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docs: Clarify that you can ray cast from components #3376

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2 changes: 1 addition & 1 deletion doc/flame/collision_detection.md
Original file line number Diff line number Diff line change
Expand Up @@ -469,7 +469,7 @@ But in some use cases, it might be interesting to find hits only within a certai
range. For such cases, an optional `maxDistance` can be provided.

To use the ray casting functionality you have to have the `HasCollisionDetection` mixin on your
game. After you have added that you can call `collisionDetection.raycast(...)` on your game class.
game. After you have added that, you can call `collisionDetection.raycast(...)` on your game class, or with the `HasGameReference` Mixin from other components as well.
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