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pinball fx gamma correction and brightness not adjustable #500

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Kiiyara opened this issue Oct 21, 2024 · 5 comments
Open

pinball fx gamma correction and brightness not adjustable #500

Kiiyara opened this issue Oct 21, 2024 · 5 comments
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@Kiiyara
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Kiiyara commented Oct 21, 2024

Hi there :)

I got my pin2dmd up and running, but in pinball fx the gamma correction and brightness are not adjustable.
It's like the pin2dmd doens't read from the dmdDevice.ini file, or the command is wrong.

It uses the right dmdDevice.ini, i can flip horizontally and vertically.
If I use the virtual dmd it is adjustable, just not the real pin2dmd.
Using mirroring for pinball fx 3 works great too.

Please help, pinball fx should look great too.

Thanks in advance

fx3 vs fx
@freezy
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freezy commented Oct 27, 2024

Yes, so Pinball FX sends the palette itself, because some games change colors during the game. What we're getting for Fish Tales is this:

image

So you'll see that the first color isn't black, thus the light background. I'll ask Zen to send black for the "black" color instead of a dark color, otherwise we can also override this, if necessary.

@freezy
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freezy commented Oct 27, 2024

From my tests:

Pinball FX (#331100, #772800, #BB4400, #FF6600):
image

VPM (#000000, #551700, #AA2E00, #FF4500)
image

@Kiiyara
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Kiiyara commented Oct 27, 2024 via email

@Kiiyara
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Kiiyara commented Oct 27, 2024 via email

@Meatballsaucey
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Yes, so Pinball FX sends the palette itself, because some games change colors during the game. What we're getting for Fish Tales is this:

image

So you'll see that the first color isn't black, thus the light background. I'll ask Zen to send black for the "black" color instead of a dark color, otherwise we can also override this, if necessary.

It looks like FX3 is doing the same thing now. It impacts all of the pup capture pup pack triggers from firing.
Any word back from Zen on this?

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