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CHANGELOG.md

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Release Notes

v0.22.0

  • Bug Fix: Fixed crash in prim resync command when passed an invalid prim path
  • Removed unused pxr directory
  • Bug Fix: Schemas generation
  • Bug Fix: the maya reference update code was double-loading references when switching paths.

v0.21.0

  • Removed legacy TRA Array attributes from the proxy shape
  • Bug Fix: Fixed issue that could cause translator plugins to be uninitialised when proxy shape was first created
  • Updated to USD 0.8.0
  • Various cmake/build improvements

v0.20.1

  • Improvements to colour set export on mesh geometry
  • Bug Fix: Force parallel evaluation when running unit tests
  • Removed unused asset resolver config
  • Bug Fix: Improve selection between maya geometry and usd geometry

v0.20.0

  • Hooked up display Guides + displayRenderGuides attributes to usdImaging
  • Added MEL command to provide a simple selection mechanism in USD imaging layer
  • Reduced the number of times the translators were being initialized to once per proxy shape instance.
  • Added ability for the translators to say they support an inactive state (so nodes don't get deleted)
  • Added reference counting for kRequired transforms.
  • Bug Fix: If a prim changed type as a result of a variant switch, the type info was not updated in the translator context
  • Bug Fix: Shapes, Transforms, and DG nodes now correctly deleted (without leaving transforms)
  • Bug Fix: Fixed issue where we could end up with invalid transform references in some very rare edge cases
  • Bug Fix: Fixed issue where invalid MObjects could be generated within transform reference generation.
  • Bug Fix: Switching from a plugin prim type, to an ignored cache prim, could leave transforms in the scene
  • Added the AL_usdmaya_ProxyShapeSelect command to select prims via a command (supports undo/redo).
  • Promoted the CameraTranslator to a properly implemented translator plugin

v0.19.0

  • Added Open Source Licencing
  • Documentation Refactor
  • Addded End-to-End Tutorial
  • Added MayaReference and HostDrivenTransformInfo schema (the opensource repository is now deprecated)
  • Added MayaReference translator (the opensource repository is now deprecated)

v0.18.1

Change Log

  • Bug Fix: Fixed issue with custom transform types not being correctly serialised on file Save
  • Bug Fix: Fixed issue with transforms with identical names not being correctly deserialised
  • Added support for the Intel F16C half-float conversion intrinsics

v0.18.0

Change Log

  • AL_usdmaya_LayerCurrentEditTarget command can now take a layer identifier to specify the target layer
  • New command AL_usdmaya_LayerCreateLayer added
  • Updated docker config
  • Bug Fix: Unchecked pointer access in SchemaNodeRefDB::removeEntries
  • proxyShapeImport GUI now displays all usd file types
  • Bug Fix: Colour sets now correctly applied on import
  • Bug Fix: Maya 2018 compatibility changes

v0.17.0

Change Log

  • Built against usd-0.7.5
  • Switching StageData to use a UsdStageWeakPtr to avoid keeping some stages alive forever.
  • Copy the edit target instead and re-use it when setting it back.
  • Add CHANGELOG.md
  • Bug Fix: Fixes to make the unit tests run in mayabatch mode.
  • Bug Fix: Use shared_ptr to manage driven transform data life time. [#263]
  • Bug Fix: Fixing a possible crash with the curve importer.
  • Bug Fix: Avoiding a crash when importing a camera.

v0.16.9

Change Log

  • Bug Fix: Previous selection crash-fix, that re-parented custom transforms under a temporary, would cause a change in the selection list, which resulted in a crash.
  • Bug Fix: Fixed crash in removeUsdTransforms as a result of Maya deleting the parent of a custom transform
  • Bug Fix: Hydra selection highlighting was being overwritten when performing Shift+Select
  • The proxy shape now responds to changes of the Active state of plugin translator prims
  • Maya 2016 now supported

v0.16.8

Change Log

  • Bug Fix: fixing a regression that would cause the transform hierarchy to be incorrect

v0.16.7

Change Log

  • Changes to the driven transforms on the proxy shape
  • Ported from CPP unit to googletest, and moved all tests into a test plugin.
  • Code now compiles against Maya 2018 beta77
  • Bug Fix: session layer handle was incorrectly being wiped after a file load, which could cause a crash
  • Bug Fix: Layer::getSubLayers would fail after the scene was reloaded.
  • Bug Fix: Incorrectly warned of storable message attributes
  • Bug Fix: Unitialised layer handles could cause a crash
  • Bug Fix: Deleting AL_usdmaya_Transform nodes would cause parent transforms to be deleted.
  • Bug Fix: Layer::getParentLayer returning invalid value
  • Bug Fix: getAttr "layerNode.framePrecision" now works as expected
  • Bug Fix: Chaning the USD edit target now correctly updates the 'hasBeenEditTarget' flag
  • Bug Fix: Animated Shear
  • Bug Fix: AL_usdmaya_TransformationMatrix::getTimeCode now correctly returns the animated time values
  • Bug Fix: AL_usdmaya_TransformationMatrix::enablePushToPrim would incorrectly create a scalePivot transformation op
  • Bug Fix: AL_usdmaya_TransformationMatrix could fail to update if frame 0 was the first animation frame in a sequence.
  • Bug Fix: Selecting a parent of a selected transform, would cause a crash in Maya.

v0.16.6

Change Log

  • Bug Fix: Matrix driven transform node could write an invalid key into the session layer, nuking animation cache data.
  • Bug Fix: Excluded geometry became visible on reload.
  • Bug Fix: Removed option box from Import Proxy Shape (was causing a crash).
  • Improvement: Proxy Shape now runs the post-load process immediately, rather than waiting on a defferred MEL call.

v0.16.5

Change Log

  • Ability to set Edit Targets with a map function
  • Bug Fix: Edit Targets not correctly preserved during selection changes
  • Bug Fix: Export command strips namespaces to avoid crash
  • Bug Fix: Camera transforms now correctly animate
  • readFromTimeline attribute added to AL_usdmaya_Transform to control when transforms display custom or animated values.

v0.16.4

Change Log

  • Bug Fix: playblasts were coming out black
  • Bug Fix: OpenGL state not preserved in VP1

v0.16.3

Change Log

  • Bug Fix: excluded objects not hidden after file load
  • Bug Fix: Prevented crash within draw override.

v0.16.2

Change Log

  • Bug Fix: excluded objects not hidden after variant switch

v0.16.1

Change Log

  • Bug Fix: Fixed incorrect depth settings when rendering in Hydra
  • Bug Fix: Fixed complexity issue that caused warnings to be spammed into the command prompt.

v0.16.0

Change Log

  • Switched code over to use UsdImaging rather than UsdMayaGL library
  • Updated USD base to 0.7.4
  • Selection highlighting now visible in the maya viewport.

v0.12.1

Change Log

  • Variant Switching now supported
  • Minor Menu GUI improvements
  • Dead code removal
  • open sourcing prep work, and documentation

v0.9.14

Change Log *Updated to support ALMayaReferences

Known Issues *Having objects that have a MayaReference to the same path on disk has been reported to cause problems.

v0.9.13

Change Log *Disabled Asset Resolver Configuration

v0.9.12

Change Log

  • "add AL_USDMaya library to python bindings linked libraries"
  • Importing of animated attributes

v0.9.10

Change Log

  • Updated the AL/init.py to merge in with the existing AL module to avoid UsdMaya from stomping on PythongLibs' AL module.

v0.9.8

Change Log

  • Bug Fix: Scenes no longer crash in parallel evaluation mode. http://github.al.com.au/rnd/usdMaya/issues/41
  • Bug Fix: Maya no longer crashes when modifying the filepath attribute of a proxyshape node. http://github.al.com.au/rnd/usdMaya/issues/121
  • Bug Fix: Frame range incorrectly set when opening a shot. http://github.al.com.au/rnd/usdMaya/issues/72
  • Bug Fix: maya crash if rig ref missing. http://github.al.com.au/rnd/usdMaya/issues/84
  • Massive rename of nodes, and commands. The previous names (e.g. alUsdProxyShape) have been standardised with the rest of AL, so now it's 'AL_usdmaya_ProxyShape'.
  • Support for the export of animated cameras via the 'AL usdmaya Export' translator
  • The AL usdmaya plugin has been divorced from the orignal PXR maya plugin
  • Remaining python code has been moved, previously you had to import the module by 'from pxrUsd import UsdMaya', now you should use 'from AL import UsdMaya'.

Known issues

v0.9.6

Change Log

  • Prim->MayaPath: Prim's that translate into a corresponding maya shape now point to the transform above the shape instead of ths shape
  • Enabled backface culling in the proxyshapeUi
  • Fixed "picaso" bug

Known issues

v0.9.5

Change Log

  • Simple profiler
  • Global Command Executor problems
  • Removed pixar mayaUsd source that isn't being used

Known issues

v0.9.4

Change Log

  • New patch for Maya PR71

Known issues

v0.9.3

Change Log

Known issues

v0.9.2

Documentation http://github.al.com.au/rnd/usdMaya/wiki

Change Log

  • Initial UsdMaya unit tests.
  • Fix for rabbit vertex windings, rabbit now shows correctly as white.
  • Fix for UsdPrim->usdMaya path.
  • Fix for crash when burnin can't find parent path.
  • Fix for multiple rabbits, now correctly shows one rabbit

Known issues