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x2j_findPath.go
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x2j_findPath.go
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// x2j_findPath - utility functions to retrieve path to node in dot-notation
package x2j
import "strings"
//----------------------------- find all paths to a key --------------------------------
// Want eventually to extract shortest path and call GetValuesAtKeyPath()
// This will get all the possible paths. These can be scanned for len(path) and sequence.
// Get all paths through the doc (in dot-notation) that terminate with the specified tag.
// Results can be used with ValuesAtTagPath() and ValuesFromTagPath().
func PathsForTag(doc string, key string) ([]string, error) {
m, err := DocToMap(doc)
if err != nil {
return nil, err
}
ss := PathsForKey(m, key)
return ss, nil
}
// Extract the shortest path from all possible paths - from PathsForTag().
// Paths are strings using dot-notation.
func PathForTagShortest(doc string, key string) (string, error) {
m, err := DocToMap(doc)
if err != nil {
return "", err
}
s := PathForKeyShortest(m, key)
return s, nil
}
// Get all paths through the doc (in dot-notation) that terminate with the specified tag.
// Results can be used with ValuesAtTagPath() and ValuesFromTagPath().
func BytePathsForTag(doc []byte, key string) ([]string, error) {
m, err := ByteDocToMap(doc)
if err != nil {
return nil, err
}
ss := PathsForKey(m, key)
return ss, nil
}
// Extract the shortest path from all possible paths - from PathsForTag().
// Paths are strings using dot-notation.
func BytePathForTagShortest(doc []byte, key string) (string, error) {
m, err := ByteDocToMap(doc)
if err != nil {
return "", err
}
s := PathForKeyShortest(m, key)
return s, nil
}
// Get all paths through the map (in dot-notation) that terminate with the specified key.
// Results can be used with ValuesAtKeyPath() and ValuesFromKeyPath().
func PathsForKey(m map[string]interface{}, key string) []string {
breadbasket := make(map[string]bool,0)
breadcrumb := ""
hasKeyPath(breadcrumb, m, key, breadbasket)
if len(breadbasket) == 0 {
return nil
}
// unpack map keys to return
res := make([]string,len(breadbasket))
var i int
for k,_ := range breadbasket {
res[i] = k
i++
}
return res
}
// Extract the shortest path from all possible paths - from PathsForKey().
// Paths are strings using dot-notation.
func PathForKeyShortest(m map[string]interface{}, key string) string {
paths := PathsForKey(m,key)
lp := len(paths)
if lp == 0 {
return ""
}
if lp == 1 {
return paths[0]
}
shortest := paths[0]
shortestLen := len(strings.Split(shortest,"."))
for i := 1 ; i < len(paths) ; i++ {
vlen := len(strings.Split(paths[i],"."))
if vlen < shortestLen {
shortest = paths[i]
shortestLen = vlen
}
}
return shortest
}
// hasKeyPath - if the map 'key' exists append it to KeyPath.path and increment KeyPath.depth
// This is really just a breadcrumber that saves all trails that hit the prescribed 'key'.
func hasKeyPath(crumb string, iv interface{}, key string, basket map[string]bool) {
switch iv.(type) {
case map[string]interface{}:
vv := iv.(map[string]interface{})
if _, ok := vv[key]; ok {
if crumb == "" {
crumb = key
} else {
crumb += "." + key
}
// *basket = append(*basket, crumb)
basket[crumb] = true
}
// walk on down the path, key could occur again at deeper node
for k, v := range vv {
// create a new breadcrumb, add the one we're at to the crumb-trail
var nbc string
if crumb == "" {
nbc = k
} else {
nbc = crumb + "." + k
}
hasKeyPath(nbc, v, key, basket)
}
case []interface{}:
// crumb-trail doesn't change, pass it on
for _, v := range iv.([]interface{}) {
hasKeyPath(crumb, v, key, basket)
}
}
}