Releases: foundryvtt/dnd5e
release-3.0.2
A wide variety of small user experience & API improvements for new 3.0
features and bug fixes.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-3.0.2/system.json
Improvements
- [#2765] Dynamic token ring scale correction can now be configured in token config
- [#2845] HP bar on player sheet will now display temp max HP adjustment
- [#2853] Items can now be favorited from the context menu
- [#2858] Condition immunities will now prevent those conditions from modifying the actor
- [#2861] Added the
dnd5e.calculateDamage
hook - [#2959] Exhaustion levels can now be overridden
- [#2863] Player sheet now has a high contrast mode respecting player's OS settings
- [#2867] Race, background, class, and subclass items on player sheets now have context menus
- [#2869] Added limited ownership version of new character sheets
- [#2885] Effects from unidentified items will now be hidden from non-GMs
- [#2888] Magical & concentration properties now have icons in the inventory/features tabs
- [#2895] Dropping spells into containers now turns them into spell scrolls
- [#2949] Naming of other status effects is now more consistent with conditions
- [#2958]
Item5e#rollDamage
now accepts extra roll configurations - [#2992] Always prepared spells now use a distinct icon in the spells list
Compendium Content
- [#2844] "Wizard" page in SRD rules is no longer broken
- [#2887] "Arcane Recovery" feature has improved chat message flavor
- [#2890] "Krusk" no longer uses a legacy resource for Lay On Hands
- [#2891] Magic items in Items compendium should now how the magical property set
- [#2943] "Shelter of the Faithful" background feature now resides in a folder
Bug Fixes
- [#2744] New abilities with short names should no longer display badly on NPC sheets
- [#2798] Custom encumbrance thresholds will now be reflected in encumbrance UI
- [#2838] Chat card descriptions should no longer collapse when links within them are clicked
- [#2842] Checkbox focus shadow no longer has extra space on Chrome
- [#2843] Active effects targeting AC bonus field no longer require leading
+
- [#2855] Pact slots can now be overridden even for non-pact casters
- [#2859] Fixed missing localization of exhaustion level
- [#2865] Group actors should now only show multiplied aggregate HP if set to Encounter type
- [#2868] Re-opening the character sheet should now return to previously viewed tab
- [#2871] Actors with overridden max HP can no longer be over-healed
- [#2876] Context menus should no longer open off the bottom of the screen
- [#2877] Long details entries in the inventory should now be properly centered
- [#2879] Active effects with the same ID should no longer be hidden
- [#2883] Passive enricher should now properly support alternative abilities & skill-less checks
- [#2894] Critical successes and critical failures will now be marked successes & failures
- [#2903] Skills tooltip should no longer overlap proficiency pip & ability
- [#2911] Item details on private GM rolls should no longer be displayed to players
- [#2924] XP award for group actors with
null
XP will no longer be unlimited - [#2925] Awarding will no longer create a chat message if nothing is awarded
- [#2927] Dynamic rings should now flash properly for linked tokens
- [#2931] Item & actor sheets should no longer fail to render if
system.type.value
on an item is invalid - [#2939] Popping out the settings sidebar should no longer create duplicate branding blocks
- [#2940] System update badge should now be properly displayed in settings sidebar
- [#2946]
Trait.getBaseItem
should no longer prevent item sheets from rendering if compendium is missing - [#2947] Delete dialog should no longer throw an error for custom actor types
- [#2952] Border of containers in inventory tab should no longer overflow
- [#2957] Passengers can now be deleted from vehicles
- [#2963] New detection modes should now be settable through prototype token interface
- [#2972] AC attribution will now show effect name for effects with no source, rather than "None"
- [#2975] Token rings will no longer get stuck on a color if flashed too quickly
- [#2976] Applying temp HP from a chat message will now use the total of all rolls, instead of just the first
- [#2979] Scrolling numbers at token flash will no longer occur if no damage or healing occurs
- [#2993] Expanding unidentified items on the group & container sheets will no longer show full description
- [#2995] Reverting transformed token will no longer throw errors
- [#3010] Active effects changes to traits should no longer be persisted through trait selector
Contributors
- Cole Schultz
- dev7355608
- etiquettestartshere
- Hoppyhob
- Jeff 'Arbron' Hitchcock
- Larkinabout
