- fix for chrome painting/scrolling bug
- better hiding of tooltips when mousing out (they were getting stuck sometimes)
- minor style and copy tweaks
- highlight task button when there are no tasks
- difficulty tweaks
- fix market z-index conflict
- added last soundtrack song
- fix for url param handling
- soundtrack!
- balancing
- tweaked revenue configuration to make things a bit easier
- introduced a locations/market bonus to revenue to encourage expansion
- easier space unlock conditions, i hope
- added a little capture flag icon above your market pieces that can capture the tile
- some in-market tooltips
- re-did market share UI to be much more in-your-face
- product and promo tasks can be repeated indefinitely
- implemented robot worker system
- fix for metamaterial research bug
- added CorpWatch site to see all the bad stuff you're doing
- made Space product type a little easier to unlock
- fixed Seasteading State unlock condition
- products take longer to develop (they scale faster with difficulty)
- email/event tasks end if you complete them ahead of time
- minor UI tweaks
- totally rehauled the Market onboarding. should be more integrated now
- descriptions in each menu popup to explain what X is good for (e.g. perks, verticals, etc)
- many other UI improvements
- fixed bug where event failure outcome would be applied even after assigning employees to the task
- fixed game-breaking UI bug!
- re-generated news articles, with a somewhat better markov chain approach
- nicer loading screen
- fixes:
- fixed some recipe combos not working properly
- fixed bug where, after assigning employees to an email task, the popup overlay would stay and the game would be stuck in pause
- fixed multiple email messages not properly showing
- fixed economy bug, which was causing some games to freeze at year ends
- fixed the outrage effect, which was totally wrong
- fixed improperly updating stat values in the HUD (would lead to
NaNk
)
- clearer unlock messages (explains what category the unlocked item falls under, e.g. "product type")
- dismissing an email that has failure effects will immediately apply those effects
- added an indicator in the HUD to show the economy's health
- added "communication overhead" when assigning teams to tasks: as teams grow larger, their overall efficiency suffers
- UI fixes
- unlocked product types that are require a missing vertical now say so
- the first product develops very quickly, for onboarding purposes
- some difficulty tweaks (to increase difficulty)
- fixed event system (many events were broken)
- added several new events (to increase difficulty, they probably need balancing though)
- fixed a Market bug where pieces with one movement could not properly attack enemy pieces
- balancing tweaks
- now all technologies have some kind of bonus effect
- fixed bug where AI pieces would sometimes make illegal moves in the Market
- fixed employees not properly leaving objects (and thus wandering off the map)
- properly spread out acquisitions' revenue over the year
- various fixes for event tasks (UI, effects not applying, etc)
- fixed a bug where AI pieces would not move. this was because they were afraid of each other (the AI considered its own pieces a threat)
- fixed a bug where the cost multiplier for an item would recurse, making it impossible to buy things
- fixed a bug that prevented technologies from being unlocked by events
- UI fixes/tweaks
- additional tooltips explaining Quantity, Strength, Movement
- more balancing tweaks
- fix for decaying uncreative products (was leading to 0 and NaN revenues)
- bumped up the difficulty a bit
- fixed UI bug that was making it impossible to buy some things
- more informative tooltips
- fixed high score messages
- reduced base revenue per share (to increase difficulty)
- fixed transit-related stuff
- improved how employees work in the campus office
- many perk tweaks
- changed names and descriptions to better fit in space
- made perk objects able to replace other perk objects
- changed how the Board works, should make things simpler
- product revenue-per-share decreases with each new version (people want new stuff)
- perk objects were not loading correctly, and so were not showing up in the office...fixed now
- can toggle completed research in the research view
- various bug fixes
- nicer perk upgrade UI
- balancing
- only pay taxes on profit, paying on revenue was brutal lol
- fix for a bug where the office/clock would not pause while in the Market
- fixed conflict alert/popup pausing/unpausing
- UI improvements
- fade already assigned workers a bit
- office background color changes depending on the Board's mood
- the in-game browser should scale better for larger screens
- perks now say which tech is missing, if one is
- various UI fixes
- fix for card lists which would not properly update if they could be afforded or not
- fixed market AI tile evaluation, which was causing the AI to sometimes not do anything
- balancing
- office sizes/upgrade prices
- promo (hype/outrage) decay rates
- promo hype generation power
- entertainment products no longer generate outrage
- fixed game over checking
- hack to reset the game after a game over
- fixed Board growth calculation for negative previous profits
- fixed employee in-office burnout icon/thought placements
- tweaked how competitor in-Market difficulty scales
- fix for navmesh ignoring (where employees would walk through desks)
- balancing tweaks
- various UI fixes
- unlocking system was totally busted, working now
- outrage was not properly accumulating, fixed
- added "moral panic" as a new contributor to outrage (caused by bioengineering and entertainment-related products)
- fix for game-breaking Market bug
- decreased base revenue per market share to increase difficulty
- an option to "delegate" fighting in the Market
- task assignment views show what skills are important (e.g. Marketing for Lobbying)
- competitor is shown before entering the Market
- audio muting setting is now saved in
localStorage
- special projects show the prerequisites to unlock
- product types are sorted by un/locked status
- successful product recipes just have one name now, and are "versioned" (e.g. yPhone, yPhone 2, etc)
- better onboarding/intro with the mentor
- different parts of the game are unlocked at a better pace/in a more sensible order
- show idle workers & locations in the HUD
- fixed office upgrading (the button shows up now)
- message to explain when a perk hits its upgrade limit due to office level
- some misc UI improvements & fixes
- sped up time a bit
- reduced research and lobbying times
- alerts are animated in
- added better placeholder music :)
- the Market
- messages when pieces are damaged or destroyed
- other misc fixes
- various bug fixes
- various style tweaks
- additional office upgrade challenges
- show unassigned workers first in task assignment view
- "assign all unassigned" button in task assignment view
- hype reporting/scaling fixes
- the board looks for growth on last profit made (if it was higher than the target)
- better tracking of high score (updated monthly instead of b/w games)
- achievement notification when challenge is completed
- fixed gliding dogs
- other small bug fixes
- renamed Mars Colony challenge to "Exit Strategy"
- arrow keys to navigate mentor messages
- esc to close popups
- fixed tax rate and board profit computation (it was way off)
- various bug fixes
- some balancing tweaks
- hid the HUD challenge (was blocking the menu)
- added the challenge system
- balancing tweaks
- only show available research by default
- balanced acquisitions (costs, revenue generated, and effects)
- balanced technology costs
- balanced perks
- changed how product bonuses work (i forgot to update them when i rehauled how products work)
- instructions for how to play the Market minigame can be re-accessed in the Market
- improved un/satisfied prerequisite highlighting in research cards
- a filter to show only research which is available to you
- product pieces show little notifications when they capture a tile
- pieces are moved in the Market by drag-and-drop now
- acquired competitors no longer show up in the Market
- popups pause the game. should fix some bugs and also make gameplay a bit easier
- fixed some smaller bugs too