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To avoid issues with desktop monitor vsync stalling VR, we should look into separating command submission for the flat view. Possibly even going so far as creating as separate DeviceContext for it, in order to avoid mutexes in DeviceContext.
The text was updated successfully, but these errors were encountered:
To avoid issues with desktop monitor vsync stalling VR, we should look into separating command submission for the flat view. Possibly even going so far as creating as separate DeviceContext for it, in order to avoid mutexes in DeviceContext.
The text was updated successfully, but these errors were encountered: