Game has two units of time:
- TICK =
0.033 seconds * SPEED_OF_GAME (default 1)
- TURN =
10 * TICK
On every tick monsters (tanks & bullets) can move to specific direction.
On every turn tanks can any action (like rotate or shot), but tank can make one action per turn (so is not possible to shot on every tick)
Every action can run only once per TURN.
Protocol of actions are described here
Player tanks can change speed from 0 to 2 pixels per TICK.
NPC tanks has a constant speed 2.
Bullet has a constant speed 8.
When bullet from another player touched your tank then tank will be frozen.
When tank is frozen then you can move (but you can rotate and shoot!).
Time of freeze is randomized from 0 to 300 ticks.
To change direction of your tank, you must rotate them. When tank is rotated then position of tank will snap to grid 16×16 pixels.
Setup bullet in your tank and will shoot in next TURN.
Kill monsters / freeze players / destroy walls and relationships
OMG KILL IT!
You will get 200 points for each killed NPC.
Tanks controlled by bots.
small brick (small part of red bricks) - bullet can destroy this.
grey bricks - is not destroyable by bullets.
blue field, only bullets can across this field.
Every gained coin gets 100 points