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IDE: In TAS mode the PNG (and other) images are always imported as 8-bit #105

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haviital opened this issue Jul 15, 2020 · 0 comments
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@haviital
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If I call Pokitto::Display::setColorDepth(4); when initializing the TAS game, I would like to use 16-color gfx for the game. If I put a PNG image in the project, a header is created for it, but it is in 256-color format.

There could be a way to say to IDE that I want to use 16-color images in conversions.

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