forked from eu07/maszyna
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathPyInt.h
105 lines (90 loc) · 2.95 KB
/
PyInt.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#ifndef PYINT_H
#define PYINT_H
#ifdef _POSIX_C_SOURCE
#undef _POSIX_C_SOURCE
#endif
#ifdef _XOPEN_SOURCE
#undef _XOPEN_SOURCE
#endif
#ifdef _DEBUG
#undef _DEBUG // bez tego macra Py_DECREF powoduja problemy przy linkowaniu
#include "Python.h"
#define _DEBUG
#else
#include "Python.h"
#endif
#include "Classes.h"
#include "utilities.h"
#define PyGetFloat(param) PyFloat_FromDouble(param >= 0 ? param : -param)
#define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetInt(param) PyInt_FromLong(param)
#define PyGetBool(param) param ? Py_True : Py_False
#define PyGetString(param) PyString_FromString(param)
// TODO: extract common base and inherit specialization from it
class render_task {
public:
// constructors
render_task( PyObject *Renderer, PyObject *Input, GLuint Target ) :
m_renderer( Renderer ), m_input( Input ), m_target( Target )
{}
// methods
void run();
void cancel();
auto target() const -> texture_handle { return m_target; }
private:
// members
PyObject *m_renderer {nullptr};
PyObject *m_input { nullptr };
GLuint m_target { 0 };
};
class python_taskqueue {
public:
// types
struct task_request {
std::string const &renderer;
PyObject *input;
GLuint target;
};
// constructors
python_taskqueue() = default;
// methods
// initializes the module. returns true on success
auto init() -> bool;
// shuts down the module
void exit();
// adds specified task along with provided collection of data to the work queue. returns true on success
auto insert( task_request const &Task ) -> bool;
// executes python script stored in specified file. returns true on success
auto run_file( std::string const &File, std::string const &Path = "" ) -> bool;
// acquires the python gil and sets the main thread as current
void acquire_lock();
// releases the python gil and swaps the main thread out
void release_lock();
private:
// types
static int const WORKERCOUNT { 1 };
using worker_array = std::array<std::thread, WORKERCOUNT >;
using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
// methods
auto fetch_renderer( std::string const Renderer ) -> PyObject *;
void run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
void error();
// members
PyObject *m_main { nullptr };
PyObject *m_error { nullptr };
PyThreadState *m_mainthread{ nullptr };
worker_array m_workers;
threading::condition_variable m_condition; // wakes up the workers
std::atomic<bool> m_exit { false }; // signals the workers to quit
std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
rendertask_sequence m_tasks;
};
#endif