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Scene bounds should be calculated for sharing entities across scenes #403

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xthexder opened this issue Sep 18, 2022 · 0 comments
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engine tooling Things to improve development speed

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@xthexder
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The scene bounds will be used for:

  • Switching gravity when items moving around, and freeze them when outside a scene
  • Automatic trigger zone defines for player pretense detection and async loading
  • Retargeting entities dropped by the player to the correct scene
@xthexder xthexder added the engine tooling Things to improve development speed label Sep 18, 2022
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