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groupOverlappingObjects.js
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groupOverlappingObjects.js
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/////////////////////////////////////////////////////////////////
//Group Overlapping (Beta) -- CS, CS2, CS3
//>=--------------------------------------
//
// Groups all overlapping objects in selection into discreet groups.
// The definition for 'overlaping' is based on objects bounding boxes, not their actual geometry.
// Each new groups zOrder is determined by the depth of the front-most object in each group.
// There is no limit to the number of groups created.
// Any non-overlapping objects are ignored.
//
// Note: Currently, this is not very efficient code. It works well on small groups (less than 120 objects)
// and works faster on smaller groupings. Running this on a huge number of objects will likely crash illustrator.
// It serves my purposes, but test it's limits on your machine, and use at your own risk.
// On a 2.53GHz P4, a group of 100 objects took 20 seconds with 2 groups.
//
//
//>=--------------------------------------
// JS code (c) copyright: John Wundes ( [email protected] ) www.wundes.com
//copyright full text here: http://www.wundes.com/js4ai/copyright.txt
//////////////////////////////////////////////////////////////////
//this little section is just for testing
//the number of times each function is called.
var testmode = 0;
var t1=t2=t3=t4=t5=t6=t7=0;
var testmsg="";
//
//
//
var go=true;
if(selection.length>120){
go = confirm("You have selected "+selection.length+" objects. It is highly recommended that you select less than 120 objects at a time. Do you want to continue anyway?");
}
if(selection.length>1 && go == true){
var groups=0;
var slen = selection.length;
var hitList= new Array(slen);
var groupArr = new Array(slen);
// for each element in selection
for (var sx=0;sx<slen;sx++){
//t6++; //---------------------------------------------loop tracker
var tArr = new Array(0);
// for each element in selection (again)
for (var si=0;si<slen;si++){
//t7++; //-------------------------------------loop tracker
groupArr[sx] = tArr;
//note each object hits itself once.
if(hitTest(selection[sx],selection[si])){
groupArr[sx].push(selection[si]);
}
}
}
minimize(groupArr);
var zError = 0;
var gaLen = groupArr.length;
for(var each=0;each<gaLen;each++){
if(groupArr[each].length>1){
groupArr[each].sort(sortBy_zOrder);
}
if(zError==1){
alert("cannot read some objects zOrderPosition");
}
//alert("halftime");
for(var each =0;each<gaLen;each++){
t1++; //----------------------------------------------loop tracker
if(groupArr[each].length>1){
groups++;
groupAll(groupArr[each]);
}
}
//
//---all done with main code, now display statistics if you care...
//
testmsg="\nObjects processed: "+t1+"\nObjects grouped: "+t2+"\nObjects ignored: "+(t1-t2);
if(testmode==1){
testmsg+="\n\n---testmode data---\nhits compared: "+t5+"\nfunction 'minimize' called: "+t3+
"\nitems tested within 'minimize': "+t4;
"\nelements: "+t6+
"\nelements*elements: "+t7;
}
var x=0;
while(x<selection.length){
if(selection[x].name == "wundes_GO_group"){
selection[x].name = "";
}else{
selection[x].selected = false;
x--;
}
x++;
}
redraw();
alert(groups+" groups created.\n----------------"+testmsg);
}
}
//----------------------------------------------------------->
//--------------------------------functions------------------<
//----------------------------------------------------------->
function sortBy_zOrder(a, b) {
if(a.zOrderPosition==undefined){
alert(a.zOrderPosition);
zError = 1;
return 0;
}
var x = Number(a.zOrderPosition);
var y = Number(b.zOrderPosition);
return ((x < y) ? -1 : ((x > y) ? 1 : 0));
}
function groupAll(arr){
var tempGroup = arr[0].parent.groupItems.add();
tempGroup.move(arr[0],ElementPlacement.PLACEBEFORE);
var max = arr.length;
for(var i=max-1;i>=0;i--){
t2++; //-----------------------------------------loop tracker
arr[i].move(tempGroup,ElementPlacement.INSIDE);
}
//name the object for selection at end... (will be removed later)
tempGroup.name = "wundes_GO_group";
tempGroup.selected = true;
}
//---------------hitTest functions ---------------
function hitTest(a,b){
var OK=0;
if(isWithinX(a,b) || isWithinX(b,a)){
OK++;
}
if(isWithinY(a,b) || isWithinY(b,a)){
OK++;
}
if (OK<2){
//alert("miss.");
return false;
}else{
//alert("Hit!")
return true;
}
}
function isWithinX(a,b){
var p1 = a.geometricBounds[0];
var p2 = b.geometricBounds[0];
if(p2<=p1 && p1<=p2+b.width){
return true;
}else{
return false;
}
}
function isWithinY(a,b){
var p3 = a.geometricBounds[1];
var p4 = b.geometricBounds[1];
if(p3>=p4 && p4>=(p3-a.height)){
return true;
}
return false;
}
/*
//-----------------------------------OK, finding groups is done, now do the grouping---------------
*/
function itemize(a){
var out="";
return(a.join("\n"));
}
function minimize(arr){
for(var e in arr){
t3++; //-----------------------------------------loop tracker
for (ot in arr){
t4++; //-------------------------------------loop tracker
if(arr[e]!=arr[ot]){
//if it's not THIS element,
//test for overlaps
if(overlaps(arr[e],arr[ot])){
merge(arr[e],arr[ot]);
arr[e] = new Array(0);
minimize(arr);
break;
}
}
}
}
}
function merge(a,b){
var alen = a.length;
for (var all=0;all<alen;all++){
if(contains(b,a[all])){
//do nothing
}else{
b.push(a[all]);
}
}
}
function contains(ar,i){
for (var all in ar){
if (ar[all] == i){
return true;
}
}
return false;
}
function overlaps(ar1,ar2){
for (var each in ar1){
t5++; //------------------------------------loop tracker
if(contains(ar2,ar1[each])){//
return true;
}
}
return false;
}