Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shadow Map Atlas Bugs and Improvements #397

Open
xthexder opened this issue Sep 10, 2022 · 0 comments
Open

Shadow Map Atlas Bugs and Improvements #397

xthexder opened this issue Sep 10, 2022 · 0 comments
Labels
bug Something isn't working performance Improvements to engine performance

Comments

@xthexder
Copy link
Member

  • A per-light shadow map size limits should be put in place, or some better way of limiting virtual lights max size.
  • If we do reach the device limit, we should allocate the max texture size and scale our atlas to fit.
  • Possible optimization of allowing 2x1 allocations for better shadows on skewed reflections.
@xthexder xthexder added bug Something isn't working performance Improvements to engine performance labels Sep 10, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working performance Improvements to engine performance
Projects
None yet
Development

No branches or pull requests

1 participant