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pinball fx gamma correction and brightness not adjustable #500
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Yes, so Pinball FX sends the palette itself, because some games change colors during the game. What we're getting for Fish Tales is this: So you'll see that the first color isn't black, thus the light background. I'll ask Zen to send black for the "black" color instead of a dark color, otherwise we can also override this, if necessary. |
Thanks a lot for the response and reaching out to zen.
I hope it will be fixed :)
Op zo 27 okt 2024 22:12 schreef freezy ***@***.***>:
… From my tests:
Pinball FX (#331100, #772800, #BB4400, #FF6600):
image.png (view on web)
<https://github.com/user-attachments/assets/364bb5a0-2d8c-478c-aee2-e973b88d67fc>
VPM (#000000, #551700, #AA2E00, #FF4500)
image.png (view on web)
<https://github.com/user-attachments/assets/8505ec20-82db-4ee5-a060-fda9e9fe1f5c>
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It's not only fish tales btw, most machines send colour instead of black.
Addams family is really terrible as well.
Op zo 27 okt 2024 22:12 schreef freezy ***@***.***>:
… From my tests:
Pinball FX (#331100, #772800, #BB4400, #FF6600):
image.png (view on web)
<https://github.com/user-attachments/assets/364bb5a0-2d8c-478c-aee2-e973b88d67fc>
VPM (#000000, #551700, #AA2E00, #FF4500)
image.png (view on web)
<https://github.com/user-attachments/assets/8505ec20-82db-4ee5-a060-fda9e9fe1f5c>
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It looks like FX3 is doing the same thing now. It impacts all of the pup capture pup pack triggers from firing. |
Hi there :)
I got my pin2dmd up and running, but in pinball fx the gamma correction and brightness are not adjustable.
It's like the pin2dmd doens't read from the dmdDevice.ini file, or the command is wrong.
It uses the right dmdDevice.ini, i can flip horizontally and vertically.
If I use the virtual dmd it is adjustable, just not the real pin2dmd.
Using mirroring for pinball fx 3 works great too.
Please help, pinball fx should look great too.
Thanks in advance
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