET(FTE_DEFINES ${FTE_DEFINES};STATIC_WAYLAND)
SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/gl/gl_vidwayland.c
)
ELSE()
MESSAGE(WARNING "Wayland library NOT available. X11 will live forever anyway.")
IF(NOT X11_FOUND)
MESSAGE(WARNING "No renderers supported!")
SET(FTE_NO_RENDERERS 1)
ENDIF()
ENDIF()
IF(NOT LINUX AND NOT CYGWIN)
FIND_LIBRARY(epoll-shim REQUIRED)
INCLUDE_DIRECTORIES(${EPOLL_INC_DIR})
SET(FTESV_LIBS ${FTESV_LIBS} epoll-shim)
ENDIF()
SET(FTESV_DEFINES ${FTESV_DEFINES};MULTITHREAD)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/server/sv_sys_unix.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
)
SET(FTESV_LIBS ${FTESV_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} pthread)
ELSEIF(1) #SDL
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
FIND_PACKAGE(PkgConfig REQUIRED)
PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
FIND_PACKAGE(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
#SDL2.0.7 supports vulkan, so lets use it.
SET(FTE_DEFINES ${FTE_DEFINES};FTE_SDL;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES
engine/client/sys_sdl.c
engine/client/snd_al.c
engine/client/snd_sdl.c
engine/client/in_sdl.c
engine/client/cd_sdl.c
engine/gl/gl_vidsdl.c
)
SET(FTESV_DEFINES ${FTESV_DEFINES};MULTITHREAD)
SET(FTESV_LIBS ${FTESV_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
IF(WIN32)
SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
engine/server/sv_sys_win.c
)
ELSE()
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/common/net_ssl_gnutls.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/common/net_ssl_gnutls.c
engine/common/sys_linux_threads.c
engine/server/sv_sys_unix.c
)
SET(FTESV_LIBS ${FTESV_LIBS} pthread)
ENDIF()
ELSE()
# engine/common/sys_linux_threads.c
# engine/common/net_ssl_gnutls.c
# engine/server/sv_sys_unix.c
# engine/client/snd_alsa.c
# engine/client/snd_droid.c
# engine/client/snd_linux.c
# engine/client/snd_macos.c
# engine/client/snd_morphos.c
# engine/client/snd_sblaster.c
# engine/client/snd_sdl.c
# engine/client/snd_sndio.c
# engine/client/sys_dos.c
# engine/client/sys_droid.c
# engine/client/sys_linux.c
# engine/client/sys_morphos.c
# engine/client/sys_plugfte.c
# engine/client/sys_sdl.c
# engine/client/sys_xdk.c
# engine/client/cd_linux.c
# engine/client/cd_null.c
# engine/client/cd_sdl.c
# engine/client/in_morphos.c
# engine/client/in_sdl.c
# engine/gl/gl_viddroid.c
# engine/gl/gl_videgl.c
# engine/gl/gl_vidlinuxglx.c
# engine/gl/gl_vidmacos.c
# engine/gl/gl_vidmorphos.c
# engine/gl/gl_vidnull.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidsdl.c
# engine/gl/gl_vidtinyglstubs.c
# engine/gl/gl_vidwayland.c
ENDIF()
SET(FTE_GL_FILES
#These are GL-specific, but can be left even if no gl is supported.
engine/gl/gl_backend.c
engine/gl/gl_bloom.c
engine/gl/gl_draw.c
engine/gl/gl_rmain.c
engine/gl/gl_rmisc.c
engine/gl/gl_rsurf.c
engine/gl/gl_screen.c
engine/gl/gl_vidcommon.c
engine/gl/glmod_doom.c
)
SET(FTE_VK_FILES
engine/vk/vk_backend.c
engine/vk/vk_init.c
)
SET(FTE_QCVM_FILES
engine/qclib/comprout.c
engine/qclib/initlib.c
engine/qclib/pr_edict.c
engine/qclib/pr_exec.c
engine/qclib/pr_multi.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
# engine/qclib/decomp.c
# engine/qclib/packager.c
# engine/qclib/pr_x86.c
# engine/qclib/qccgui.c
# engine/qclib/qccguistuff.c
# engine/qclib/qcctui.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
engine/qclib/qcdecomp.c
)
SET(FTE_COMMON_FILES
#these files are common to both server-only and client+server builds.
