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Rn trails2
Redneck Trails 2 is a rewrite of the original "looney trails" eventscript replacement for the Redneck Campgrounds and Graveyard.
- Moved to in memory entity config
- New configuration file: addons/sourcemod/configs/rn-trails2.cfg
- Adding new effects.
Every entity you want to tag with a special effect is configured in rn-trails2.cfg:
`"Entities" { "crossbow_bolt" { "trail_effect" "beam" "trail_beam_color" "65 105 225 128" // "trail_beam_color" "128 128 128 128" "light" "11" // light style, 0 disables "light_distance" "50" "light_color" "227 45 8 128" "light_time" "5.0" "light_inner_cone" "0" "light_cone" "0" "light_brightness" "6" "light_spotlight_radius" "15.0" "light_pitch" "0"
// "sound_file" "ambient/fireworks/fireworks_shatter01.mp3" "sound_file" "z-sixofour/chicken.mp3" // put it on chicken fucker to scare people off of the dev server "ondeath_effect" "fireworks" // 0.14: unimplemented place holder }
"grenade_ar2"
{
"trail_effect" "beam"
"trail_beam_color" "224 27 27 0"
}
"npc_grenade_frag"
{
"trail_effect" "smoke"
"smoke_scale" "100"
"smoke_framerate" "1.0"
"sound_file" "vo/npc/male01/hacks01.wav" // anyone good enough to cook grenades MUST be using hacks right??
}
"npc_tripmine"
{
"trail_effect" "tesla"
"tesla_radius" "210"
"tesla_beamcount_min" "5"
"tesla_beamcount_max" "15"
"tesla_thick_min" "3"
"tesla_thick_max" "15"
"tesla_lifetime_min" "1"
"tesla_lifetime_max" "120"
"tesla_interval_min" "1"
"tesla_interval_max" "10"
"sparks_scale" "1000"
"sparks_framerate" "1.00"
"sound_file" "z-sixofour/doh.wav"
}
"rpg_missile"
{
"trail_effect" "ribbon"
"sound_file" "z-sixofour/haha2.wav"
}
"item_battery"
{
"light" "11"
"light_color" "45 133 226 128"
"light_brightness" "2"
"light_spotlight_radius" "15.0"
"light_distance" "20"
}
"item_healthkit"
{
"light" "11"
"light_color" "255 255 255 128"
"light_brightness" "2"
"light_spotlight_radius" "15.0"
"light_distance" "11"
}
"weapon_crowbar"
{
"light" "1"
"light_color" "194 0 0 128"
"light_distance" "15"
"light_spotlight_radius" "15.0"
"light_brightness" "2"
}
"weapon_rpg"
{
"light" "1"
"light_color" "194 0 0 128"
"light_distance" "15"
"light_spotlight_radius" "15.0"
"light_brightness" "2"
}
"weapon_ar2"
{
"light" "11"
"light_color" "0 194 38 128"
"light_brightness" "2"
"light_spotlight_radius" "15.0"
"light_distance" "11"
}
"spraycan" // this doesn't work atm
{
"light" "11"
"light_color" "255 255 255 128"
"light_brightness" "2"
"light_spotlight_radius" "15.0"
"light_distance" "11"
}
"prop_combine_ball"
{
"trail_effect" "beam"
"trail_beam_color" "224 194 27 128"
"trail_beam_iwidth" "150.0"
"trail_beam_ewidth" "150.0"
"trail_beam_time" "0.5"
"light" "1"
"light_color" "224 194 27 128"
"light_distance" "50"
"light_brightness" "5"
"light_spotlight_radius" "25.0"
}
} "Options" // unimplemented place holder { "foobar" { "test" "test2" } }
`