- Zhell
release-3.0.1
A small patch release to fix disruptive issues, for the full 3.0 release notes, see here.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-3.0.1/system.json
Compendium Content
- [#2779] Removed encumbered & heavily encumbered conditions from starter heroes
- [#2817] Rock Gnome languages advancement is now set to "Any Level", not level 1
Bug Fixes
- [#2663] Fixed error when adding new language category to
standard
languages - [#2764] Fixed clicking empty class block on new sheet opening Class & Subclass Features compendium
- [#2766] Fixed sheet not opening if any class images are
null
- [#2767] Fixed error being thrown when template placement from chat message is canceled
- [#2768] Fixed XP still being displayed on sheet despite "Disable Experience Tracking" setting
- [#2769] Fixed being unable to configure temp max HP on new sheet
- [#2774] Fixed current HP no longer being properly capped by max HP
- [#2782] Fixed players not being able to drag & drop items in their own containers
- [#2787] Fixed nonfunctional Configure Creature Type button appearing when no race is set
- [#2796] Fixed alignment of encumbrance pips on encumbrance bar
- [#2800] Fixed currencies poorly wrapping when container sheet is at its narrowest
- [#2804] Fixed container capacity indicator in inventory not showing bar when at maximum
- [#2810] Fixed invisible visual effect not applying to actors that don't use new token ring system
- [#2819] Fixed 404s caused by
-subject
being added for inferred token ring subjects - [#2827] Fixed obsolete localization strings being used for damage bypasses
- [#2829] Fixed damage rolls not getting data on applicable physical damage properties
- [#2831] Fixed containers not functioning properly on group actors
- [#2832] Fixed leftover references to deprecated configuration properties
- [#2835] Fixed chat cards not rendering if sender block doesn't exist
Contributors
- Jeff 'Arbron' Hitchcock
- Larkinabout
- SecretFire
release-3.0.0
It's been a long time coming, but the dnd5e system for Foundry Virtual Tabletop is now official. We've marked this occasion with a special 3.0 release of the system that includes a completely redesigned character sheet, dynamic token ring shaders, container support, and many more features and underlying architectural improvements that will be covered below.
These changes come alongside the 2.5 features, for which full patch notes are included at the bottom.
3.0.0
release of the system ONLY SUPPORTS Foundry Virtual Tabletop version 11 (release) and greater. To use this new game system version you must also use Foundry VTT version 11. If you do not wish to update your core software, please continue using a previous version of the dnd5e system.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-3.0.0/system.json
Table of Contents
- New Features
- What's Next?
- Breaking Changes
- 2.5 Patch Notes
- Contributors
New Features
The following contains an overview of the most prominent new features included in 3.0. There are many other changes included that should improve normal play, but don't require any specific guidance on how to find or use them.
Character Sheet
The character sheet has been completely redesigned to include some official branding and a fresh new look. For the most part, you can expect all the features and functionality you're used to (with one notable exception noted further down), but with further enhancements, and more on the way.
Character portrait art by Tim Kong
Known Issues: If your group still uses text-based Race & Background information, it will not appear on the new sheet, which does not have support for these text-based fields. The Race & Background must be created as Items first, and then dragged to the sheet.
Edit & Play Mode
The character sheet now features a toggle in the top-left to switch between two different modes. In 'Play' mode, the sheet is optimised for normal play. You will be able to edit HP, mark off spell slots, equip and attune to items, toggle effects on and off, use items, roll ability checks and saving throws, and any number of things you might be expected to do during the course of the session. Things like adjusting ability scores or skill proficiencies can only be done when switching to 'Edit' mode, however.
Not only does this allow for some of the clutter required to display editing controls to be hidden away during normal use of the sheet, it also resolves a long-standing inconvenience around attributes modified by Active Effects. Edit mode will always show the base value of an attribute, while Play mode will always show its current value, so there is no longer a need to disable the fields on the sheet in order to prevent confusion.
Searching, Filtering, Grouping, & Sorting
Each of the inventory, features, and spells tabs have been imbued with the functionality to quickly filter the Items shown in the tab by their name or by various other properties. The lists can also be sorted alphabetically, or ordered manually. The inventory tab allows for toggling between grouped and ungrouped display, and the features tab allows for toggling between active/passive grouping, and grouping based on the source of the feature.
Rich Tooltips
Various parts of the UI have been augmented with rich tooltips. This is most noticeable in the character sheet, but it extends to other areas of the system too, such as Item content links, and the rule page enrichers covered later.
Known Issues: If a tooltip is spawned far from the cursor and then locked, it will immediately disappear as soon as the mouse is moved. This is a limitation of the core tooltip API that will be resolved in version 12 of the software. In the meantime, the cursor should first be moved close to the tooltip if intending to lock it.
Conditions
The effects tab now includes a toggle for each of the core system conditions, allowing them to be toggled on and off from the sheet for convenience, or in cases where tokens are not available or in use.
The token status effects have also been updated to have a 1:1 correspondence to the D&D 5e conditions, with the addition of several other useful status effects that aren't true conditions. Special thanks to @krbz999 for his initial work on that.
Favourites
Space at the bottom left of the character sheet has been reserved for the character's favourites. These might be weapons, spells, features, or skills the character frequently uses, or resources or items that the character needs to keep careful track of. Favourites can be added by dragging-and-dropping something from the sheet onto the favourites section. Currently it supports dropping Items, Active Effects, Skills, Tools, and Spell Slots (drag the spell level header from the spells tab), and can be extended to add support for more types of favourites.
Resources
The concept of 3 'character'-level resources has been sunset in the system in favour of all resources coming via Items. What this means is that already-configured resources will continue to be visible on the new character sheets for now, under the favourites tab, and will still exist in the character data model, but new characters will not see them and will not be able to use them.
In order to bridge a gap left by the sunsetting of this feature, tokens may now have Item 'uses' configured for display on their token bars.
Containers
This long-awaited feature has finally arrived. The dnd5e 3.0 update includes fully-functional containers. Drag-and-drop Items between container sheets, between containers and Actor sheets, or to and from the sidebar or compendium packs. Containers can contain other containers up to five layers deep, and can be moved around wholesale, taking the entirety of their nested contents with them.
Usage Note: Containers behave very similarly to Folders. Moving an Item from the sidebar into a container also pres...
release-2.4.1
A small patch release containing fixes for some disruptive issues. For the full 2.4 release notes, see here.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.4.1/system.json
Compendium Content
- [#2634] Removed Active Effects from features that are now covered by Advancements.
- [#2348] Updated SRD Monster and Starter Hero weapons, armour, and tools to have appropriate base items set.
- [#2399] Updated SRD Monsters with multiple breath weapons to all consume the same Breath Weapon resource.
- [#2246] Fixed formatting for Potion of Healing and Potion of Greater Healing in the SRD Items compendium
- [#2251] Added scale value for the SRD Paladin's Aura to increase to 30ft at 18th level.
- [#2595] Fixed the High Elf SRD Race not having the Elf sub-type.
Bug Fixes
- [#2627] Fixed migrated custom source label being overwritten as blank under some circumstances.
- [#2659] Fixed Active Effects on senses or movement not applying if the senses or movement had not already been set to some value.
- [#2653] Fixed players being unable to copy Advancements to Items that they owned.
- [#2658] Fixed setting senses units to Automatic displaying as
null
. - [#2656] Fixed expertise trait advancements not showing all valid tool upgrade targets.
- [#2642] Fixed Original Source field displaying broken links.
- [#2649] Fixed skill enrichers that used the full name of the skill throwing an error when rolled.
- [#2643] Fixed modifications to the
DND5E.languages
config sometimes causing an error to be thrown during pre-localisation. - [#2644] Fixed nonsensical labels generated on Items under some configurations.
- [#2647] Fixed a warning appearing when trying to cast a spell with Pact Magic if the level of the pact slots were not exactly equal to the base level of the spell being cast.
- [#2609] Fixed singleton check for Races or Backgrounds not applying correctly if the Item contained Advancements.
- [#2607] Fixed Item description accordions not expanding if they were edited while collapsed.
- [#2401] Fixed maximum HP being unaffected by Active Effects.
- [#2616] Fixed setting ammo consumption to 0 still consuming ammo.
- [#2531] Fixed reliable talent not working with tools.
- [#2651] Fixed setting 'allow replacements' for language trait Advancements not functioning correctly.
- [#2596] Fixed 'forced expertise' mode on trait Advancements not functioning correctly for tools.
- [#2622] Fixed creating a Scale Advancement entry at level 0 making the Advancement uneditable later.
- [#2624] Fixed certain languages not being appropriately sorted.
Contributors
- adgranger
- Ikaguia
- Jeff 'Arbron' Hitchcock
- Zanderaf
- Zhell
release-2.4.0
The 2.4 update contains some long-awaited features such as the Race Item, as well as the continued development of the Advancement system in the form of the Trait Advancement that encompasses saving throw, skill, tool, weapon, armor, and language proficiencies. In addition to these big features, the update also contains a great many fixes and improvements to all areas of the system.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/issues/releases/download/release-2.4.0/system.json
Races
The new race Item allows for a character's race to be dragged-and-dropped onto their sheet, bringing with it any racial features, ability score improvements, and proficiencies. Read more on the wiki in Custom Race Tutorial.
Existing characters will retain whatever they had filled-in as their race on their character sheet previously, and may continue to use the text field if they prefer. If you add a race Item to your character's sheet, however, the name of that Item will become your character's race, and you will be able to edit their creature type on the sheet.
Trait Advancement
The landscape of proficiencies in the game rules can be quite complex if we think about granting the choice of skill proficiencies, expertise, different rules for multiclass characters, etc. The new Trait Advancement allows for a comprehensive configuration of all of these things, allowing users to create custom classes and races that grant proficiencies in the same way as the core rule system. For a thorough overview of this feature, please see the wiki article on Trait Advancement.
Custom Enrichers
Custom enrichers speed up the process of writing adventure content for the system. Writing ability check, saving throw, and damage rolls in a special syntax will allow them to be automatically expanded into the full rules language familiar to readers, but will additionally hook into the roll functionality of the system. See the article on Custom Enrichers in the wiki for more information.
Patch Notes
The full list of changes is included below:
⚠️ Breaking Changes
Class Item Data Changes
The system.saves
and system.skills
properties have been removed from the class
Item as these are handled by the Trait Advancement now.
Single Background Items
It is no longer possible for Actors to have more than one background
Item. This will not affect existing Actors that have more than one background
, but no additional background
Items will be able to be added until the all the other have first been removed.
End of Deprecation Period
The following parts of the API have reached the end of their deprecation periods, and have been removed.
DamageTraitSelector
ProficiencySelector
ActorSkillConfig
CONFIG.DND5E.abilityAbbreviations
Item5e#roll
Item5e#getCriticalThreshold
AbilityUseDialog Changes
We have refactored the resource consumption dialog to make it clearer how options on resource consumption flow from initial item configuration through to the user's choice. As a result, some signatures have been changed.
AbilityUseDialog#create
now takes a secondconfig
parameter that contains the default resource consumption options configured on the Item (as modified by any intervening hooks).- The
ItemUseConfiguration
object has had several properties changed:consumeQuantity
has been removed and rolled into the functionality ofconsumeUsage
.consumeRecharge
has been removed and rolled into the functionality ofconsumeUsage
.needsConfiguration
has been removed. This is now inferred from the state of the overall config. If no properties aretrue
, then no configuration is necessary and the dialog is skipped.consumeSpellLevel
has been renamed toslotLevel
.
Documentation
- [#2481] Added an Active Effect guide to the DnD5E wiki.
Compendium Content
- [#2488] Added Forgotten Adventures token packs 49 through 52.
- [#2585] Updated Starter Heroes to include proper races and classes with traits.
Features
- [#342] Added a Race Item type which functions similarly to the Class Item.
- [#1405] [#1016] Added a new Advancement Type, "Trait" which makes it easy to provide advancements like saving throws, weapon, armor, and skill proficiencies, and languages, etc.
- [#1865] Added custom enrichers for rolling checks and saves inline.
- [#2220] Added a new "Size" Advancement Type.
- [#2529] Added an enricher for damage.
Improvements
- [#986] Square/cube spell templates can now be rotated.
- [#1202] [#1960] Added creature type data to character Actors.
- [#2024] Improved how spells are added to Actors. Spells now have their type (Prepared, Innate, Pact, etc.) set by where they are dropped on the character sheet.
- [#2135] Added the ability to edit unidentified and chat descriptions by including multiple inline editors. There is no additional functionality associated with unidentified descriptions yet.
- [#2136] When sending to chat the System now uses an Item's "chat description" if specified.
- [#2215] Measured Templates now include a reference to the level of the spell that created it in
flags.dnd5e.spellLevel
. - [#2243] NPCs now display how many Items are in a stack in their inventory without having to view the Item's details, just like characters.
- [#2279] Updates caused by a short or long rest are now passed the
isRest:true
option in the update. - [#2442] Improved trait selector windows so only the input scrolls but the Update button is always visible.
- [#2444] Active Effects from an Item now default to the Item's icon and label/name.
- [#2446] Inspiration can be toggled by clicking on the label as well as the checkbox itself.
- [#2462] Added "Dawn" and "Dusk" as options for Limited Uses. There is no additional functionality associated with these limited use types yet.
- [#2463] Added an option on Items to suppress the consume resource or create template prompts.
- [#2465] Reimplemented the "None" option as a valid activation cost in Items.
- [#2478] Added a Details tab and subtypes (Art Object, Gemstone, Junk, etc.) to Loot Items.
- [#2495] Module-provided Actor subtypes can now use core data preparation.
- [#2504] Expanded the Actor and Item
source
field to contain more structured data. - [#2528] Added support for language subtypes and organized languages into Standard, Exotic, and other subtypes to be consistent with the rules.
- [#2545] Created a mixin for Actor sheets that can better allow certain functionality to be shared between group sheets and other Actor sheets.
- [#2548] Updated
ScaleValueAdvancement
to work with backgrounds and races. - [#2558] Advancements now support different defaults depending on Item type.
- [#2560] Added a max increase on
AbilityScoreImprovementAdvancement
which allows Tasha-style customization for players to grant +2 in one score and +1 in another or +1 to three scores. - [#2561] The System now displays ASI options in the advancement summary.
- [#2586] Added support for spells to be upcast using resource consumption.
- [#2387] Revised the relationship between
Item5e#use
andAbilityUseDialog.create
to consolidate logic in one place.
Bug Fixes
- [#968] In a character sheet it is now possible to add multiple special senses by separating them with a semi-colon.
- [#971] Consuming a Resource with another Item now correctly triggers "Delete on Empty".
- [#1668] Updated the CSS for the Item sheet to prevent double scroll bars from occurring in some situations.
- [#2232] [#2165] Fix resources being removed from the list of consumable resources if their values are set to 0.
- [#2245] The Group Actor sheet now supports stacking consumables.
- [#2281] When flipping a coin with
1dc
it will no longer be coerced into a die roll and merged. - [#2285] A resource prompt is no longer shown when consumption is set to "None".
- [#2286] A resource prompt is no longer shown when the item has no activation type.
- [#2288] Charges for an Item will no longer appear when
Item#hasLimitedUses
is set to false. - [#2289] The
Item5e.use
method now respectsconfig.createMeasuredTemplate=false
for area of effect spells. - [#2350] Actors can no longer roll their items/features when in a Compendium Pack.
- [#2441] Fixed an issue that could result in ability scores becoming
NaN
and prevented ASIs from going beyond their maximum.
-...
release-2.3.1
A small patch release containing fixes for some disruptive issues. For the full 2.3 release notes, see here.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.3.1/system.json
Improvements
- [#2408] Improved the display of disabled ASI ability scores.
- [#2439] Added 'Tavern Brawler' special trait option to allow characters to be considered proficient with improvised weapons and attacks made with consumable Items.
Bug Fixes
- [#2413] Fixed being unable to modify ASI choices if the ASI contained fixed increases.
- [#2407] Fixed an error being thrown in some cases when copying Advancements between Items.
- [#2405] Fixed the class Item sheet always scrolling back to the top when edits were made on tabs other than the Details tab.
- [#2436] Fixed an error being thrown when a Macro authored by a banned player was dropped onto the hotbar.
- [#2420] Fixed attacks made by feat type items not including the proficiency bonus.
- [#2404] Fixed optional Honor and Sanity ability scores being able to be increased via ASIs.
- [#2419] Fixed a typo in the Remarkable Athlete special trait label.
- [#2404] Fixed incorrect
packFolders
metadata.
Contributors
- MaxPat931
- Zhell
release-2.3.0
dnd5e 2.3.0
This release of the dnd5e system contains several additional features, improvements and fixes. Please read on for the full breakdown of all the changes.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.3.0/system.json
Features
Ability Score Improvement Advancement
Jeff's continued hard work on the Advancement framework brings us the Ability Score Improvement Advancement, allowing players to pick ability scores to increase whenever they reach certain levels in their classes. There is a game setting provided for those tables using the optional rules for Feats, allowing players to drag and drop a feat in place of taking an increase to their ability scores.
Configuring points allocation
Configuring fixed increases or decreases
Applying the Ability Score Improvement
Automatic Proficiencies
Weapons, Armour, and Tools can now have their proficiency set to 'Automatic'. When rolling with these items, the character's proficiency bonus will be appropriately included or withheld based on the character's configured proficiencies, though there are still no penalties enforced by the system for equipping armour that a character is not proficient in.
Editing Quantities
Item quantities can now be edited from within the actor sheet, including group sheets.
Patch Notes
The full list of changes is included below:
⚠️ Breaking Changes
Consumable Resources
DND5E.consumableResources
is now an explicit list of actor properties that can be consumed by an item. It is no longer used to filter the list of trackable token attributes, the two concepts have been separated entirely. TokenDocument5e.getConsumedAttributes
is still called as part of marshalling consumable attributes, but its return value has changed to string[]
. It presently just returns the value of DND5E.consumableResources
, but modules may override this method to provide alternative functionality.
Compendium Content
- Added Forgotten Adventures token packs 46-48.
- ASI Advancements added to SRD classes.
- Diversified armour & shield icons.
- Diversified various miscellaneous item icons.
- Added some missing or incomplete Active Effects to items.
- Organised the system's compendium packs into folders.
- Fixed missing FA token art.
- Fixed non-magical items being given a rarity.
- Minor data fixes.
Features
- [#2056] Added an 'empty group' label for group actors with no members.
- [#532] Item quantity now editable in-line in the actor sheet.
- [#1822] Selecting 'keep spells' when transforming an actor also retains the host's spellcasting ability.
- [#2266] Added a detection mode for blindsight.
- [#2067] Creating a feature on an NPC actor now automatically sets the feature type to 'monster feature'.
- [#2309] Added 'Arcane Shot' as an available feature sub-type.
- [#1309] Added attuned item count to actor sheet, with the ability to override an actor's maximum attunements.
- [#2172] Added ammunition, container, and spellcasting focus IDs to the system configuration.
- [#974] [#1122] Added 'any', 'creature or object', and 'willing creature' to the list of available target types.
- [#1241] Spell scrolls auto-created from spell items will include a note on whether the spell requires concentration.
- [#2026] Added 'none' as an option when selecting an item's ability modifier.
- [#2121] Removed hard-coding around pact slot progression and made it configurable.
- [#2119] Removed hard-coded limit on maximum spell level and made it configurable.
- [#1082] Added 'automatic' as an option for proficiency for weapons, armour, and tools.
- [#2036] [#1088] Added 'adamantine', 'silvered', and 'magical' as available properties for ammunition.
- [#1403] Added the Ability Score Improvement Advancement.
- [#1013] Added a configurable maximum to ability scores.
Bug Fixes
- [#2151] Fixed group sheet inputs not accepting deltas.
- [#2134] Fixed the 'charges' column on the group sheet inventory not being correctly populated.
- [#2257] Fixed the ruler not providing accurate measurements when the game is set to Euclidean diagonals.
- [#1874] Fixed icon migrations not applying to Roll Tables.
- [#2097] Fixed long actor names being unceremoniously truncated on the group sheet.
- [#2250] Improved template preview drawing logic to inform the user of any errors encountered rather than silently failing.
- [#2049] [#2228] Fixed prototype token sizing being reset when adding an actor into a compendium.
- [#2196] Fixed tools and containers not having anywhere to toggle their equipped/attuned states on their item sheets.
- [#829] Fixed the interactable bounding box on item names on actor sheets not matching their hovered bounding box.
- [#2362] Fixed item recovery formulae resetting whenever the item is updated.
- [#2397] Fixed validation error thrown whenever a vehicle is created.
- [#2363] Fixed spell slots not being available as item resource consumption targets.
- [#2284] Fixed pact slots not being available as token trackable attributes.
- [#2337] Fixed the Item Choice Advancement drop area being smaller than intended.
- [#2339] Fixed Item Choice Advancements breaking Background items when a value was input into the 'Any Level' field.
- [#1821] Fixed selecting 'keep mental/physical ability scores' also retaining the host's saving throw proficiencies regardless of whether 'keep saving throw proficiencies' was checked.
- [#2382] Fixed scrolling status text still showing for tokens that had been hidden by the GM.
- [#2233] The attunement icon now appropriately displays as highlighted when attuned, and greyed-out when unattuned.
- [#2369] Fixed in-memory tool migration not working.
- [#2305] Fixed proficiency setting on a tool item not being used when rolling from that item.
- [#2328] Fixed error when configuring the prototype token of a group actor.
Contributors
Many thanks to the following contributors in particular:
- Jeff 'Arbron' Hitchcock
- MaxPat931
- M0nk3yy
- Righthandofvecna
- Taverna del Beerholder
- Zhell
... as well as all those who submitted bug reports and issues.
release-2.2.2
A small patch release containing fixes for some disruptive issues. For the full 2.2 release notes, see here.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.2/system.json
Bug Fixes
- [#2360] Fixed incorrectly migrated icon paths.
- [#2214] Fixed Item Grant Advancement configs from not opening if any items could not be found.
- [#2336] Fixed being unable to roll initiative via 'Roll All' if any Combatant had an initiative bonus including data terms like
@prof
. - [#2332] Fixed being unable to select HP as a trackable attribute for vehicle tokens (v11 only).
- [#2327] Fixed tool Items not having their proficiency set based on the Actor's proficiency.
- [#2335] Fixed being unable to roll initiative via 'Roll All' if any Combatant referenced a Token with no represented Actor.
- [#2223] Fixed Token HP bars being rendered incorrectly if a very large
tempmax
was applied to the represented Actor. - [#2358] Fixed being unable to set expertise proficiency in a tool if the Actor had tool Items in its inventory set to expertise proficiency at time of migration.
- [#2273] Fixed being unable to set the Source field of vehicle Actors.
- [#2221] Fixed the Hit Points Advancement Flow throwing a console error if attempting to proceed without entering a hit point value for the level or selecting 'take average'.
- [#2192] Fixed some migrations failing due to source data being
null
orundefined
. - [#2357] Fixed Item price and weight being set to 0 whenever the Item was equipped or unequipped.
- [#2277] Fixed an empty string being appended to the initiative formula whenever an Actor had no initiative bonus.
- [#2333] Fixed being unable to create NPC actors if the Honor or Sanity optional rules were enabled.
- [#2195] Fixed transforming an actor with 'keep class active effects' enabled actually keeping effects from
feat
Items instead ofclass
Items.
Contributors
- Chris Seieroe
- Ikaguia
- M0nk3yy
- Zhell
release-2.2.1
A small patch release to fix some issues with using the system in v10. For the full 2.2 release notes, see here.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.1/system.json
Bug Fixes
- [#2294] Fixed error throw when deleting advancements.
- [#2302] Fixed error during tools migration of vehicles and group actors (no re-migration necessary since they did not have tools to migrate anyway).
- [#2301] Fixed localisation error on vehicle sheets.
- [#2298] [#2296] Fixed a number of deprecation warnings.
- [#2295] Fixed being unable to open token config in v10.
- [#2297] Fixed custom SRD rules sheet in v10.
release-2.2.0
dnd5e 2.2.0
This version of the dnd5e system for Foundry Virtual Tabletop follows in the wake of its Version 11 release, unlocking some of the features available in that version. Despite this, it remains fully compatible with Foundry Virtual Tabletop Version 10, and contains many other additions, improvements, and bug fixes unrelated to the core software.
Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-2.2.0/system.json
Features
The biggest feature by far is the addition of the Item Choice Advancement type. Jeff has been steadily building on the Advancement framework, and this latest addition brings the much-anticipated ability for players to pick from set options when advancing their characters. The Advancement type offers lots of customisation, and I've included Jeff's video examples of the feature here that hopefully demonstrate some of its power.
Choosing from a list of options at level-up
item-choice-basic.webm
Dropping choices onto the Advancement
item-choice-drops.webm
Making additional choices on top of those from a previous level
item-choice-previous-choices.webm
Patch Notes
The full list of changes is included below:
⚠️ Breaking Changes
Abilities
The structure of DND5E.abilities
has changed, which each ability value an object now instead of a translation string. The object includes the abbreviation translation string, making DND5E.abilityAbbreviations
redundant.
Tools
In order to fix some long-standing issues such as the record of a character's expertise with tools disappearing if they ever delete the tool item, tool proficiencies have been moved into the main character's data. Proficiency and expertise can now be managed directly on the character sheet, and tool checks can now be rolled for things like vehicle proficiencies directly from the sheet without needing a corresponding item.
In order to accommodate this, traits.toolProf
has been moved under tools
, and several areas of the codebase have been refactored to share code between skills and tools.
Deprecated Methods & Properties Removed
dnd5e.entities
->dnd5e.documents
dnd5e.rollItemMacro
->dnd5e.documents.macro.rollItem
dnd5e.macros
->dnd5e.documents.macro
ActorSheet5e#getData
returnscontext.system
now instead ofcontext.data
.ItemSheet5e#getData
returnscontext.system
now instead ofcontext.data
.Advancement#data
has been rolled into the mainAdvancement
object, will all properties now existing at the top level.DND5E.skills
shim for its old format has been removed.DND5E.areaTargetTypes
shim for its old format has been removed.Actor5e#_computeArmorClass
->Actor5e#_prepareArmorClass
Actor5e#_computeEncumbrance
->Actor5e#_prepareEncumbrance
Actor5e#_computeInitiativeModifier
->Actor5e#_prepareInitiative
Actor5e#_computeSpellcastingProgression
->Actor5e#_prepareSpellcasting
Actor5e#_simplifyBonus
->dnd5e.utils.simplifyBonus
Compendium Content
- Added Forgotten Adventures token packs 42-45.
- Item Choice Advancements added to SRD classes.
- Minor data fixes.
Features
- [#1401] Added Item Choice Advancements.
- [#1258] Added "Until Dispelled" and "Until Dispelled or Triggered" spell durations.
- [#1858] Improved item sheet UX by conditionally showing/hiding fields as appropriate.
- [#1867] Expanded the size of the limited uses maximum field.
- [#1846] Allow ability score defaults to be configured.
- [#1848] Allow 'mental' and 'physical' ability score distinctions to be configured.
- [#774] Allow tool expertise to be configured on character sheets directly, and be rolled from the sheet.
- [#1438] Add 'mythic' action type.
- [#2209] Use item roll data rather than actor when computing recharges for an item.
Bug Fixes
- [#2124] Fixed bugs with dropping classes and subclasses onto class journal pages.
- [#2166] Fixed crewed/uncrewed toggle not working on vehicle sheets.
- [#2162] [#2185] Fixed sheet layout issues with very long class or background names.
- [#2175] Fixed max HP tooltip incorrectly claiming a max HP override was in place when it wasn't.
- [#2211] Fixed display issues with the class journal sheet editor.
- [#2231] Fixed class journal sheet not rendering if the class does not have a
HitPointsAdvancement
. - [#2176] Fixed the SRD compendium sheet not having a minimum width and height.
- [#2161] Fixed changes
DND5E.currencies
not being reversible.
Contributors
Many thanks to the following contributors in particular:
- Jeff 'Arbron' Hitchcock
- Righthandofvecna
- Zhell
... as well as all those who submitted bug reports and issues.