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Rn trails2
[foo] bar edited this page Jul 17, 2013
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Redneck Trails 2 is a rewrite of the original "looney trails" eventscript replacement for the Redneck Campgrounds and Graveyard.
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Moved to in memory entity config
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New configuration file: addons/sourcemod/configs/rn-trails2.cfg
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Adding new effects.
Every entity you want to tag with a special effect is configured in rn-trails2.cfg:
+ "Entities" { "crossbow_bolt" { "trail_effect" "beam" "trail_beam_color" "65 105 225 128" // "trail_beam_color" "128 128 128 128" "light" "11" // light style, 0 disables "light_distance" "50" "light_color" "227 45 8 128" "light_time" "5.0" "light_inner_cone" "0" "light_cone" "0" "light_brightness" "6" "light_spotlight_radius" "15.0" "light_pitch" "0"
// "sound_file" "ambient/fireworks/fireworks_shatter01.mp3" "sound_file" "z-sixofour/chicken.mp3" // put it on chicken fucker to scare people off of the dev server "ondeath_effect" "fireworks" // 0.14: unimplemented place holder }
"grenade_ar2" {
"trail_effect" "beam" "trail_beam_color" "224 27 27 0" }
"npc_grenade_frag" { "trail_effect" "smoke" "smoke_scale" "100" "smoke_framerate" "1.0" "sound_file" "vo/npc/male01/hacks01.wav" // anyone good enough to cook grenades MUST be using hacks right?? }
"npc_tripmine" { "trail_effect" "tesla" "tesla_radius" "210" "tesla_beamcount_min" "5" "tesla_beamcount_max" "15" "tesla_thick_min" "3" "tesla_thick_max" "15" "tesla_lifetime_min" "1" "tesla_lifetime_max" "120" "tesla_interval_min" "1" "tesla_interval_max" "10"
"sparks_scale" "1000" "sparks_framerate" "1.00" "sound_file" "z-sixofour/doh.wav" }
"rpg_missile" { "trail_effect" "ribbon" "sound_file" "z-sixofour/haha2.wav" }
"item_battery" { "light" "11" "light_color" "45 133 226 128" "light_brightness" "2" "light_spotlight_radius" "15.0" "light_distance" "20" }
"item_healthkit" { "light" "11" "light_color" "255 255 255 128" "light_brightness" "2" "light_spotlight_radius" "15.0" "light_distance" "11" }
"weapon_crowbar" { "light" "1" "light_color" "194 0 0 128" "light_distance" "15" "light_spotlight_radius" "15.0" "light_brightness" "2" }
"weapon_rpg" { "light" "1" "light_color" "194 0 0 128" "light_distance" "15" "light_spotlight_radius" "15.0" "light_brightness" "2" } "weapon_ar2" { "light" "11" "light_color" "0 194 38 128" "light_brightness" "2" "light_spotlight_radius" "15.0" "light_distance" "11" } "spraycan" // this doesn't work atm { "light" "11" "light_color" "255 255 255 128" "light_brightness" "2" "light_spotlight_radius" "15.0" "light_distance" "11" }
"prop_combine_ball" { "trail_effect" "beam" "trail_beam_color" "224 194 27 128" "trail_beam_iwidth" "150.0" "trail_beam_ewidth" "150.0" "trail_beam_time" "0.5"
"light" "1" "light_color" "224 194 27 128" "light_distance" "50" "light_brightness" "5" "light_spotlight_radius" "25.0" }
} "Options" // unimplemented place holder { "foobar" { "test" "test2" } }
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