engine/common/cmd.c
engine/common/com_mesh.c
engine/common/com_bih.c
engine/common/common.c
engine/common/json.c
engine/common/crc.c
engine/common/cvar.c
engine/common/fs.c
engine/common/fs_dzip.c
engine/common/fs_pak.c
engine/common/fs_stdio.c
engine/common/fs_xz.c
engine/common/fs_zip.c
engine/common/gl_q2bsp.c
engine/common/huff.c
engine/common/log.c
engine/common/mathlib.c
engine/common/md4.c
engine/common/md5.c
engine/common/net_chan.c
engine/common/net_ice.c
engine/common/net_wins.c
engine/common/plugin.c
engine/common/pmove.c
engine/common/pmovetst.c
engine/common/pr_bgcmd.c
engine/common/q1bsp.c
engine/common/q2pmove.c
engine/common/qvm.c
engine/common/sha1.c
engine/common/sha2.c
engine/common/translate.c
engine/common/zone.c
#important headers
engine/common/bothdefs.h
engine/common/config_fteqw.h
engine/common/config_minimal.h
engine/common/config_nocompat.h
engine/common/config_wastes.h
engine/common/config_freecs.h
engine/common/config_fteqw_noweb.h
#useless headers that I'll never search for
engine/client/api_menu.h
engine/client/cdaudio.h
engine/client/client.h
engine/client/cl_ignore.h
engine/client/cl_master.h
engine/client/input.h
engine/client/keys.h
engine/client/menu.h
engine/client/merged.h
engine/client/modelgen.h
engine/client/quakedef.h
engine/client/render.h
engine/client/sbar.h
engine/client/screen.h
engine/client/sound.h
engine/client/spritegn.h
# engine/client/sys_plugfte.h
engine/client/vid.h
engine/client/view.h
engine/client/wad.h
# engine/client/winquake.h
engine/common/bothdefs.h
engine/common/bspfile.h
engine/common/cmd.h
engine/common/com_mesh.h
engine/common/common.h
engine/common/console.h
engine/common/cvar.h
engine/common/fs.h
engine/common/mathlib.h
engine/common/net.h
engine/common/netinc.h
engine/common/particles.h
engine/common/pmove.h
engine/common/pr_common.h
engine/common/protocol.h
engine/common/sys.h
engine/common/translate.h
engine/common/ui_public.h
engine/common/vm.h
engine/common/world.h
engine/common/zone.h
engine/gl/gl_draw.h
engine/gl/gl_model.h
engine/gl/glquake.h
engine/gl/glsupp.h
engine/gl/gl_terrain.h
engine/gl/gl_videgl.h
engine/gl/model_hl.h
engine/gl/shader.h
engine/http/iweb.h
engine/qclib/cmdlib.h
engine/qclib/execloop.h
engine/qclib/gui.h
engine/qclib/hash.h
engine/qclib/pr_comp.h
engine/qclib/progsint.h
engine/qclib/progslib.h
engine/qclib/progtype.h
engine/qclib/qcc.h
engine/qclib/qcd.h
engine/server/progdefs.h
engine/server/progs.h
engine/server/q2game.h
engine/server/server.h
#engine/server/svhl_gcapi.h
engine/server/sv_sql.h
#engine/sw/sw.h
#engine/sw/sw_spans.h
engine/vk/vkrenderer.h
engine/web/ftejslib.h
#sigh
engine/client/pr_skelobj.c
engine/client/m_download.c
engine/client/net_master.c
#these are here because of hitmodel etc
engine/gl/gl_heightmap.c
engine/gl/gl_hlmdl.c
engine/gl/gl_model.c
engine/server/sv_move.c
engine/server/sv_phys.c
engine/server/world.c
${FTE_QCVM_FILES}
engine/qclib/hash.c
engine/http/httpclient.c
)
SET(FTE_SERVER_FILES
engine/server/net_preparse.c
engine/server/pr_cmds.c
engine/server/pr_lua.c
engine/server/pr_q1qvm.c
engine/server/savegame.c
engine/server/sv_ccmds.c
engine/server/sv_chat.c
engine/server/sv_cluster.c
engine/server/sv_demo.c
engine/server/sv_ents.c
engine/server/sv_init.c
engine/server/sv_main.c
engine/server/sv_master.c
engine/server/sv_mvd.c
engine/server/sv_nchan.c
engine/server/sv_rankin.c
engine/server/sv_send.c
engine/server/sv_sql.c
engine/server/sv_user.c
# engine/server/svhl_game.c
# engine/server/svhl_phys.c
# engine/server/svhl_world.c
engine/server/svq2_ents.c
engine/server/svq2_game.c
)
#these files are only in the client
SET(FTE_CLIENT_FILES
engine/client/cl_cam.c
engine/client/cl_demo.c
engine/client/cl_ents.c
engine/client/cl_ignore.c
engine/client/cl_input.c
engine/client/cl_main.c
engine/client/cl_parse.c
engine/client/cl_pred.c
engine/client/cl_screen.c
engine/client/cl_tent.c
# engine/client/clhl_game.c
engine/client/clq2_cin.c
engine/client/clq2_ents.c
engine/client/console.c
engine/client/fragstats.c
engine/client/image.c
engine/client/in_generic.c
engine/client/keys.c
engine/client/m_items.c
engine/client/m_master.c
engine/client/m_mp3.c
engine/client/m_multi.c
engine/client/m_options.c
engine/client/m_script.c
engine/client/m_native.c
engine/client/m_single.c
engine/client/menu.c
engine/client/p_classic.c
engine/client/p_null.c
engine/client/p_script.c
engine/client/pr_clcmd.c
engine/client/pr_csqc.c
engine/client/pr_menu.c
engine/client/r_2d.c
engine/client/r_d3.c
engine/client/r_part.c
engine/client/r_partset.c
engine/client/r_surf.c
engine/client/renderer.c
engine/client/renderque.c
engine/client/roq_read.c
engine/client/sbar.c
engine/client/skin.c
engine/client/snd_dma.c
engine/client/snd_mem.c
engine/client/snd_mix.c
engine/client/snd_mp3.c
engine/client/snd_ov.c
engine/client/textedit.c
engine/client/valid.c
engine/client/view.c
engine/client/wad.c
engine/client/zqtp.c
#These are generic renderer files and no longer gl-specific (for the most part)
engine/gl/gl_alias.c
engine/gl/gl_font.c
engine/gl/gl_ngraph.c
engine/gl/gl_rlight.c
engine/gl/gl_shader.c
engine/gl/gl_shadow.c
engine/gl/gl_warp.c
engine/gl/ltface.c
#these are renderer-specific
engine/client/vid_headless.c
${FTE_GL_FILES}
${FTE_VK_FILES}
)
SET(FTE_Q3_FILES
plugins/quake3/botlib/be_aas_bspq3.c
plugins/quake3/botlib/be_aas_entity.c
plugins/quake3/botlib/be_aas_move.c
plugins/quake3/botlib/be_aas_routealt.c
plugins/quake3/botlib/be_ai_char.c
plugins/quake3/botlib/be_ai_goal.c
plugins/quake3/botlib/be_ai_weight.c
plugins/quake3/botlib/l_crc.c
plugins/quake3/botlib/l_memory.c
plugins/quake3/botlib/l_struct.c
plugins/quake3/botlib/be_aas_cluster.c
plugins/quake3/botlib/be_aas_file.c
plugins/quake3/botlib/be_aas_optimize.c
plugins/quake3/botlib/be_aas_route.c
plugins/quake3/botlib/be_ai_chat.c
plugins/quake3/botlib/be_ai_move.c
plugins/quake3/botlib/be_ea.c
plugins/quake3/botlib/l_libvar.c
plugins/quake3/botlib/l_precomp.c
plugins/quake3/botlib/be_aas_debug.c
plugins/quake3/botlib/be_aas_main.c
plugins/quake3/botlib/be_aas_reach.c
plugins/quake3/botlib/be_aas_sample.c
plugins/quake3/botlib/be_ai_gen.c
plugins/quake3/botlib/be_ai_weap.c
plugins/quake3/botlib/be_interface.c
plugins/quake3/botlib/l_log.c
plugins/quake3/botlib/l_script.c
plugins/quake3/botlib/standalone.c
plugins/quake3/clq3_cg.c
plugins/quake3/clq3_ui.c
plugins/quake3/clq3_parse.c
plugins/quake3/svq3_game.c
plugins/quake3/q3common.c
plugins/quake3/q3common.h
plugins/quake3/clq3defs.h
plugins/quake3/q3g_public.h
)
#For annoying compressed gltf2 files.
