dat.gui, dat.guiVR.git #56
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Hi @sylwesterdigital, see my reply on three.js discourse. I'm in for adding components like that ! But how do you want to control them ? three-mesh-ui purpose is strictly to offer XR user interfaces, not inputs. Or I could create a I can also create an example on how to use these elements and do the raycasting to use them, but like the buttons example, the code for inputs would be part of the example, not of the library. Arguably this code could be copy-pasted, so it would not be much work for you if you want to skip this, but you are still free to use another kind of controls. The reason why three-mesh-ui must keep controls out of its mission is because it can be used in a lot of different situations, commanding different inputs and controls. |
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Are you planning to implement more UI components like we have with dat.gui?
Something like this?
https://github.com/dataarts/dat.guiVR.git
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