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Separate "holographic" shading pass #300

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xthexder opened this issue Apr 16, 2022 · 0 comments
Open

Separate "holographic" shading pass #300

xthexder opened this issue Apr 16, 2022 · 0 comments
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cosmetic The game is still playable if this doesn't happen nice to have Not immediately important for release

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@xthexder
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Separating the additive light into a separate texture could allow for a globally consistent application of chromatic aberration and distortion.
Distortion will allow the holograms to feel slightly less world-locked and give a better impression that they aren't physically in the world.

@xthexder xthexder added cosmetic The game is still playable if this doesn't happen nice to have Not immediately important for release labels Apr 16, 2022
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Labels
cosmetic The game is still playable if this doesn't happen nice to have Not immediately important for release
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