SET(FTE_DEP_DRACO false CACHE BOOL "Link against libdraco (apache2).")
IF(FTE_DEP_DRACO)
FIND_LIBRARY(
DRACO_LIBRARY
NAMES draco
)
IF(DRACO_LIBRARY)
SET(DRACO_FILES plugins/models/draco.cpp)
SET(DRACO_CFLAGS HAVE_DRACO)
SET(FTE_COMMON_FILES ${FTE_COMMON_FILES} ${DRACO_FILES})
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};${DRACO_CFLAGS})
SET(FTE_LIBS ${FTE_LIBS} ${DRACO_LIBRARY})
SET(FTESV_LIBS ${FTESV_LIBS} ${DRACO_LIBRARY})
ELSE()
MESSAGE(WARNING "draco library not found, needed for GLTF's KHR_draco_mesh_compression to be usable.")
ENDIF()
ENDIF()
SET(FTE_PLUG_QUAKE3 true CACHE BOOL "Compile Quake3 plugin.")
IF(FTE_PLUG_QUAKE3)
IF (0)
SET(FTE_DEFINES ${FTE_DEFINES};${Q3_DEFINES})
SET(FTE_LIBS ${FTE_LIBS} quake3)
#define the modules and make sure they're linked (one generic, one for server-only builds.
ADD_LIBRARY(quake3 STATIC ${FTE_Q3_FILES})
SET_TARGET_PROPERTIES(quake3 PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};BOTLIB;BOTLIB_STATIC;FTEPLUGIN;STATIC_Q3")
TARGET_LINK_LIBRARIES(quake3 ${SYS_LIBS})
#ADD_LIBRARY(q3sv STATIC EXCLUDE_FROM_ALL ${FTE_Q3_FILES})
#SET_TARGET_PROPERTIES(q3sv PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};BOTLIB;BOTLIB_STATIC;SERVERONLY")
#SET_TARGET_PROPERTIES(q3sv PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
#TARGET_LINK_LIBRARIES(q3sv ${SYS_LIBS})
#SET(FTESV_LIBS ${FTESV_LIBS} q3sv)
ELSE()
#define the modules and make sure they're linked (one generic, one for server-only builds.
ADD_LIBRARY(plug_quake3 MODULE ${FTE_Q3_FILES} plugins/plugin.c)
SET_TARGET_PROPERTIES(plug_quake3 PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};BOTLIB;BOTLIB_STATIC;FTEPLUGIN")
TARGET_LINK_LIBRARIES(plug_quake3 ${SYS_LIBS})
EMBED_PLUGIN_META(quake3 "Quake3 Compat" "Provides compatability with Quake3's gamecode.")
ENDIF()
ENDIF()
#still a wip, so disabled by default
SET(FTE_PLUG_COD true CACHE BOOL "Compile Call of Duty plugin.")
IF(FTE_PLUG_COD)
ADD_LIBRARY(plug_cod MODULE
plugins/cod/codmod.c
plugins/cod/codbsp.c
plugins/cod/codmat.c
plugins/cod/codiwi.c
#plugins/cod/codff.c
plugins/plugin.c)
SET_TARGET_PROPERTIES(plug_cod PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};FTEPLUGIN")
TARGET_LINK_LIBRARIES(plug_cod ${SYS_LIBS}
#${ZLIB_LIBRARIES}