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If I call Pokitto::Display::setColorDepth(4); when initializing the TAS game, I would like to use 16-color gfx for the game. If I put a PNG image in the project, a header is created for it, but it is in 256-color format.
There could be a way to say to IDE that I want to use 16-color images in conversions.
The text was updated successfully, but these errors were encountered:
If I call Pokitto::Display::setColorDepth(4); when initializing the TAS game, I would like to use 16-color gfx for the game. If I put a PNG image in the project, a header is created for it, but it is in 256-color format.
There could be a way to say to IDE that I want to use 16-color images in conversions.
The text was updated successfully, but these errors were encountered: