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gl.h
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gl.h
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/* This file was auto-generated by Galogen */
#ifndef _GALOGEN_HEADER_
#define _GALOGEN_HEADER_
#if defined(__gl_h_) || defined(__GL_H__) || defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gltypes_h_) || defined(__glcorearb_h_) || defined(__gl_glcorearb_h)
#error Galogen-generated header included after a GL header.
#endif
#define __gl_h_ 1
#define __gl32_h_ 1
#define __gl31_h_ 1
#define __GL_H__ 1
#define __glext_h_ 1
#define __GLEXT_H_ 1
#define __gltypes_h_ 1
#define __glcorearb_h_ 1
#define __gl_glcorearb_h_ 1
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define GL_APIENTRY APIENTRY
#else
#define GL_APIENTRY
#endif
#if defined(__cplusplus)
extern "C" {
#endif
#define GALOGEN_API_NAME "gl"
#define GALOGEN_API_PROFILE "core"
#define GALOGEN_API_VER_MAJ 4
#define GALOGEN_API_VER_MIN 5
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef char GLchar;
typedef void ( GL_APIENTRY * GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#include <stddef.h>
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef double GLclampd;
typedef unsigned short GLushort;
typedef unsigned char GLubyte;
typedef unsigned char GLboolean;
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef uint64_t GLuint64;
typedef double GLdouble;
typedef unsigned short GLhalf;
typedef float GLclampf;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef void GLvoid;
typedef int64_t GLint64;
typedef float GLfloat;
typedef struct __GLsync * GLsync;
typedef int GLint;
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_QUERY_TARGET 0x82EA
#define GL_TEXTURE_TARGET 0x1006
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_LOCATION_COMPONENT 0x934A
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_QUERY_BUFFER 0x9192
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_IS_PER_PATCH 0x92E7
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_IS_ROW_MAJOR 0x9300
#define GL_BLOCK_INDEX 0x92FD
#define GL_ARRAY_SIZE 0x92FB
#define GL_TYPE 0x92FA
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_PROGRAM_INPUT 0x92E3
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_TEXTURE_VIEW 0x82B5
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_FILTER 0x829A
#define GL_SRGB_READ 0x8297
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_MIPMAP 0x8293
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_MAX_HEIGHT 0x827F
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_SAMPLER 0x82E6
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_QUERY 0x82E3
#define GL_VERTEX_ARRAY 0x8074
#define GL_PROGRAM 0x82E2
#define GL_SHADER 0x82E1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_BUFFER 0x82E0
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_CLEAR_TEXTURE 0x9365
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_1D 0x9057
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_BUFFER 0x9051
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COLOR_COMPONENTS 0x8283
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_IMAGE_2D_RECT 0x904F
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_MAX_VIEWPORTS 0x825B
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_RGB565 0x8D62
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_HIGH_INT 0x8DF5
#define GL_HIGH_FLOAT 0x8DF2
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_QUADS 0x0007
#define GL_ISOLINES 0x8E7A
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_PATCHES 0x000E
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_SAMPLE_SHADING 0x8C36
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_RGB10_A2UI 0x906F
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_SRC1_COLOR 0x88F9
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_WAIT_FAILED 0x911D
#define GL_NAME_LENGTH 0x92F9
#define GL_CONDITION_SATISFIED 0x911C
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_STATUS 0x9114
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_SYNC_CONDITION 0x9113
#define GL_OBJECT_TYPE 0x9112
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_SIZE 0x8A38
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ZERO_TO_ONE 0x935F
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_OFFSET 0x92FC
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RG16_SNORM 0x8F99
#define GL_R16_SNORM 0x8F98
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_RG16I 0x8239
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_RG8UI 0x8238
#define GL_R32UI 0x8236
#define GL_R32I 0x8235
#define GL_R16I 0x8233
#define GL_R8I 0x8231
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_RG32F 0x8230
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_RG16F 0x822F
#define GL_R32F 0x822E
#define GL_RG16 0x822C
#define GL_R16 0x822A
#define GL_RG_INTEGER 0x8228
#define GL_RGB16_SNORM 0x8F9A
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_WRITE_BIT 0x0002
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_MAP_READ_BIT 0x0001
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_MAX_SAMPLES 0x8D57
#define GL_COLOR_ENCODING 0x8296
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_LOCATION_INDEX 0x930F
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_ALREADY_SIGNALED 0x911A
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX4 0x8D47
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_RGBA8_SNORM 0x8F97
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_R16F 0x822D
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_RG8I 0x8237
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH_STENCIL 0x84F9
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_WAIT 0x8E13
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_BGR_INTEGER 0x8D9A
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_BLUE_INTEGER 0x8D96
#define GL_GREEN_INTEGER 0x8D95
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_RED_INTEGER 0x8D94
#define GL_RGBA8I 0x8D8E
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_RGBA16I 0x8D88
#define GL_VERTEX_TEXTURE 0x829B
#define GL_RGB32I 0x8D83
#define GL_RGBA32I 0x8D82
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_RGB16UI 0x8D77
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_RGBA16UI 0x8D76
#define GL_RGB32UI 0x8D71
#define GL_RGBA32UI 0x8D70
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_SAMPLER_BINDING 0x8919
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define MAX_VARYING_FLOATS 0x8B4B
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAGS 0x821E
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CLIP_DISTANCE6 0x3006
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_PLANE4 0x3004
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_SRGB8 0x8C41
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_UPPER_LEFT 0x8CA2
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_VALIDATE_STATUS 0x8B83
#define GL_DELETE_STATUS 0x8B80
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_2D 0x8B5E
#define GL_FLOAT_MAT3 0x8B5B
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL 0x8B56
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_INT_VEC4 0x8B55
#define GL_INT_VEC2 0x8B53
#define GL_FLOAT_VEC3 0x8B51
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_VEC2 0x8B50
#define GL_SHADER_TYPE 0x8B4F
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_DEPTH 0x8280
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER12 0x8831
#define GL_IMAGE_2D 0x904D
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER2 0x8827
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_DRAW_BUFFER9 0x882E
#define GL_SRC1_ALPHA 0x8589
#define GL_SOURCE1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_INCR 0x1E02
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_MATRIX_STRIDE 0x92FF
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_DRAW 0x88E4
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_STREAM_READ 0x88E1
#define GL_READ_WRITE 0x88BA
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_WRITE_ONLY 0x88B9
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_READ_ONLY 0x88B8
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_QUERY_RESULT 0x8866
#define GL_CURRENT_QUERY 0x8865
#define GL_MAX 0x8008
#define GL_MIN 0x8007
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_CONSTANT_COLOR 0x8001
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BLEND_COLOR 0x8005
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_LOW_FLOAT 0x8DF0
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER1 0x8826
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_RGBA2 0x8055
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_R8 0x8229
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_BUFFER_ACCESS 0x88BB
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_FIXED_ONLY 0x891D
#define GL_SHORT 0x1402
#define GL_DEPTH_TEST 0x0B71
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_R8UI 0x8232
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_FULL_SUPPORT 0x82B7
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_LINK_STATUS 0x8B82
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_COMPRESSED_RGB 0x84ED
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_RGBA16F 0x881A
#define GL_TEXTURE28 0x84DC
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_CONSTANT_ALPHA 0x8003
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE22 0x84D6
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_TEXTURE18 0x84D2
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_TEXTURE17 0x84D1
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE11 0x84CB
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE8 0x84C8
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_TEXTURE7 0x84C7
#define GL_MAJOR_VERSION 0x821B
#define GL_TEXTURE6 0x84C6
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_TEXTURE2 0x84C2
#define GL_STACK_OVERFLOW 0x0503
#define GL_TEXTURE0 0x84C0
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_LINES_ADJACENCY 0x000A
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_TEXTURE19 0x84D3
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_RGB8_SNORM 0x8F96
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_DRAW_BUFFER4 0x8829
#define GL_BGR 0x80E0
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_RGB16I 0x8D89
#define GL_TEXTURE15 0x84CF
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_INT_VEC3 0x8B54
#define GL_DRAW_BUFFER11 0x8830
#define GL_TEXTURE_DEPTH 0x8071
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_FLOAT_MAT4 0x8B5C
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONTEXT_LOST 0x0507
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_POINT 0x1B00
#define GL_SHADER_COMPILER 0x8DFA
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_SAMPLE_MASK 0x8E51
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_R8_SNORM 0x8F94
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_TEXTURE_GATHER 0x82A2
#define GL_TEXTURE31 0x84DF
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_R16UI 0x8234
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_STREAM_DRAW 0x88E0
#define GL_VIEWPORT 0x0BA2
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_FRONT_FACE 0x0B46
#define GL_ONE 1
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_RG8 0x822B
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_BGRA_INTEGER 0x8D9B
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNSIGNALED 0x9118
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_OR 0x1507
#define GL_BUFFER_USAGE 0x8765
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_RGBA16 0x805B
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_RGBA12 0x805A
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_RGB10_A2 0x8059
#define GL_RGBA8 0x8058
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_RGBA4 0x8056
#define GL_RGB8 0x8051
#define GL_FLOAT_VEC4 0x8B52
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_BUFFER_MAPPED 0x88BC
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_ARRAY_BUFFER 0x8892
#define GL_DOUBLE 0x140A
#define GL_TEXTURE_ALPHA_SIZE 0x805F