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This is due to Flycast detecting a direct write to the framebuffer, possibly caused by a VRam initialization by the BIOS or the game. I haven't been able to reproduce it with mslug6 but it happens with a number of Atomiswave games. Minor issue and no easy fix. |
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I wonder if it is possible to take into account a small update to fix this minor error in metal slug 6 (exactly the loading screen is bugged, normally it should say "now loading")
I mean something like that would be the right thing ,on the other hand the same emulation if it is the best, thanks
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