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At the moment oshu seems to use the desktop mouse input with it's desktop mouse acceleration, but playing shooter games it is common to use raw input instead with an in-game (config file or command line) multiplicator setting for the mouse speed.
The text was updated successfully, but these errors were encountered:
Implementing raw input sounds like lot of work, but it’s probably the optimal option indeed. I don’t know if we can get the raw input through SDL2; if not, cross-platform support is going to be complicated. We could alternatively add a multiplier over the desktop mouse but I don’t know how well that would work.
At the moment oshu seems to use the desktop mouse input with it's desktop mouse acceleration, but playing shooter games it is common to use raw input instead with an in-game (config file or command line) multiplicator setting for the mouse speed.
The text was updated successfully, but these errors were encountered: