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Recently found out that if you LoadImage into a Texture and then render on top of a built in Plane or Cube, the texture is mapped upside down.
Need to figure out where it's flipped, could be either texture coordinates or during image=>texture loading.
I commited a change recently that flips on load but then UI images will be upside down, so will revert that.
The text was updated successfully, but these errors were encountered:
Recently found out that if you LoadImage into a Texture and then render on top of a built in Plane or Cube, the texture is mapped upside down.
Need to figure out where it's flipped, could be either texture coordinates or during image=>texture loading.
I commited a change recently that flips on load but then UI images will be upside down, so will revert that.
The text was updated successfully, but these errors were encountered: